Dying Light 2’s world is a posh one. Its top-level selections seem easy sufficient: Do you help the authoritarian Peacekeepers or the idealistic Scavengers? Should you discover by day to keep away from the contaminated or by evening to raid their nests? But there’s larger nuance to be discovered under the floor. The Peacekeepers hand out free water and make areas safer to discover, for instance, however should you fall foul of their strict legal guidelines you could possibly turn out to be a sufferer of their conservatism.
Which of those huge factions you select to help in every area will drastically change the character of that location, and the way in which the game performs therein. But there are additionally wildcard factions that additional complicate the the alternatives it’s a must to make. Smaller teams such because the Untainted boast much less affect general, however they will nonetheless disrupt the world, the way in which the story performs out, and your expertise of each.
We spoke to Dying Light 2 lead designer Tymon Smektała concerning the half wildcard factions will play within the game, the problem of managing the gangs’ complicated net of agendas, and the way a lot house we’re going to should hoon about in autos.
Can you inform us a little bit extra concerning the Untainted?
Tymon Smektała, lead designer: So the way it works is that on the planet of Dying Light 2 you’ve few most important factions. The Peacekeepers, the Scavengers, and some extra we’re not prepared to debate but. But there are additionally smaller teams just like the Untainted that may have an effect on the circulation of the story to some extent – they’re like wildcards within the story, one thing sudden.
we have now this complete wall lined in all the relationships, selections, and penalties
So, for instance, the Peacekeepers and the Scavengers are preventing for an deserted swimming pool as a result of it’s a fantastic place for an outpost. The Peacekeepers need to create a coaching floor there as a result of it’s simple to mop the blood from tiles, whereas the Scavengers need to begin rising crops that they will use to provide gas – they’ve this craftsman who understands that there are particular varieties of crops you need to use to create biofuel that powers autos. The Untainted imagine that the way in which to salvation, the way in which to resolve the issues of the world, is to develop crops that can be utilized to create medication.
What type of medication?
The medication have completely different makes use of however a few of them are highly effective stimulants that change the way you behave in fight. So chances are you’ll suppose, ‘I want this in my world because that’s one thing that can assist’, however then this has a nasty consequence within the game as a result of it adjustments the connection between the Scavengers and the Peacekeepers – and people change the gameplay in sudden methods as a result of it’s not solely you that has entry to those highly effective stimulants, but in addition the final inhabitants of the town. As a end result, you’ll begin encountering bandits and different people who find themselves utilizing them, and generally the encounters shall be tougher due to that call.
You describe them as a wildcard faction. Does that imply they’re much less widespread than, say, the Peacekeepers?
Yes. So the Peacekeepers, the Scavengers, and the opposite factions are principally a theme that runs by way of the entire sequel. These guys have agendas, they’ve philosophies, they usually have particular methods to strategy the conditions they’re in. For instance, the Peacekeepers have a quite simple philosophy: they simply need each contaminated useless. So what they’re doing is, in the event that they snatch a district, they attempt to clear out the darkish locations, after which kill the contaminated on the streets. You can be part of them and assist with this.
it provides us house wherein we will discover after the discharge
But the Scavengers, they don’t suppose that’s the answer for this world – they don’t suppose that the brand new world will be constructed on killing each contaminated as a result of, principally, that’s pointless. You kill some, however then extra are coming. So the Scavengers need to create this haven for themselves – a spot the place they will simply fence themselves off from the contaminated. They need to construct this place utilizing their craftsman abilities, utilizing their constructing abilities, they usually suppose that in the event that they construct boundaries excessive sufficient then they’ll have the ability to preserve the contaminated exterior of their new world, and that they will create their very own self-sustaining group inside.
Each group desires one thing completely different, nevertheless it’s a theme that goes by way of the entire metropolis, the entire area – in all places you may encounter these guys. The Untainted, and different wildcard teams like that, are smaller, and extra tied to a particular area and site. They’re not as organised, however nonetheless they will change the circulation of the narrative.
It looks like there’s going to be an enormous variety of potential mixtures?
Yes! In the narrative room at our studio we have now this complete wall lined in all the relationships, selections, and penalties. It was simple initially, however now that the game is getting larger it’s type of exhausting to get a grasp of all of it. Thankfully, we have now an enormous narrative crew writing issues, and people guys reside this story, so that they’re fairly fluent in all of it. If you don’t perceive, or neglect, one thing as a game designer, they might help you out and clarify what it’s and the way these numerous components join to one another.
In one area, the Scavengers will rebuild a bridge if delivered to energy and introduce autos. Can you elaborate on that?
It received’t be to the identical extent it was in The Following, which was principally a parkour slash driving-based zombie game, however you’ll get to drive autos in Dying Light 2. But first you should introduce them to the world by serving to the Scavengers with the manufacturing of gas [which requires the bridge]. Of course, what they imply is that it provides us house wherein we will discover after the discharge of the game and construct on.
That suggests there could also be some extra open areas on the map…
[Laughs] I might somewhat not say too a lot, however you’ll discover house to drive these autos. And, as I stated, you’ll most likely discover much more locations to drive them as we help the game after launch…Source