“It’s a phenomenal opportunity,” he noted. “But we have a very high standard to uphold. Part of what makes game development so difficult today is that the benchmarks are constantly being raised by the masterpieces that came before us. You can’t just repeat the past; you have to evolve the experience to a whole new level.”
“Speaking as a gamer, I’ve found myself feeling a bit stagnant with the industry lately,” Game Director Chris King admitted. “Some long-standing franchises that I used to live for have essentially drifted away. Looking at the titles I’ve enjoyed recently—like Blue Prince, Clair Obscur, and Ghost of Yotei—I find I’m searching for bold, fresh ideas. We believe our take on a sci-fi, open-world space opera offers exactly that. I’m hopeful that players looking for something daring and unique will give Exodus a chance.”
The Mass Effect veterans emphasize that side quests in their new RPG will feel meaningful rather than “tacked on,” though they admit they have to curate the scope carefully to avoid creating a game that lasts thousands of hours.
Source: gamesradar.com


