Call of Duty: Black Ops Cold War Beta Update Makes Some Big Gameplay and Weapon Changes

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The Call of Duty: Black Ops Cold War Beta replace is now cross-play. In different phrases, the Beta is now stay on Xbox One and PC in early entry type whereas it is out there on PS4 to everybody. And to accompany the Beta coming to Xbox One and PC, Treyarch and Raven Software have launched a brand new replace with a slab of gameplay adjustments and weapon tweaks. Of course, complimenting this, the aforementioned pair have additionally launched the official patch notes for this new replace.

There’s additionally new content material. More particularly, the brand new 40-player mode, Fireteam: Dirty Bomb, has been added, alongside two new maps, dubbed Ruka and Alpine, each of that are utterly authentic. Meanwhile, the extent cap has been elevated and will likely be elevated once more this weekend, permitting gamers to unlock new weapons, perks, scorestreaks, and extra. There’s additionally a brand new playlist, Combined Arms Moshpit, and two new modes, Control and Hardpoint.

Below, you possibly can take a look at the aforementioned patch notes of their entirety. Meanwhile, for extra data and media on the entire new content material talked about above, click on here.

GAMEPLAY UPDATES

– In response to participant suggestions and game knowledge from final weekend’s PS4 Beta, we’ve made a brand new spherical of gameplay updates and tuning adjustments to motion, weapons, attachments, and extra. For our PC gamers becoming a member of us this weekend, there’s additionally a listing of identified points and workarounds to pay attention to. –

  • Movement
    • Reduced the velocity of the preliminary slide impulse and barely shortened slide period.
      • During the PS4 Beta, we discovered gamers over-relying on sliding to traverse floor shortly or have interaction in shut quarters, making it troublesome to focus on gamers within the open. Our purpose is for sliding to operate as a clean transition to cowl, escape, or transition to a crouching stance. This weekend’s adjustments lead to a snappier slide that higher match our targets for the mechanic.
  • Significantly lowered slide velocity with the Duster Stock attachment geared up.
    • In Weekend 1, the Duster Stock attachment accounted for enormous slide velocity will increase that didn’t match into our extra grounded fight loop. With this new change, Duster Stock now gives a modest enchancment in slide velocity that’s extra balanced with different attachment choices.

Weapons

  • Milano 821
    • Reduced harm falloff vary.
      • This replace causes the 4-hit kill vary to show to five hits at 12.eight meters, down from 19.2 meters in the course of the PS4 Beta.
  • AK-47
    • Slightly lowered recoil.
      • We’d prefer to see the AK-47 stay a high contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 within the PS4 Beta. By lowering its recoil, we’re giving AK-47 customers a greater alternative to compete.
  • M16
    • Increased time between bursts from .216s to .233s.
      • This weapon’s excessive lethality and well-rounded attributes allowed it to over-perform even outdoors of its meant position in the course of the PS4 Beta. This change retains the M16’s energy and accuracy whereas requiring extra precision.
  • Type 63
    • Reduced recoil.
      • Our new recoil system tuning made this weapon a bit too troublesome to hit a number of pictures on course. We’ve toned down the recoil to make it more practical because the precision weapon it was meant to be.
  • RPD
    • Slightly lowered hipfire unfold.
      • While the RPD could be efficient at lengthy vary, we’ve improved its close-range reliability in comparison with the PS4 Beta.
  • Gallo SA12
    • Adjusted medium-range harm to require three hits to kill as a substitute of two at mid-range.
      • This was a particularly efficient secondary all through the PS4 Beta. With this tuning replace, it would nonetheless take two hits to get rid of an enemy inside a brief vary, simply not fairly as far out.

Attachments

  • Agency Suppressor
    • Reduced some recoil bonuses.
      • This attachment got here with too many strengths with out sufficient tradeoffs in the course of the PS4 Beta, significantly with how a lot it lowered recoil. This replace reduces a few of these bonuses whereas nonetheless making them notably helpful.

Field Upgrades

  • Field Mic
    • Reduced the vary on the Field Mic can detect gamers who’re crouching, ADS strolling, or transferring however not sprinting.
      • During the PS4 Beta, this Field Upgrade didn’t incentivize counter-play as a lot as we had been planning for. The Field Mic will now be much less efficient at detecting footstep noise from gamers who transfer extra slowly.

Equipment

  • Frag Grenade
    • Reduced the harm on the outer half of the Frag Grenade’s splash harm radius.
      • While we anticipate Frag Grenade utilization to drop considerably within the Crossplay Open Beta as extra Wildcard and deadly choices open up, we additionally agree with the suggestions that frags resulted in kills just a little too usually.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is decrease than meant.
    • Workaround: The participant canadjust the worth for the mouse wheel delay enter in Settings. Recommended default worth is 80.
  • When many audio gadgets can be found, it isn’t attainable to view or choose the final one from the drop-down checklist.
    • Workaround: These audio gadgets could be chosen utilizing the keyboard.
  • Some gamers on AMD GPUs could expertise frequent packet burst spikes throughout gameplay.
    • Workaround: Lowering the Graphics Settings can alleviate the severity of this problem.

Call of Duty: Black Ops Cold War is ready to launch on November 13 through the PS4, PS5, Xbox Series X, Xbox Series S, Xbox One, and PC.

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