Cyberpunk 2 Director: Elevators Aren’t Hidden Loading Screens, the Engine Is a “Miracle”

Night City in Cyberpunk 2077

mini rant: no, elevators in cyberpunk are not ‘cleverly concealed loading screens’. you really think you can traverse whole city and enter a huge complex interior with no loading screens but we need to do elevator tricks to load a penthouse?

— @srznsk.bsky.social (@srznsk.bsky.social)
December 22, 2025

The REDengine’s capabilities are undeniably impressive when considering the sheer density of Night City. Between the vibrant neon aesthetics, swarms of NPCs, and complex architectural verticality, players can move through the world with almost zero interruptions. It is a technical feat that stands out even years after release.

The persistence of this rumor likely stems from players’ past experiences with other massive franchises. From Mass Effect’s iconic Citadel lifts to God of War’s winding transitional paths, developers have long used bottleneck spaces to stream in new assets. It has become a standard mental shortcut for players to assume any enclosed, moving space is a buffer for the hardware.

This clarification adds another layer of appreciation for CD Projekt Red’s world-building. By opting for true seamlessness rather than relying on transitional shortcuts, they have created a more cohesive urban environment. Even with its launch-day hurdles, Cyberpunk 2077 continues to surprise with its underlying technical sophistication—something Johnny Silverhand would likely respect.

In related news, CD Projekt Red leadership remains skeptical of AI’s role in the creative process, suggesting that while the tech is evolving, it won’t be replacing “industry talent” or “making The Witcher 5” anytime soon.

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Source: gamesradar.com

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