A number of Unreal tweaks to make The Outer Worlds higher


I spent a part of the weekend exploring The Outer Worlds. Just pottering about, as you do, on the lookout for area adventures and feeling unhealthy concerning the useless sprats (till I met a big and indignant one, and now all of them have to die). I additionally spent a few of that point altering the game to my liking, and what I couldn’t do within the settings, I did with some ini tweaks. I’ve solid apart my intro movies, debloated the HUD, and given mouse acceleration the outdated heave-ho.

As with most Unreal Engine games, you may make the intro movies vanish. I wouldn’t delete the movies as they have an inclination to get patched again in. The greatest manner to take action is to seek out the game.ini file in situated at %LOCALAPPDATApercentIndianaSavedConfigWindowsNoEditor and add this line:

[/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToFull=False
bMoviesAreSkippable=True
StartupMovies=

If that makes you fret, it’s also possible to simply download this and drop it in that folder. It’ll do the identical job.

The subsequent tweak I added was was to the HUD. It was too busy for my liking, and fortunately there’s a customisable file on The Outer Worlds Nexus to assist with that. HOWEVER, it is best to tweak it because it does away with some helpful parts, just like the weapon ammo depend. And it’s price backing up the unique file so you’ll be able to restore issues. So seize it from here. The mod does stuff like cover the enemy well being and consciousness indicators, eradicating a large pile of participant standing indicators, and extra. Anything on the HUD is truthful game.

Before you unzip and drop the file into %LOCALAPPDATApercentIndianaSavedConfigWindowsNoEditor, open each it and the readme with it. All the listed adjustments are within the readme, which makes it simpler to seek out and repair the ini recordsdata adjustments. I modified

HeldWeaponDisplayMode=Off
HeldWeaponDisplayTextMode=Off

To

HeldWeaponDisplayMode=On
HeldWeaponDisplayTextMode=On

To restore the ammo depend. All the opposite adjustments are pretty self-explanatory. Here’s what my HUD seems to be like now.

Another obtain that adjustments a lot of variables is the tweaked Outer Worlds. It will disable a bunch of results (movement blur, depth of discipline, and so forth.) and disable issues like mouse acceleration and mouse smoothing. I initially grabbed it as a result of it additionally elevated the render distance, and that’s what I dwell for. It additionally will get dropped into %LOCALAPPDATApercentIndianaSavedConfigWindowsNoEditor

These ought to make the game a tad smoother, and a wee bit extra responsive. If you get hooked on all this ini hacking I’d urge you to poke round PCGamingWiki’s page on the game. You can get fairly particular together with your adjustments, should you’re courageous sufficient.


Source

obsidian entertainment, The Outer Worlds, unreal engine

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