Far Far West, a co-op multiplayer shooter that casts players as robotic cowboys, has achieved a massive milestone by surpassing one million units sold on Steam in under two weeks. This impressive feat arrived while the title was still in early access, navigating a crowded market filled with high-profile releases like Subnautica 2, Forza Horizon 6, and Pragmata.
yall… we’re speechless…
this is a true lifetime achievement, and we couldn’t have made it here without each one of you đź¤
from both teams here at @EvilRaptorGames & @FireshineGames, THANK YOU SO MUCH!! pic.twitter.com/JfWuVwwE3D— Far Far West (@FarFarWestGame) May 18, 2026
According to SteamDB, the game has maintained strong momentum with a peak concurrent player count exceeding 47,000. It currently sits 18th on the global bestseller list, outpacing heavy hitters like Slay the Spire 2 and Battlefield 6, trailing just behind Crimson Desert.
With an “overwhelmingly positive” rating on Steam, the game’s reputation appears well-earned. After logging 20 hours since its debut, I found the experience remarkably polished for an early access title. While the content can feel slightly sparse once you have scoured every map and finished the main questline, the core mechanics are so refined that it feels like a finished product—ready for the kind of seasonal roadmap typical of modern live-service games.
If you enjoy the loop of Deep Rock Galactic or the chaotic intensity of Helldivers 2, Far Far West effectively blends the best of both worlds. It offers expansive environments, hordes of undead skeletons to fend off, and a deep arsenal of weaponry and magical abilities. The inclusion of roguelite “jokers”—run-specific buffs—adds a layer of unpredictability. With the right synergy, you can become an unstoppable force; if luck is on your side, you might even unlock mobility perks like triple jumps and dashes, allowing you to soar across the battlefield.
Ultimately, the game thrives because it doesn’t take itself too seriously. As Polygon’s Josh Broadwell notes, the flexibility of the mission design—which caters to quick bursts of action or longer, completionist-style explorations—is a key factor in its enduring appeal.
ÂSource: Polygon


