Greetings, everyone. Today’s update addresses various issues reported with patch 1.1.5f1, also known as Economy 2.0, alongside introducing new complimentary content. Our art team has diligently crafted new variations of service buildings and additional theme vehicles to enhance your selection. For detail enthusiasts, we have introduced an Age Selector to the Tree Placement Tool for better management of your trees, as well as a Surface Tool which enables you to incorporate 11 different surfaces into your city. This patch is the first installment of the “Detailer’s Patch” series, aimed at addressing your feedback and enhancing support for this style of play. More details regarding other upcoming improvements will follow.
In the meantime, we hope you enjoy the latest additions and bug fixes. We extend our gratitude to everyone who reported bugs or provided constructive feedback, as well as those who participated in the survey. Your feedback is invaluable in helping us adjust future balancing.
If you encounter any new issues following this update, we kindly ask you to report them here:
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
We wish you a delightful July and look forward to resuming development in August.
Note: A new patch may cause compatibility issues with mods. If problems arise, please disable mods and wait for updates from mod developers. Visit this thread for further information.
………………………………………………………………………………………………………………………………………………………………………………..
- Zoneable Roundabouts
- 8 New Roundabout Decorations
- Added Age Selector to the Tree Placement Tool
- New Surface Tool
- 2 Concrete Surfaces
- 2 Grass Surfaces
- 2 Pavement Surfaces
- 2 Sand Surfaces
- 3 Tile Surfaces
- 27 New Service Building Variations
- New Small Water Tower
- New Small Medical Clinic
- New Urban Fire Station
- 4 New Education Buildings
- 2 New Police Stations
- New Small Post Office
- 6 New Public Transportation Buildings
- 5 New City Parks
- 6 New Parking Lots
- 4 New Vehicles
- New North American Garbage Truck
- New North American Snowplow
- New North American Passenger Train
- New European Cargo Train Engine
- Addressed issue of offices downscaling to only 5/5 workers.
- Corrected industrial company worker count not updating accurately.
- Fixed Reliable Mail Service affecting citizen happiness without Post Service Buildings.
- Resolved issue of doubled wages when service buildings are upgraded.
- Fixed UI upkeep section calculating wages twice if the building is upgraded.
- Resolved flooding issue when relocating the Advanced Water Pumping Station.
- Corrected evacuation bus and prison van passengers counting in public transport stats.
- Fixed perpetual teen citizens.
- Addressed virtual office products like Financial and Software trading between companies.
- Restored missing audio effect from the Geothermal Power Plant.
- Fixed company profitability not considering full storage.
- Improved pathfinding for resource sellers when companies need office products.
- Enhanced storage of virtual products by office companies, with a cap of 100,000 items. Production halts if storage is full.
- Improved pollution decay in water over time.
- Increased noise and air pollution from Highways.
- Removed noise pollution from Solar Power Plant.
- Added workplaces for Small Parking Lots.
- Added air pollution reduction to the Landfill Waste Recycling Unit.
- Balanced well-being and park stats for Elementary School Playground, High School Sports Field, and University Park.
- Upgrades to Elementary School Playground and University Park now require the Large Parks node. High School Sports Field requires the Large Sports Parks node.
- Fixed building Selected Info Panel dropdown overlapping with section tooltips.
- Fixed broken label rendering in some economy/production detail panels.
- Fixed glitchy text in intro tutorials (movement, rotation).
- New translations added.
- Added size-aware navigation to resolve small button selection bug in settings.
- Added controller action (LS Press + Y) to toggle advanced options.
- Included controller actions for search and clearing search in options.
- Added switch option section action.
- Assigned controller Right Stick Press as a modifier for additional binding options. Actions previously using Right Stick Press reassigned:
- Continue tutorial to RPress + DPad/Right.
- Previous tutorial to RPress + DPad/Left.
- Focus task list to RPress + DPad/Up.
- Focus task advisor to RPress + DPad/Up.
- Added scroll hint to panels with scroll.
- Added icons for mouse actions in tutorials.
- Store item focus before search and restore after exiting search.
- Select the first option in the list when switching tabs.
- Shrink option tab header for more tab buttons.
- Show built-in action conflicts if keybinds are changed and a new action uses the same keybinds.
- Improved multiline text to use theme color.
- Enhanced key binding conflict tooltip.
- Improved orientation of tutorial balloons in electricity and water tutorials.
- Fixed Info Views panel tutorial not appearing after first opening.
- Fixed money (and population) field tooltip trend style not updating.
- Fixed absence of building upgrades’ bonuses in Selected info panel.
- Fixed transportation vehicle color change upon hover when no longer part of a line.
- Fixed Line Color selection window moving off-screen if opening with at least 11 Transportation Lines.
- Rectified Milestones tab and pop-up showing incorrect development points at milestone 20.
- Fixed Info Views panel not opening after placing Unique building.
- Fixed signature/unique buildings display issues related to funds and lock status.
- Corrected missing space in passenger and cargo count in Route or Line details.
- Fixed scrolling through City Information showing incorrect descriptions.
- Amended map tile purchase view in ‘unlock all tiles’ mode.
- Fixed part of the User Interface being invisible when accessed via City Services or Info Views.
- Fixed issue with constructing upgrades adjacent to another building of the same type.
- Rectified Chirper panel scrolling issue with a controller.
- Fixed issue with longer household lists scrolling with a controller.
- Corrected position of option search field using a controller.
- Resolved bug with controller focus jumping over narrow items in options.
- Fixed visual glitch with action hint in tabs.
- Changed scroll action buttons to right stick up/down for better navigation.
- Fixed navigation action hints.
- Enabled keyboard modifiers (shift, alt, ctrl) for mouse actions.
- Allowed mods to create mouse bindings.
- Added formatting support for option descriptions.
- Improved modding toolchain dependencies, including descriptions and icons.
- Enhanced directory picker option to behave like other option types and added path typing.
- Enabled reading action value as an object for unknown action types.
- Added display name override for current moment control.
- Environment variable values now update during Unity Mod Project updates.
- Added message dialog in modding options to show current environment variables (developer mode only).
- Added scroll handler to error/message dialog.
- Enabled disabling of keybinding fields.
- Mod controller hints appear after built-in controller hints.
- Fixed wrong conflict detection when bindings with/without modifiers.
- Fixed issue with dropdown option field disabling properly.
- Fixed copy button issue in dialog with details.
- Fixed issue when “key binding conflict” notification does not open mod settings.
- Addressed state update bug for modding toolchain rejection.
- Fixed bug with unsaved mod key binding during conflict resolution.
- Fixed misguided auto-activation of disabled input actions.
- Auto-hide option group if all items are hidden.
- Use custom BindingButton and BindingKey for additional controller.
- Escape markdown symbols in error text copy.
- Keep key modifiers in order to avoid rebinding detection issues.
- Avoid updating keybinding value if it wasn’t changed in input manager.
- Fixed error when binding conflicts and trying to rebind the same key.
- Addressed UI issue with mod key binding value updates in certain cases.
- Made key binding elements public for modding purposes.
- Prevent false binding changes detection when setting a new value.
- Updated to version 1.6.0
- Paginated browsing view instead of infinite scroll for mouse and keyboard users.
- Added support for subscribing to all missing dependencies in mod details view.
- Fixed multiple unsubscribe clicks on the same mod.
The Small Post Office does not receive incoming mail for city distribution.
Office companies recover slowly from the 5/5 worker count if able to profit.
Office companies may linger when their building is removed. If offices remain at 5/5 workers or continuously lose workers, they are likely stuck. To force them out, you can:
- Increase office tax to 30%.
- Let the simulation run until all office buildings are empty, which might take about a month in-game. Monitor empty office buildings (shown in grey) in the Profitability Info View, or until no more tax income is received from offices.
- Reset the tax to your preferred level once all office companies have exited.
- New office companies will then populate your city.
- Note: Initial office demand may be low due to many empty office buildings. This is normal, and demand will recover as buildings fill up.
Alternatively, to maintain office demand, you can:
- Remove all office zoning in your city.
- Let the simulation run until office tax income is zero.
- Rezone offices as desired.