This update for Counter-Strike 2 brings a series of gameplay enhancements, user interface improvements, and significant map adjustments. Key highlights include resolving animation issues, refining weapon switching mechanics, and optimizing various in-game systems for a smoother experience.
Changelog
Gameplay updates:
- Resolved a bug where player shadows sometimes displayed incorrect animations.
- Weapon switching no longer cancels grenade throws after releasing the fire button; however, round restarts will.
- Implemented optimizations in the animation system.
- Addressed various minor issues in demo playback for enhanced reliability.
User interface improvements:
- Fixed a bug where starting pistols were not displayed in the Pistols tab under Equipment.
- Corrected an issue causing silencers not to appear on weapons in the UI when held by characters.
Map-specific changes:
Mirage:
- Sealed a gap beneath the door in the Middle area.
Anubis:
- Added a grenade clip to the wall at the Bridge to enhance gameplay dynamics.
Vertigo:
- Adjusted railing collision properties to produce accurate footstep sounds.
Nuke:
- Corrected the sun material issue, preventing blooming and adjusted its size for realism.
- Removed redundant skins on metal_door models to prevent errors for workshop mappers.
- Fixed a visibility issue at Garage looking towards Hell.
- Updated railing collision properties for consistent footstep sounds.
Inferno:
- Altered railing collision properties for accurate sound cues.
- Resolved a problem where certain chimney models vanished in the skybox.
Dust2:
- Updated railing collision properties to ensure correct footstep sounds are emitted.
This update focuses on refining player experience with attention to detail in gameplay mechanics, UI, and map design.