The journey in Link’s Awakening continues with a battle within the Bottle Grotto – however not earlier than you rescue Bowwow from the Moblin Lair and go to Goponga Swamp!
In order to have this information be worthwhile, that you must have completed the Tail Cave dungeon. Check out our information on all the things from the game’s intro through the end of Tail Cave if that you must – or learn on.
Once you exit the Tail Cave, our owl buddy will discuss how to be able to wake the Wind Fish all the devices are wanted. He additionally tells you that your subsequent aim is within the north, in a spot known as Goponga Swamp. So then…
Road to Goponga Swamp: rescuing BowWow and opening Dungeon 2
Head again to Mabe Village. When you get there, you’ll discover that catastrophe has struck: the moblins have raided the village when you have been within the Tail Cave, and so they’ve kidnapped BowWow, the chain chomp making a cameo from Mario that here’s a pet to Madam MeowMeow. They dwell in the home in the midst of Mabe Village. The youngsters will let you know about it, then pay a go to to the home to see what’s occurred. It’s as much as you to save lots of BowWow.
To try this, head again into the forest and make your means again out of the forest to the east, the place you went to get the magic powder from the witch hut. You may seize the Toadstool once more if you wish to have the witch make some extra magic powder when you’re passing by. What we actually need is to the north of that space, nevertheless – you’ll see a bunch of holes within the floor with some grass within the center. The first time you go right here, there’s additionally a Piece of Heart so that you can seize.
Now you might have Roc’s Feather, you’ll be able to soar the hole – first within the center, after which up, via the trail to the north – which goes to take us to the Moblin’s Lair.
The entrance to the Moblin’s Lair is apparent. There’s a creepy owl statue subsequent to it that provides you an ominous trace of issues to come back. Head into the lair. There’s three rooms and three encounters: one towards a sword and protect Moblin, one towards a gaggle of spear Moblins, and one towards a mini-boss, King Moblin. Remember our recommendation: use your protect to create openings by blocking assaults. For the mini boss, dodge his spears after which encourage him to cost at you. Dodge that so he hits the wall, which is able to stun him. Then you’ll be able to hit him. Keep repeating this.
Once you’ve defeated the boss, free BowWow within the subsequent room. BowWow will now comply with you round and robotically eat enemies that get too near you – and may clear obstacles that means. You will return BowWow to his mom, however first, let’s use him to clear some stuff out of Link’s means.
The major use for BowWow is to eat some flowers which might be overgrown in entrance of the doorway to degree 4, the Bottle Grottle Dungeon. But take into account he protects you from enemies by consuming them. This walkthrough is targeted on the essential path, however if you wish to do some exploring off the overwhelmed path, now isn’t a nasty time, with BowWow in tow.
When you’re prepared, return to the mysterious forest. You wish to exit to the north of the forest. You’ll come to an space with a number of homes and one of many phone trace homes – there it’s best to head East slightly than North by leaping over the pits. This takes you to Goponga Swamp. There are large flowers on this space that block your path and even spit poison at you.
Your sword strikes will simply bounce off and make the flowers clam up defensively, however BowWow can swallow the flowers complete. Just get close to to them to clear a path. There’s a 50 Rupee chest to seize right here, then in fact the doorway to Dungeon 2 – Bottle Grotto.
Bottle Grotto Walkthrough – Dungeon Level 2
Right away you’ll get a touch as to what the important thing merchandise in Level 2 is – there’s a chest clearly seen among the many bottles from which the dungeon will get its Bottle Grotto identify. You can’t raise, transfer or destroy the bottles, nevertheless, so you’ll be able to’t get to the chest. So… let’s preserve going. Head north a display.
In this room there’s a fireball transferring across the room, however simply keep away from it and head to the center of the room the place there are two torches – however they’re unlit. This is the place your magic powder comes into play – equip it and sprinkle slightly on each torches to gentle them. That’ll unlock the door to the east. Head on that means.
Inside this room are two skeleton enemies. Defeat them each to be able to make a key spawn on the differently-colored title on the ground. While there’s a locked door we are able to open right here, the perfect path is definitely again the place we got here – so return to the torch room in your West, then head instantly West once more, via the locked door.
This room has a few keese (bat) enemies. Watch out for the sliding hazards and kill the keese to open the door to the North. Head that means. Up right here is a type of hard-hat enemies that may’t be killed and might solely be pushed into pits. Hit the enemy, soar over the hole, then get behind the enemy to knock them into the abyss. Open the chest to get the owl beak for the Bottle Grotto dungeon. Now head again to the unique unlit torch room, then East to the room the place we fought the 2 stalfos (skeletons).
From the room the place we fought the skeletons, head east yet one more display. You’ll discover one thing new right here – a blue crystal. When you hit the crystal, blocks will rise and fall. By hitting this blue crystal, blue blocks will decrease, however pink ones will rise, whereas hitting it once more will reverse that. Hit the crystal to decrease that first line after which head south, to the opened up path. You’ll discover one other crystal, which is able to now be pink, surrounded by the blocks. The blocks additionally guard a chest. While being cautious of the enemy, stand close to to the crystal – you’ll be capable of hit it with a sword strike via the raised pink blocks. Do this to get to the chest and get a recent key.
We have a brand new key, however head east from right here. You’ll wish to use Roc’s Feather to leap throughout these gaps. Grab the floating Magic Powder refill right here – at all times helpful, with these torches round. Otherwise simply preserve going throughout the room. Stand on the change subsequent to the crystal to make a chest containing a small key seem. Hit the change, seize the important thing from the chest, then soar throughout to go north.
Beware the brand new enemy on this room – they appear to be Mario’s Shy Guys, however in Link’s Awakening’s world they’re known as Mask Mimics. These guys copy your actions, and you’ll solely kill them by hitting their rear. The greatest option to defeat them is to cost a spin assault after which transfer so that you’re behind them. Kill them each to drop a key into an space we are able to’t attain from right here. Backtrack to the room with the primary crystal after which head East; this results in the spot the place they key dropped.
Now head West till we’re again within the room with the 2 stalfos, who by now have respawned. Kill or ignore, it’s as much as you, however we wish to head south. There’s one other Shy Guy right here. This one generally is a ache to kill due to the pots in the best way, however should you handle it a chest containing the Compass will seem – that’ll get you that helpful chime everytime you enter a room with one thing to find.
Now we have to head again to the room with the 2 Shy Guy enemies – in order that’s north, east, south, east once more throughout the leaping puzzle room after which north once more. Head east as soon as extra to finish up in a room with the spiky enemies. Block their sprint together with your protect after which hit them to kill them. Then head via the locked door. In this room kill the keese, keep away from the flame and push the 2 blocks onto the totally different coloured tiles within the heart of the room. This will make a staircase within the nook of the room; take it down and undergo the side-scrolling display.
Taking the ladder out of the side-scrolling section will drop you in a darkish room with some unlit torches, a keese and a fireball. Ignore all of it and as an alternative head to the one-way door within the north – which places you into the mini-boss room. Meet Hinox – who Switch Zelda gamers may keep in mind from its starring position of The Legend of Zelda: Breath of the Wild! In this game, it expenses you and tosses you apart. Your greatest methodology is to dodge these expenses after which get in strikes after Hinox misses you. Once defeated, head east.
Traverse this room, however for onec actually take discover of the Owl Statue – it has some attention-grabbing recommendation: “First, defeat the imprisoned Pols Voice. Last, the skeletal Stalfos…” This is vital, so make a psychological notice – after which head north, the one means you’ll be able to presently go. This room has an enemy that sucks you in direction of it, black gap fashion. Watch its sample, run towards its pull, and seize the dungeon map from the chest. Once that’s performed, head north as soon as once more.
There’s a chest on this room with 20 rupees and a complete lot of pots. Head West, via the locked door. Inside this room there are two Boo Buddy enemies… they’re Boo, from Mario. They’re extra aggressive, nevertheless, and might’t be defeated with sword strikes. Quickly gentle one of many unlit torches to make them susceptible, then slash them together with your sword. When each are banished, a chest seems, and it comprises this dungeon’s merchandise: the Power Bracelet!
Finally, you’ll be able to raise heavy stuff. This is important to dungeon development, clearly, however if you wish to backtrack to the Bottle Grotto dungeon entrance utilizing the portal within the mini boss room, you’ll be able to lastly attain that first chest we noticed for 50 rupees. For precise development, exit the room the place you bought the ability bracelet and raise the pots on the highest half of the room, the place the now-empty chest is. There’s switches and coloured blocks right here; hit the change thrice as you go via so as to have the ability to open the chest for an additional small key. To do that, you’ll should hit the change whereas standing on high of the blocks, and it’s vital to know that you are able to do this.
With the important thing in hand, hit the change once more whereas standing on the right-hand set of pink blocks. Then stroll east atop the pink blocks, dropping down. Follow this room round, killing or avoiding enemies as you go, till you attain a locked door heading east. Ignore that for now, as an alternative heading south via the already-open path.
In this room is the Keese, Pols Voice and Stalfos. Three distinctive enemies. The stairs within the nook lead via a 2D section again to the room the place the owl gave you a touch earlier. Remember what it stated? “First, defeat the imprioned Pols Voice. Last, the skeletal Stalfos…”
So, within the room with the three enemies, meaning we now have an order to kill them: Pols Voice (rabbit eats) first, then the Keese (bat) and at last the Stalfos (hooded skeleton). To kill the Pols Voice, first push the blocks on the high of its cage – push the middle-left black down, and the middle-right block proper. This will let it out. Once that’s performed, choose up the pots close to the steps and throw it on the Pols Voice to kill it. Finally, use your sword to kill the Keese, then the Stalfos. If you go fallacious, use the steps after which climb straight again as much as pressure the enemies to respawn. Completing this little puzzle will get you the Nightmare Key, aka the boss key.
From this room head north, after which east via the close by locked door. There’s two Pols Voice in right here. Smash them with pots, identical to you probably did the one within the puzzle room. This makes a staircase seem within the nook of the room; take it right down to a brand new sidescrolling part. There are two falling blocks right here, however the second is cussed – you want it to drop, and it’ll solely achieve this should you’re holding a pot. So choose a pot up and stand on the platform to make it decrease, then take the steps. It spits you out proper in entrance of the boss room.
A bottle isn’t a lamp, however the Genie nonetheless looks like fairly an applicable boss for the Bottle Grotto. The Genie will transfer forwards and backwards spitting fireballs – keep away from them. Once he retreats into his bottle, slash the bottle together with your sword after which choose it up and toss the bottle on the wall. Keep this up; finally Genie’s bottle will shatter.
When Genie not has a bottle, he’ll go nuts. All you are able to do right here is dodge the fireballs and slash at Genie together with your sword. Keep going – after a bunch of hits, it’ll be defeated. For your efforts you get a Heart Container and the Conch Horn, which is second of the eight devices you want. Next up is the Kanalet Castle and the Key Cavern dungeon, however earlier than you’ll be able to head there you additionally get a touch about the place to go subsequent… the Prairie.
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