The first DLC bundle for BattleTech is poised to launch subsequent month, and it’s bringing with it new ‘Mechs, a brand new mission kind, and a model new biome to stomp round in large outdated robots in.
BattleTech Flashpoint is the primary paid DLC for the turn-based mech fight game, and it’s poised to alter up the way in which it’s performed. Right up entrance, it’s including three new ‘Mech chassis: the Hatchetman, the Crab, and the Cyclops. It’s additionally including a brand-new tropical biome, which has tons of foliage-based concealment, but additionally harmful spore clouds to keep away from or flip to your benefit.
Another new addition is the Acquisition mission kind, which has you fielding light- and medium-weight ‘Mechs to control three map locations. That’s an attention-grabbing wrinkle in a game the place heavier has typically meant higher.
But the massive take care of the brand new enlargement is correct within the identify: Flashpoints. There are quick little self-contained tales which you’ll be able to pursue by accepting missions and following their occasion chain. Back in June, when Paradox introduced its plan to buy BattleTech developer Harebrained Schemes, the acquisition was a little bit of a head-scratcher. With the mission-linked capsule tales which can be going to be launched in Flashpoint, the collaboration is making an increasing number of sense.
Here’s a breakdown of the brand new options coming with Flashpoint, courtesy of Harebrained Schemes’ BattleTech game director Mitch Gitelman:
If you’ve missed it thus far, BattleTech is a reasonably very good robotic technique game, and we gave it a really excessive rating in our review.
Flashpoint is because of launch November 27. It’s listed at $19.99 on Steam, and a 10% pre-order low cost presently has it at $17.99.
Source