This update for Counter-Strike 2 brings a host of improvements to various maps, including tweaks to improve player readability, lighting, and object interactions. Miscellaneous fixes include weapon and network improvements to enhance gameplay.
Changelog
Maps Updates:
- Inferno:
- Enhanced bomb visibility at bombsite A’s fountain.
- Made grenade bounces more predictable on specific surfaces.
- Removed some balcony railings.
- Modified bombsite A’s garage door for clarity and movement.
- Fixed lighting issues and minor map gaps.
- Overpass:
- Enhanced player visibility by adjusting models and textures.
- Improved lighting in specific areas.
- Refined grenade interactions in several spots.
- Nuke:
- Resolved clipping issues, particularly at ramp room and bombsite B.
- Enhanced player visibility near bombsite B container.
- Fixed various map flaws and removed shadow-casting light at squeaky.
- Dust2:
- Fixed small cracks in crates.
- Anubis:
- Improved grenade interactions at bombsite B.
- Addressed various clipping and map issues, especially around CT spawn.
- Enhanced player visibility in the mid-area.
- Office:
- Improved player visibility near CT spawn.
- Resolved lighting problems and disabled vending machine motion.
- Vertigo:
- Fixed ladder interactions and steel beam properties.
- Mirage:
- Addressed bullet penetration concerns.
- Ancient:
- Adjusted fog for better player visibility.
- Fixed various map issues, including bullet penetration near bombsite B.
Miscellaneous Updates:
- Prevented weapons from falling off the map.
- Fixed Molotov self-damage miscalculation.
- Boosted performance for certain visual effects.
- Refined weapon finishes, stickers, and corrected out-of-sequence packets.
- Addressed a routing bug affecting connection quality.