Dying Light 2 could be a radical rework, however Techland hasn’t forgotten a number of the classes realized in DLC. Like The Following earlier than it, this sequel will function drivable autos – albeit in much less distinguished kind.
“There will be some vehicles you can use in the game,” lead designer Tymon Smektala tells us. “Of course, first you need to introduce them to the world by helping scavengers with the production of fuel.”
Dying Light 2’s world is constructed on the RPG-like push and pull of selections like these. In the demo SE7EN.WS noticed in the present day at Gamescom, a rebuilt bridge allowed passage to autos, introducing new prospects to the map. But gamers shouldn’t count on a vehicular free-for-all.
“It will not be to the extent of The Following, which was basically a parkour-slash-vehicle-based zombie game,” Smektala says. “But you will get to drive vehicles in Dying Light 2.” Techland aren’t but keen to say whether or not which means we’ll have extra open areas to discover than within the authentic game, however Smektala reassures that we are going to “find space to drive those vehicles”.
“You will probably find even more places to drive those vehicles as we support the game after release,” he says. “Driving gives us a new feature – a new door which we can explore after the release of the game.”
It sound as if Dying Light 2 will repeat the DLC sample of its predecessor, then, leaning into its vehicular mechanics as soon as the game comes out in 2019.
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