I’ve been questioning how the current maritime-updates would have an effect on bigger in-game builds. With boats and scuba gear, residing within the sea has by no means been simpler. We’re not fairly able to have folks residing in pineapples below the ocean (although if you’re, for the love of god let me know), however now you can dwell stretched throughout the water simply sufficient.
That wood sprawl within the header is Driftwood, on the Rust Factions server.
It’s a big however squat village, constructed with boat entry in thoughts: a water-gate leads boats right into a drive-up bar. Bridges are constructed not simply to get you from constructing to constructing, however to permit boats to scoot beneath them.
Just downwind of Driftwood is the smaller, extra conventional Dragon Bridge. It sits as a bridge throughout the open sea, but in addition as a clustered little city.
There’s extra buildings to come back.
It’s not simply Rust Factions embracing the brine. On MikeTheVike’s server, there is a group that walled off a lighthouse. I all the time love listening to about how these bases are used. I like that the boats are built-in into the partitions quite than the bottom.
Water good construct…
Art does not have boundaries. I do know that as a result of I simply watched Bizzlesnaff use our portray system to inform a narrative from The Witcher. He reads out sections of the e book, and attracts out a related scene.
The proven fact that Rust is getting used like that actually makes me glad. Some in-game work have their very own tales, too. Like KTKirk’s Silent Hill nurse. It’s not a lot the artwork that is the story, however the truth that the group’s base was raided mid-paint: “KTKirk labored on it for about 5-6hrs went for a break we bought raided KTKirk hold getting killed even after telling them she simply needed to complete her portray. After that 2/three of our group bought salty and left. The subsequent day three of us bought again on-line and glued the bottom and a day after that I msg KTKirk that we had the bottom again and she or he may end her portray. 2hrs later KTKirk had completed!”
Finally, cartistuk drew some good in-game artwork.
That was the artwork.
The ever-fiddling Colon Blow has added a few mods lately. The most spectacular is a Rusty oil-rig that comes with its personal occasion.
And there’s this neat Buried Treasure hunt add-on.
I do love that there is different Rusts on the market, pushed by modders and what they make.
It’s not all builds. Guacamole Jones has an experimental lets play up on his channel, a type of midway level between enjoying and scripted movies. It opens with a cinematic to set-up the premise, then finally ends up as a low-key Rust playthrough.
That was surprisingly mild.
Dipping into the Steam Workshop, Xtab has unearthed a gem of a door pores and skin this week. Take a peek.
You’d really feel welcomed by that door.