This update introduces a variety of tweaks and fixes, from map enhancements in Overpass, gameplay adjustments such as armor value visibility in the buy menu, improvements to Premier Matchmaking, sound fixes, and more. Dive into the details below:
Changelog
Maps:
- Overpass: Various bug fixes and tweaks.
Gameplay:
- New display of current armor value in the buy menu.
- Addressed ducking inconsistencies during round transitions.
- Resolved instances where:
- Smoke grenades would not activate.
- Molotov/incendiary effects were limited in corner areas.
- Molotov/incendiary grenades detonated prematurely.
- Dropped bomb icon displayed inaccurately on the radar.
- Continued refinement of weapon pickup mechanics.
Premier Matchmaking:
- Reduced “Waiting For Players” duration from 5 to 2 minutes.
- Enhanced voting mechanisms for surrender and tactical timeouts.
- Teams now allowed 3 tactical timeouts in regular play, and 1 in overtime.
- Assorted bug fixes and UI element tweaks.
Sound:
- Addressed issue where hit feedback sounds weren’t audible to spectators.
Miscellaneous:
- Users can now switch equipped graffiti during a match.
- Enhanced camera functionality in CSTV.
- Fixed discrepancies where:
- Money display was cut off in some languages.
- “Block names and avatars of strangers” function replaced names with inaccurately colored words.
- Bomb planting award message didn’t display.
- Alt-tabbing in fullscreen mode faced issues.
- Introduced cvars:
mp_team_timeout_ot_add_once
,mp_team_timeout_ot_add_each
, andmp_team_timeout_ot_max
for overtime timeout management.
These improvements are expected to significantly enhance the user experience, provide more stability, and eliminate previously reported issues. Gamers around the world can now explore these updates by diving back into the immersive world of CS 2.