Black Mesa Mod Madness!

Looking for some more Black Mesa? You’ve come to the right place.

The team took some time to play a bunch of our community mods, and we were blown away by the quality of the content on the workshop, but first…

Some Reminders

  • The Dreamies are Friday, April 30th. We’ll be doing a stream beforehand of the . for some of the inside details behind the maps! 1PM EST.
  • We’ll then Twitch Raid over to the Dreamies live show.
  • Sorta related to below, Chon has updated and uploaded it to the workshop. If you want a different take on OAR, check it out!
  • The game is still on sale for 50% off until May 2nd!

Mod… Madness

Like we said above, there is some GREAT content out there. If you are in the mood for some more Black Mesa, or even something that feels very different, here are just SOME of the things on the workshop!

(In No Particular Order)

bm_escapade

“The transit system had taken Gordon to within a whisker of the surface, and safety. However the military, ostensibly there to rescue the facilities personnel, had cut power to all the surface access doors. The test reactor housed in Area 3’s nearby laboratories offered a solution to this predicament. If Gordon could fire it up he should be able to redirect power to the access doors from the control room. The way ahead was dangerous, but with luck this would be the final escapade.

Escapade is the (belated) follow up to my previous maps, Overtime and Quarantine. This will most likely be the conclusion to the series. Building all three has been a big learning experience and any feedback is most welcome.”

Last Awakener

“Survive the hostile environment and find the way to escape through elevator!
A level inspired by ResidentEvil 2, hope you will enjoy :)”

Further Data

“Further Data is a brand new take on Half-Life: Uplink – Valve’s demo of Half-Life. It’s a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the “Steam Workshop” button on the main menu and Further Data will appear. If you use the old UI, use the command “map fd01”.”

bm_quarantine

“Gordons misadventures in the Black Mesa ventillation system left him trapped within Sector C’s chemical research wing. Like many areas of the facility, the wing had gone into quarantine following the resonance cascade in a vain attempt to contain the invading organisms. Gordon would have to find someway, or someone, to lift the lock down if he was to escape.

Quarantine was my first fully complete map (though I must have started, and given up, on dozens). There are certainly things to improve on and any comments or suggestions are welcome.

I nicked a few things from the offical maps, as well as some settings and ideas from Bravado, so thanks to the developers and Maki respectively.”

“Superbus Via Inscientiae”

This is a Singleplayer custom map to Black Mesa.

Gordon finds himself in the questionable territories of the Biodome Complex, but his goal of escaping Black Mesa remain the same.

bm_overtime

“Although Gordon managed to survive the resonace cascade and escape the laboratories, the situation was rapidly deteriorating. His only hope of reaching safety was the Black Mesa Transit System. Typically the one available tram was on the far platform. With the bridging offices becoming increasingly overrun with hostile life forms Gordon would have to work overtime if he was to make it.

Overtime is my second Black Mesa map and, in spirit, follows on from where Quarantine left off. I struggled with a few areas of this map and there is a visual bug with the tram that I’ve been unable to fix so, as always, comments or suggestions are welcome.”

bm_bravado

“While attempting to escape Black Mesa, Freeman’s tram is halted by a military lockdown.”

bm_uncharted_territory

“On his return from activating the track power Gordon was having serious reservations about confronting the gargantuan creature lurking by the trains. Those soldiers who intercepted him must have come from elsewhere. Perhaps it’s time for a change in direction?

Uncharted Territory was an entry to the RTSL BlackMesaDoorVille mapping challenge. The goal of the challenge was to pick any locked door from the Black Mesa main campaign and build what was beyond it. Full details and all challenge entries can be found at .

Uncharted Territory originates from the Power Up chapter, specifically a short corridor that opens up after reactivating the power. It’s located just after the final HECU battle, between the storage area that explodes and the collapsed stairs, and appears to be where the soldiers came from. The player starts in this short corridor from the main campaign. The doors leading in are now locked, and the previously locked doors at the far end lead to an unexplored area of Black Mesa (my map).”

Stojkeholm

“As the HECU tightens their grip on Black Mesa, an HEV-equipped scientist makes a desperate bid to escape the facility under the cover of darkness.”

Black Mesa: Blue Shift

“The first chapter of the Half-Life: Blue Shift remake, Living Quarters Outbound, is now released!

Relive the Black Mesa Incident as Gordon Freeman’s best friend – Barney Calhoun! This first chapter will show you the start of what looked like a typical work day at Black Mesa.

This can be a showcase of our current capabilities in mapping, soundtrack and voice acting. We would also like you to share your opinion on whether you like what we have done or not.”

Access Point

“Explore a top secret storage facility in a frantic battle to reach the surface!

Access Point HD Edition is a remake of my previous Half-Life map, Access Point. In this map, you’ll have to fight your way through various warehouses and maintenence areas to find the last scientist who can open the blast door leading to the surface. But beware, you may not be the only one that have found your way down here…”

Azure Sheep

“Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more interesting. Also we are really grateful to Cyvo, who breathed a new life in it with his expansions.”

Hazard Course

“Hazard Course
Hazard Course features a complete re-creation of Half-Life’s training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

Overview
Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life’s training level, “Hazard Course”, featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools’ joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon.”

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Some of these mods are short and sweet, others are a bit longer and engrossing. This list doesn’t even touch on content like , which is a great way to add a new twist to Black Mesa.

If there are any other workshop mods you think we should check out, let us know here or on our Discord. We would love to promote even more mods for our game.

Hope everyone is enjoying the game, and this stellar community content!

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