One factor that you just must have if you wish to make a preferred battle royale, it appears, is a good roster of weapons to select from – and Zombs Royale appears to have taken this to coronary heart. Not solely is there all kinds of weapons and different death-dealing throwables out there to loot every game, however the overwhelming majority of them may be discovered in numerous rarities as effectively, additional affecting their energy and usefulness. But worry not, for our Zombs Royale weapons information is right here to spill the beans on each single weapon within the game, with in-depth ideas and stats on injury, vary, and far more.
Oh and by the way in which, you might also need to check out our 60 Zombs Royale tips for a extra normal overview of the game and learn how to rack up 10+ kills with each match you play.
Zombs Royale weapons & weapons information – stats, ideas, methods
Zombs Royale is totally jam-packed with weapons and other forms of loot every match, and your high precedence at all times needs to be to get your arms on weapon or two to defend your self with. But within the warmth of the second, how are you going to inform which weapon is finest for you? Follow any of the beneath hyperlinks to get began studying about each single weapon within the game.
Zombs Royale weapons information – contents
Zombs Royale weapons overview – classes & rarities | |||
Sniper Rifles | Assault Rifles | SMGs | Shotguns |
Pistols | Unique Weapons | Throwables |
Zombs Royale weapons overview – courses & rarities
Ready to search out out what one of the best weapons in Zombs Royale are? Same right here, bucko, however maintain on a second, as a result of first it is advisable know what you’re . Each weapon in Zombs Royale may be damaged up into completely different courses, comparable to sniper rifles, shotguns, throwables, and so forth. There are additionally one or two particular “Unique” weapons, which don’t actually match into any of those typical classes.
Then you’ve additionally obtained to contemplate the rarity of each weapon you choose up. If you’ve performed Fortnite, then you definately’ll know all about this already, as a result of Zombs Royale follows roughly the identical prepare of thought with rarities.
For the uninitiated: most weapons come in numerous colors, which designate the rarity of that weapon. The larger a gun’s rarity, the higher its stats, and the quicker you possibly can kill enemies with it. So for those who’re carrying round a blue M4 and also you see a gold M4 mendacity on the bottom, what do you do? You choose it up, as a result of the Legendary M4 is objectively higher than the Rare M4. The rarities are (from worst to finest):
- Common (Grey)
- Uncommon (Green)
- Rare (Blue)
- Epic (Purple)
- Legendary (Gold)
- Mythic (Red)
Note that not each weapon is obtainable in each color. Some may solely be out there in Epic or Legendary, for instance. Others may solely be out there in a single rarity – that is the case with many Mythic weapons.
The vital stats
Before we check out the weapons themselves, only a fast phrase on what you have to be in search of. I’ve performed an terrible lot of Zombs Royale now, and I can let you know that you simply shouldn’t simply be trying on the gun’s injury or DPS stats to inform whether or not they’re one of the best weapon for the job. Another essential factor to contemplate is the gun’s vary – not simply how far the bullet travels, however how a lot holding that weapon zooms your display screen out so you possibly can see extra round you.
Aside from this, you’ve additionally obtained to have in mind the journey time of every weapon’s bullets (for instance, a Bolt-Action Sniper Rifle will shoot projectiles a lot quicker than, say, a Crossbow), which tells you ways a lot it is advisable lead your pictures when preventing enemies. And, maybe most significantly in lots of conditions, it is advisable take into consideration the gun’s accuracy, as a result of if it’s a gun with excessive bloom (comparable to an SMG), then you should have a tough time preventing an enemy who’s half the display screen away from you – notably in the event that they’re taking pictures at you with an Assault Rifle, which tends to be far more correct over longer distances.
Now let’s get caught into every weapon class and work out the perfect weapons you possibly can lay your arms on for various conditions.
Note: Most of the beneath stats have been discovered by way of my very own in-game analysis. I then crammed within the blanks by consulting different sources, such because the Zombs Royale wiki – however I observed some incorrect and/or deceptive stats on their weapons web page (one instance is the AR-15, which has nothing like the fireplace charge the wiki states), so I’ve executed my finest to appropriate them right here. If you see something beneath that doesn’t look proper, please let me know within the feedback and I’ll look into it!
Zombs Royale Sniper Rifles
Sniper Rifles are in lots of conditions probably the most helpful weapons yow will discover. Any Sniper Rifle will zoom out your display screen greater than every other weapon in Zombs Royale, which supplies you the benefit of seeing individuals earlier than they see you. After you’ve picked up an Assault Rifle and a close-range weapon, it is best to at all times look to equip a Sniper Rifle, and maintain it when shifting round open air so you possibly can see enemies sooner.
Bolt-Action Sniper | Rarity: U/R/E/L |
Mag Size: 1 |
Fire Rate: 1 |
DPS: U: 12-62 R: 13-66 E: 14-70 L: 15-74 |
DPS: U: 12-62 R: 13-66 E: 14-70 L: 15-74 |
Firing Mode: Single |
Reload: 1s |
Range: 11 |
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Details: Excellent vary and injury, however gradual firing. Your go-to Sniper. Shoot as soon as with this, then swap to your AR/SMG and end them off. | |||||
Hunting Rifle | Rarity: C/U |
Mag Size: 3 |
Fire Rate: 3 |
Damage: C: 4-30 U: 5-32 |
DPS: C: 12-90 U: 15-96 |
Firing Mode: Semi-Auto |
Reload: 1s (x3) |
Range: 10 |
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Details: Outmatched by each different sniper. Still helpful for its display screen enlargement when you’ve got no different sniper rifle. | |||||
Semi-Auto Sniper | Rarity: E/L |
Mag Size: 6 |
Fire Rate: 2 |
Damage: E: 25-40 L: 26-45 |
DPS: E: 50-80 L: 52-90 |
Firing Mode: Semi-Auto |
Reload: 1s |
Range: 11 |
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Details: Zooms the display screen out even additional than a Bolt-Action! Fast-firing and really highly effective for those who hit your pictures. | |||||
VSS | Rarity: R/E/L |
Mag Size: 8 |
Fire Rate: 8 |
Damage: R: 9-11 E: 10-12 L: 11-13 |
DPS: R: 72-88 E: 80-96 L: 88-104 |
Firing Mode: Semi-Auto |
Reload: 1s |
Range: 9 |
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Details: The fastest-firing sniper. Decent injury, however requires you to hit all of your pictures, and might’t compete in opposition to a Semi-Auto or Bolt-Action. | |||||
Dragunov | Rarity: M |
Mag Size: 1 |
Fire Rate: 1 |
Damage: R: 15-77 |
DPS: M: 15-77 |
Firing Mode: Bolt-Action |
Reload: 1s |
Range: 11 |
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Details: A really highly effective mythic sniper, near-identical to the Gold Bolt-Action however with fractionally larger injury. Use over every other sniper besides… | |||||
AWP | Rarity: M |
Mag Size: 1 |
Fire Rate: 1 |
Damage: M: 16-80 |
DPS: M: 16-80 |
Firing Mode: Bolt-Action |
Reload: 1s |
Range: 12 |
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Details: The king of snipers. Found solely in air-drops, has the very best injury and the best vary of any sniper. Zooms display screen out additional than every other weapon within the game (equal to the Crossbow). |
Zombs Royale Assault Rifles
Assault Rifles are your bread-and-butter weapon in Zombs Royale. Fast-firing and correct, they assist you to cope with threats past the attain of a Shotgun or an SMG. Some are full-auto whereas others are bursts; and customarily the burst weapons have a higher vary whereas the full-auto ARs have larger general DPS. Pay consideration to each stat as you resolve what’s finest to take with you to the endgame.
XM8 | Rarity: M |
Mag Size: 28 |
Fire Rate: 12 |
Damage: M: 10-12 |
DPS: M: 120-144 |
Firing Mode: 4x Burst |
Reload: 1s |
Range: 9 |
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Details: A brand new airdrop-exclusive Burst AR that fires Four pictures at a time. Good DPS, with nice vary and accuracy. The finest Burst AR. | |||||
AK | Rarity: U/R/E/L/M |
Mag Size: 30 |
Fire Rate: 6 |
DPS: U: 15-16 R: 16-17 E: 17-18 L: 18-19 M: 19-20 |
DPS: U: 90-96 R: 96-102 E: 102-108 L: 102-114 M: 114-120 |
Firing Mode: 3x Burst |
Reload: 1s |
Range: 8 |
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Details: The hardest-hitting AR when it comes to injury per shot, the AK additionally has a superb vary, crushed solely by the AR-15. A low charge of fireside is the one draw back. | |||||
AR-15 | Rarity: U/R/E/L |
Mag Size: 30 |
Fire Rate: 9 |
Damage: U: 9-11 R: 10-11 E: 11-12 L: 12 |
DPS: U: 81-99 R: 90-99 E: 99-108 L: 108 |
Firing Mode: 3x Burst |
Reload: 1s |
Range: 9 |
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Details: Low injury, however has the very best vary of any AR. It’s wonderful, however I’d go together with a higher-damage possibility. | |||||
SCAR | Rarity: U/R/E/L |
Mag Size: 30 |
Fire Rate: 10 |
Damage: U: 10-11 R: 11-12 E: 12-13 L: 13-14 |
DPS: U: 100-110 R: 110-120 E: 120-130 L: 130-140 |
Firing Mode: Auto |
Reload: 1s |
Range: 7 |
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Details: A very good all-round full-auto gun, however objectively outmatched an M4 of equal rarity. | |||||
M4 | Rarity: U/R/E/L |
Mag Size: 30 |
Fire Rate: 10 |
Damage: U: 11-12 R: 12-13 E: 13-14 L: 14-15 |
DPS: U: 110-120 R: 120-130 E: 130-140 L: 140-150 |
Firing Mode: Auto |
Reload: 1s |
Range: 7 |
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Details: An important full-auto different to the AK or AR-15. Identical to the SCAR however with larger injury. My go-to mid-range weapon. | |||||
Silenced AR-15 | Rarity: M |
Mag Size: 30 |
Fire Rate: 9 |
Damage: M: 13-15 |
DPS: M: 117-135 |
Firing Mode: Silenced 3x Burst |
Reload: 1s |
Range: 9 |
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Details: An AR-15 with good injury? What’s to not like? Plus it has a silencer and appears cool. | |||||
Assault SCAR | Rarity: M |
Mag Size: 30 |
Fire Rate: 10 |
Damage: M: 14-15 Explosive: 20-25 |
DPS: M: 151-160 |
Firing Mode: Auto (Explosive) |
Reload: 1s |
Range: 7 |
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Details: Essentially a Gold M4 with barely larger hearth charge, and each sixth shot explodes for extra injury. Probably your best choice for straight-up injury dealt. | |||||
Scoped M4 | Rarity: M |
Mag Size: 30 |
Fire Rate: 10 |
Damage: M: 16-18 |
DPS: M: 160-170 |
Firing Mode: Auto |
Reload: 1s |
Range: 10 |
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Details: A greater-than-Gold M4 with the vary and display screen enlargement capabilities of a sniper rifle. The finest full-auto AR for certain. | |||||
MG36 | Rarity: M |
Mag Size: 90 |
Fire Rate: 10 |
Damage: M: 14-15 |
DPS: M: 140-150 |
Firing Mode: Auto |
Reload: 1.5s |
Range: 7 |
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Details: An air-drop-only Assault Rifle equal in stats to a Gold M4 however with a a lot bigger magazine dimension and barely larger reload time. Excellent in all conditions. |
Zombs Royale SMGs
Personally, I’d choose an SMG over a Shotgun each time to your close-quarters gun. These are the weapons with the quickest charge of fireside, they’ve an additional efficient vary than the Shotgun, and you’ll soften down an enemy quicker than just about the rest within the game. But bear in mind that they’re nonetheless close-range-only weapons, and gained’t be capable of attain the identical distance as an Assault Rifle.
Vector | Rarity: M |
Mag Size: 24 |
Fire Rate: 24 |
DPS: M: 3-12 |
DPS: M: 72-288 |
Firing Mode: Auto |
Reload: 1s |
Range: 5 |
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Details: A implausible airdrop-exclusive gun with mediocre vary and accuracy however the highest hearth charge and DPS of any SMG. | |||||
MP5 | Rarity: C/U/R/E/L |
Mag Size: 30 |
Fire Rate: 15 |
Damage: C: 6-11 U: 7-12 R: 8-13 E: 9-14 L: 10-15 |
DPS: C: 90-165 U: 105-180 R: 120-195 E: 135-210 L: 150-225 |
Firing Mode: Auto |
Reload: 1s |
Range: 4 |
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Details: Your baseline SMG. Fast hearth charge, respectable stats, however excessive injury dropoff. Use solely at shut vary. | |||||
P90 | Rarity: E/L |
Mag Size: 40 |
Fire Rate: 22 |
Damage: E: 4-12 L: 5-13 |
DPS: E: 88-264 L: 110-286 |
Firing Mode: Auto |
Reload: 1.5s |
Range: 2 |
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Details: Acts like an upgraded MP5. Fantastic hearth charge and injury at shut vary, however excessive injury dropoff and quick vary are huge downsides. | |||||
Tommy Gun | Rarity: R/E |
Mag Size: 50 |
Fire Rate: 10 |
Damage: R: 6-13 E: 7-14 |
DPS: R: 60-130 E: 70-140 |
Firing Mode: Auto |
Reload: 1.5s |
Range: 5 |
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Details: Good vary and accuracy for an SMG, plus a really excessive magazine dimension. The draw back is that it lacks the injury of different SMGs, so it is best to change this with one other SMG when you possibly can. | |||||
Uzi | Rarity: C/U/R/E/L |
Mag Size: 30 |
Fire Rate: 15 |
Damage: C: 8-11 U: 9-12 R: 10-13 E: 11-14 L: 12-15 |
DPS: C: 120-165 U: 135-180 R: 150-195 E: 165-210 L: 180-225 |
Firing Mode: 3x Burst |
Reload: 1s |
Range: 4 |
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Details: Great injury if yow will discover it in purple or gold. My go-to SMG if I am unable to discover an UMP or Vector. | |||||
UMP | Rarity: E/L |
Mag Size: 35 |
Fire Rate: 12 |
Damage: E: 15-17 L: 16-18 |
DPS: E: 180-204 L: 192-216 |
Firing Mode: Auto |
Reload: 1s |
Range: 5 |
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Details: Great injury, good vary, low injury dropoff… The most reliably respectable SMG yow will discover. |
Zombs Royale Shotguns
Shotguns are your super-close-range possibility. They excel in confined areas comparable to inside huts, however they’re as weak as paper towels out within the open so that you’ll want to mix them with longer-range weapons and maybe a technique of closing the space between you shortly, like a Reverse Impulse Grenade. If you get into melee vary with an enemy, nothing will kill them quicker than shotgun blast.
Tactical Shotgun | Rarity: C/U/R |
Mag Size: 6 |
Fire Rate: 3 |
DPS: C: 8-56 U: 9-63 R: 10-70 |
DPS: C: 24-168 U: 27-189 R: 30-210 |
Firing Mode: Semi-Auto (7 pellets) |
Reload: 0.5s (x6) |
Range: 4 |
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Details: The nippiest of the three shotguns. But for shotguns, injury is extra vital than pure pace, so change with one of many others when you possibly can. | |||||
Assault Shotgun | Rarity: R/E |
Mag Size: 8 |
Fire Rate: 3 |
Damage: R: 8-64 E: 9-72 |
DPS: R: 24-192 E: 27-216 |
Firing Mode: Semi-Auto (Eight pellets) |
Reload: 0.7s (x8) |
Range: 1 |
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Details: An upgraded Tactical Shotgun. Shoots simply as quick, however larger injury and extra pictures. Downsides are barely diminished vary and reload pace. | |||||
Pump Shotgun | Rarity: C/U/R/E/L |
Mag Size: 6 |
Fire Rate: 1 |
Damage: C: 5-100 U: 6-110 R: 7-120 E: 8-130 L: 9-140 |
DPS: C: 5-100 U: 6-110 R: 7-120 E: 8-130 L: 9-140 |
Firing Mode: Pump-Action (10 pellets) |
Reload: 1s (x6) |
Range: 1 |
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Details: The solely shotgun value utilizing in my view. Thanks to excessive injury and variety of pellets, at excessive rarities the Pump will typically one-shot at shut vary. Useless at medium vary although, like all different shotguns. |
Zombs Royale Pistols
Pistols sadly fall relatively in need of the opposite weapons in Zombs Royale. They are available in all styles and sizes, however one of the best qualities of every of them are outmatched by weapons in different classes. Still, it’s helpful to know learn how to use them effectively, they usually can nonetheless be used to kill many a participant within the early-game.
P2000 | Rarity: C/U |
Mag Size: 15 |
Fire Rate: 11 |
DPS: C: 9 U: 10 |
DPS: C: 99 U: 110 |
Firing Mode: Semi-Auto |
Reload: 1s |
Range: 5 |
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Details: Useful provided that you lack every other weapon. Pitiful injury, however can nonetheless be used to kill somebody shortly after touchdown. | |||||
Dual Berettas | Rarity: U/R |
Mag Size: 24 |
Fire Rate: 15 |
Damage: U: 9 R: 10 |
DPS: U: 135 R: 150 |
Firing Mode: Semi-Auto |
Reload: 1s |
Range: 6 |
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Details: An upgraded P2000 with a quicker hearth charge and better magazine dimension. A good early-game weapon however must be deserted for an AR or SMG afterward. | |||||
Glock | Rarity: C/U |
Mag Size: 15 |
Fire Rate: 12 |
Damage: C: 9 U: 10 |
DPS: C: 108 U: 120 |
Firing Mode: 3x Burst |
Reload: 1s |
Range: 5 |
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Details: Basically a P2020 with a burst-fire mode. Barely any higher than a P2000, must be deserted ASAP. | |||||
Deagle | Rarity: R/E |
Mag Size: 7 |
Fire Rate: 2 |
Damage: R: 40 E: 41 |
DPS: R: 80 E: 82 |
Firing Mode: Single |
Reload: 1s |
Range: 5 |
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Details: A punchy hand cannon with zero injury dropoff and ideal accuracy. Very respectable for a pistol, however I’d nonetheless change it for every other class of weapon on the first alternative. |
Zombs Royale Unique Weapons
These weapons don’t fairly match into any of the above classes. They’re both explosive-based weapons, or weapons with particular distinctive traits that you would be able to’t discover anyplace else within the Zombs Royale arsenal. Each of them can be utilized to nice impact underneath the fitting circumstances.
XBow | Rarity: M |
Mag Size: 1 |
Fire Rate: 1 |
DPS: M: 14-86 |
DPS: M: 14-86 |
Firing Mode: Single (2 pictures) |
Reload: 2.5s |
Range: 12 |
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Details: New airdrop-only long-range weapon. Fantastic vary and fires two pictures directly, however arrows journey slowly so would relatively have Bolt-Action. | |||||
Crossbow | Rarity: M |
Mag Size: 1 |
Fire Rate: 1 |
Damage: M: 14-86 |
DPS: M: 14-86 |
Firing Mode: Single |
Reload: 2.5s |
Range: 12 |
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Details: Near-identical to the XBow, however shoots one arrow for twice the injury. Again, slow-moving arrows are an enormous draw back, however offers good injury at unbelievable vary. | |||||
Trident of the Depths | Rarity: M |
Mag Size: 1 |
Fire Rate: 1 |
Damage: M: 75 (direct) (25 splash) |
DPS: M: 75 (direct) (25 splash) |
Firing Mode: Single |
Reload: 1s (after touchdown) |
Range: 10 |
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Details: Fantastic distinctive weapon that may be thrown in the direction of enemies, the place it offers injury and sucks gamers in close to the place it landed. Combine with Bolt-Action the place attainable. | |||||
Rubber Gun | Rarity: L |
Mag Size: 30 |
Fire Rate: 3 |
Damage: L: 8-24 |
DPS: L: 24-72 |
Firing Mode: 3x Burst |
Reload: 2s |
Range: 3 |
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Details: Fantastic for confined areas. Quickly fires rubber balls that bounce off partitions and obstacles. Useful in sure conditions. | |||||
Goo Gun | Rarity: L |
Mag Size: 8 |
Fire Rate: 2 |
Damage: L: 5-6 (+1 poison per tick) |
DPS: L: 20-24 |
Firing Mode: Single |
Reload: 1s |
Range: 2 |
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Details: Bizarre and underwhelming short-range poison-inflicting pistol. Steer away from this – an SMG is much better for killing enemies at shut vary. | |||||
Minigun | Rarity: L |
Mag Size: 200 |
Fire Rate: ~30 (at max) |
Damage: L: 5-7 |
DPS: L: 150-210 |
Firing Mode: Auto (wind-up) |
Reload: 2.5s |
Range: 9 |
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Details: Powerful wind-up weapon with the quickest hearth charge of any gun in Zombs Royale. High DPS however very low accuracy – so use instead of an SMG. | |||||
Flamethrower | Rarity: L |
Mag Size: 50 |
Fire Rate: 20 |
Damage: L: 11-13 (+1 burn per tick) |
DPS: L: 220-260 |
Firing Mode: Auto |
Reload: 1s |
Range: 4 |
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Details: Incredibly high-damage close-range weapon, so use instead of an SMG or Shotgun. Beware that the fireplace truly travels slowly, giving your enemies time to again away if out within the open. | |||||
RPG | Rarity: U/R/E/L |
Mag Size: 1 |
Fire Rate: 1 |
Damage: U: 90-92 R: 90-93 E: 90-94 L: 90-95 |
DPS: U: 90-92 R: 90-93 E: 90-94 L: 90-95 |
Firing Mode: Single |
Reload: 1s |
Range: 5 |
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Details: Slow-firing rocket launcher that explodes on affect dealing massive AoE injury. Be cautious as you possibly can blow your self up with an ill-timed shot. | |||||
Grenade Launcher/ Gift Launcher |
Rarity: L |
Mag Size: 8 |
Fire Rate: 2 |
Damage: L: 25 |
DPS: L: 50 |
Firing Mode: Semi-Auto |
Reload: 1s (x8) |
Range: 6 |
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Details: Yes, each weapons are similar. Grenade launchers which hearth grenades a brief distance that explode dealing massive AoE injury, fairly presumably to your self as effectively. |
Zombs Royale Throwables
There are numerous completely different throwable weapons in Zombs Royale, and also you shouldn’t be fast to dismiss them as they can be utilized to phenomenally good impact by gamers who take the time to discover ways to use them – notably when utilized in mixture with different weapons and even with one another.
Shuriken | Rarity: L |
Drop Quantity: 30 |
Fire Rate: 10 |
Damage: L: 20-100 |
DPS: L: 40-200 |
Firing Mode: 5x Burst |
Reload: N/A |
Range: 4 |
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Details: Very highly effective short-range weapon. Throws 5 Shuriken directly, dealing as much as 200 DPS if all hit. Major draw back is their restricted amount. | |||||
Grenade | Rarity: C |
Drop Quantity: 3 |
DPS: C: 90 |
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Details: Powerful frag grenade that may be thrown a brief distance. Explodes in a big AoE dealing large injury. | |||||
Cactus Bomb | Rarity: L |
Drop Quantity: 3 |
Damage: L: 10 per backbone |
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Details: Another nice resolution to an enemy in a confined house. Instead of exploding dealing direct injury like a standard grenade, sends dozens of spines flying in all instructions. Can hit you, so watch out. | |||||
Impulse Grenade | Rarity: C |
Drop Quantity: 3 |
Damage: N/A |
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Details: Grenade that travels a small distance earlier than exploding, dealing no injury however pushing away all gamers within the neighborhood. | |||||
Reverse Impulse Grenade | Rarity: C |
Drop Quantity: 3 |
Damage: N/A |
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Details: Much extra helpful than the peculiar Impulse, as a substitute sucking in close by gamers. This works by way of partitions, so can use this to achieve the ingredient of shock on a participant, or mix with a Grenade or Bolt-Action shot for surprising injury. | |||||
Smoke Grenade | Rarity: C |
Drop Quantity: 3 |
Damage: N/A |
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Details: Technically not a weapon, however it’s a throwable. Coats the realm round the place it lands in opaque smoke. Not notably helpful. |
That’s all we’ve obtained on the varied weapons of Zombs Royale, so hopefully you’ve realized what you got down to study by coming right here. And for those who haven’t already, ensure you have a learn of our 60 Zombs Royale tips that it is best to know if you wish to ship your wins rocketing into triple (and even quadruple) figures!