Colonel Croesus: Turn 12

Colonel Croesus: Turn 12

Today’s header picture has been redacted within the pursuits of Suspense Sustenance. If you’ve been following this yr’s experiment in co-op comment-driven wargaming, or are conversant in the star-studded, presumably fictitious 70s battle film that impressed it, you possibly can in all probability guess what’s behind the spoiler Schürzen.

(Colonel Croesus is an open-to-all game of Combat Mission: Fortress Italy through which Allied forces are orchestrated by commenters whereas German items are laptop managed. Each each day flip covers one minute of WeGo motion. For a situation define and accounts of earlier turns, click here).

 

The time for pussyfooting is over. Pussydiscovering and pillbox and U-boat neutering are the priorities for the impressively well-coordinated Comment Commanders this flip. When the clock restarts Crabmeat 1 within the north and Crabmeat 2 within the south scuttle westward, eager to eradicate static infantry threats and uncover the whereabouts of Steiner’s heavy-duty workers automotive.

The MG hearth that harries Crabmeat 1 and her sizeable infantry entourage as they advance down the row three tunnel intensifies ominously because the items strategy their locations (varied positions in and across the tunnel mouth). It’s clear that the management room and pen gates forward are defended by greater than a handful of riflemen. There’s a tripod-mounted HMG for starters.

The incoming unnerves what’s left of 1st Squad and denies Moffat, the reluctant anti-tankist, any likelihood of redemption. An unwieldy spring-loaded rocket projector falls to the bottom with a clatter early within the flip.

Once in place, Crosbie’s tank, now buttoned, begins molesting a U-boat deck-gun, that, considerably surprisingly, it could actually’t really see. Do the three or 4 rounds of high-velocity HE do the trick? Judging by the truth that the waterproof flak gun is silent for the remainder of the sixty, sure they do.

1st Squad might need determined that discretion is the higher a part of valour, however grounded aviators Lynch & Bishop are comfortable to courageous the bullet storm. The pair hare throughout the hot-as-hell r column street and bundle into the constructing at p4.

Demonstrating commendable health/preventing spirit they then proceed to determine and interact targets to the south.

This flanked rocketeer gained’t be troubling the Crabs or the Achilles in future turns…

From their new place, L&B have a wonderful view of an armoured automotive glimpsed just a little earlier by the Wasp because it traversed BRASS.

Singh’s flamer winds up ready the place it could actually’t affect the battle for GOLD, however the Breach Team jogging alongside behind it spend a good portion of Minute 12 plinking the aggravated Sd.Kfz. 231 on the slipway and taking potshots at crewmen close to the lifeless U-boat gun.

Meanwhile, additional south, third Squad are busy doing this…

…whereas, not one million miles away, Crabmeat 2 makes use of the intensive cross-map view afforded by SILVER’s western wing to knock lumps out of the pillbox at j16.

Their ears ringing and their eyes purple from mud and smoke, the occupants of the battered redoubt could possibly be forgiven for lacking 2nd Squad’s cagey push down the row 17 street. If Steiner’s Tiger tank hadn’t emerged from the monster closet workshop space at e/f16 early within the flip, distracting a GI because it did so, King’s squad won’t have misplaced one other man.

Nemchik’s tank appears ideally positioned to halt the Panzer VI because it heads for the principle quay, however a mix of mud, darkness and the lure of the pillbox, in some way conspire to stop a well timed ambush. By the time Crabmeat 2 does open hearth, the purposeful Tiger has already swapped munitions with Crabmeat 1.

The duel with Crosbie’s steed opens with an 88mm supply that offers harm regardless of lacking its aimpoint by a number of toes. Thundering over Crabmeat 1’s turret high like a phantasmal freight prepare, the wayward spherical strikes the wall behind the Allied tank, hurling rock and metal shrapnel into the crowded tunnel. Among the injured are Sergeant Nelson (1st Squad) and one in all Rocca’s HQ staff.

The aggregate-sprinkled Sherman responds with an AP spherical that seems to do little besides chip a piece of Zimmerit from the large cat’s flat entrance armour.

It’s at this level, a few seconds earlier than the flip ends, that Crabmeat 2 lastly weighs in. Spotting the unmissable German large by a niche within the billowing mud clouds, Jackson, Nemchik’s gunner, does what he’s performed tons of of occasions earlier than. A cylinder of concentrated chaos leaps from the barrel of the flail tank, flashes throughout the oily waters of the southern dock, and, after colliding with 80mm of aspect armour at an unfavourable angle, careens away defeated.

The state of affairs at T+60:


Source

Colonel Croesus, Combat Mission: Fortress Italy, communal Combat Mission

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