BattleTech: Urban Warfare hits the streets on June 4th

BattleTech: Urban Warfare hits the streets on June 4th

BattleTech is letting people channel their inside Godzillas on June 4th with its second growth, Urban Warfare. Its largest addition is a brand new and deliciously destructible set of metropolis environments, with rooftops to jump-jet onto or embarrassingly fall off. As anticipated, there will even be a pair of recent ‘Mech types, a set of new smaller vehicles (including cars to step on, though I don’t assume they rely), and an all-new mission sort. There’ll even be some new story-based Flashpoints, constructing on the earlier growth’s large new system. See the announcement trailer under.

Giant stompy bots aren’t precisely recognized for being stealthy, however in a loud metropolis filled with steel issues, they’ve a barely higher likelihood of getting the bounce on one another. As effectively because the cover-filled setting, there’s going to be a bunch of recent ECM-focused techs within the growth. Given the shortage of forests to catch missiles, something that may stop you from getting splattered by LRM salvos over the rooftops might be a great factor. The two new mechs are the Raven 1X, constructed for digital warfare. The Javelin is the opposite addition, speedy however not with out some firepower.

There’s extra to town than simply being massive blocks of destructible cowl. Fuel vehicles, warmth exchangers and electrical transformers act as hazards, or alternatives to blow stuff up for enjoyable and (ideally) revenue. The new mission sort additionally sounds attention-grabbing. Attack & Defend situations have two opposing bases, and the enemy will churn out infinite reinforcements except their base is destroyed. Should make for some attention-grabbing long-haul fights, superb for Assault ‘Mechs that by no means actually received to point out their endurance in different missions. Hopefully these missions will make an look within the new Flashpoints (mini-stories, seeded by means of the galaxy) included in Urban Warfare.

It all appears to be like like one other good module to flesh out an already-large game. The solely concern I’ve is how badly it will break mods like RogueTech when it first launches. Of course, I’m additionally excited to see how the RogueTech crew handle to combine the brand new environments, mission sort and automobiles into their mod.

BattleTech: Urban Warfare launches on June 4th by way of Steam and the writer’s personal Paradox Plaza. It’ll price £15.49/€20/$20, and can be a part of the season cross, with the ‘Heavy Metal’ growth due out in Winter.


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