PlayerUnknown’s Battlegrounds is about to obtain its second month-to-month replace, right here’s every thing it does.
PlayerUnknown’s Battlegrounds developer Bluehole has been teasing gamers all week with a lot of new additions coming to the sport with the second month-to-month replace.
We’ve seen glimpses of the new motorbike, a new sniper rifle, the concentrating on repair to make taking pictures by scopes extra correct, and extra. Now, it’s time to really get the complete patch notes.
Monthly replace 2 will probably be deployed to the sport’s check servers right this moment, earlier than its rollout to the dwell sport tomorrow. Servers will go down on May 25 for an hour beginning at 1am PDT, 4am EDT, 9am BST, and 10am CEST.
Before itemizing off all of the modifications, PlayerUnknown addressed server lag as soon as once more byt saying that the studio is at the moment “profiling” the servers to trace down the reason for the lag encountered by gamers. The lead additionally reiterated that subsequent month’s patch will enhance server efficiency.
The full patch notes for month-to-month replace 2 might be discovered beneath:
Client efficiency
- Improved CPU utilization for world stage streaming
- Improved rendering efficiency of fences
- Improved rendering efficiency of grass
- Improved rendering efficiency for weapons and attachments seen at distance
- Improved rendering efficiency by modifying sure weapon and car results that had been unnecessarily rendered at distance
- Improved character animation efficiency
- Improved impact efficiency
- Improved the efficiency of team-mate identify plate, map and mini-map in teamplay
Content
- Added VSS. A suppressed sniper rifle with everlasting 4X scope & chambered for 9mm ammo. This new weapon might be present in carepackages & as a really uncommon loot spawn
- Added Motorbike
Gameplay
- Reduced the shifting velocity of the 2 closing play zones for higher engagement through the endgame
- Fixed a problem the place the gamers alive rely would scale back when a participant disconnected. Now the rely will solely go down upon the gamers loss of life.
Balance
-Vector
- Reduced bullet harm barely
- Increased deviation achieve per shot
-Winchester/S686/S12Ok
- Reduced pellet harm barely
-AKM
- Increased bullet harm barely
Action and gunplay
- Now gamers can put inventory attachments on following weapons:
- SKS : Sniper rifle cheek pad
- Vector : Tactical inventory (for M416)
- Adjusted the color of the aiming level for the fundamental crossbow scope.
- Added new scope rendering methodology (parallax free) permitting for larger aiming precision
- Improved ADS view
- Modified recoil for following weapons: AKM, SCAR, M16, M416
- Fixed a problem permitting a participant to zoom in with proper click on when ready earlier than throwing a grenade
- Decreased the time to ADS when utilizing the 2X scope
Vehicle
- Added punctured wheel impact and sound
- Added burnt markings to automobiles after being destroyed
- Added the motorcycle quantity plate picture
- When a car explodes, the fences close to the car will now even be destroyed
World
- Added new vegetation to the foyer
UI
- Players can press ‘delete’ to take away their marker positioned on the world map
- Adjusted the transparency of mini-map grid and coordinates textual content to make the map extra seen
- Added a dotted line in direction of the following play zone on the mini-map
- Modified the icon design of the First Aid Kit
- Added Thai language in language choices
- Added new key bindings for maintain breath, motorcycle air management and swap to earlier weapon
Sound
- Improved the sound of Motorbike
- Added sound for door destruction impact
Bug fixes
- Fixed a bug that brought about automobiles to be spawned in garages persistently. Vehicles must be spawned at the next fee in garages, however not at 100%
- Fixed a problem that disabled bullet tracing for SKS
- Fixed a bug that brought about the sport consumer to crash when a flashbang goes off
- Partially fastened bug that brought about a personality to get caught in terrain, buildings or objects
- Partially fastened a bug that brought about a car to get caught in buildings, fences or different automobiles
- Partially fastened a bug that brought about gadgets to be unlootable
- Fixed a bug that brought about carepackages to shake when falling
- Fixed a bug that brought about a throwable weapon to be thrown within the freelook course and never the course during which a personality is dealing with
- Fixed a problem with two markers being seen when putting a marker within the airplane after putting it within the foyer
- Fixed a bug that brought about a participant icon to be doubled up on the minimap.
- Fixed a bug that brought about the identical color for 2 teammate icons
- Fixed a bug that brought about the ultimate play zone to be created over water
- Fixed a bug that sporadically muted the rain sound
- Significantly mitigated a problem that allowed a participant in a closed home to be killed by the purple zone bombs
- Fixed a bug that brought about animation to not cease when utilizing consumable gadgets whereas reviving a teammate
- Fixed a bug that brought about a personality expertise the harm impact at random
- Fixed a bug that brought about all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone whereas being in a car
- Fixed a bug that brought about the REVIVE gauge to not disappear when the character being revived is disconnected
- Fixed a bug that brought about the sound quantity of UMP with silencer to be too low
- Fixed a bug that brought about throwable gadgets to not drop when switching to different weapons
- Fixed a bug that brought about the hint impact to not disappear after utilizing throwable weapons
- Fixed a bug the place eradicating the pin from a grenade was cancelled by altering the throwing posture.
- Fixed a problem with compass factors not matching the precise course when within the passenger seat of a car
- Added a personality animation for when dragging an merchandise into the stock
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