Zelda Link’s Awakening walkthrough half 1: Introduction & Tail Cave Dungeon

Famed hero Link washes up on the shores of a mysterious island. Can he determine the thriller and make his manner house? Here’s our full walkthrough, beginning with the extent 1 dungeon, Tail Cave.

Starting out: Getting your Sword and Shield

After coming into your identify, you’ll get up in Marin’s House. Speak to her and Tarin, her father. He’ll offer you your Shield, which is important to proceed.

Leave the home and observe the trail out and to the West, then South in direction of the seashore. On the way in which to the seashore you’ll go two younger boys both aspect of a path taking part in catch; the constructing close to them in a library that’s full of educational books on play, in case you need assistance. We’ll be revisiting right here later within the game, too.

On the seashore you’ll need to head East; there are spiked enemies with faces in your manner. You can’t kill these, however maintain up your protect with R and stroll into them to securely push them out of the way in which. On the seashore, the place Link washed up, is a sword. You want this, clearly. Grab it.

After a chat along with your owl pal, head again to Mabe Village – that’s West and the North. Now you may have a sword, you may defeat the Octoroks alongside the way in which.

Zelda Link’s Awakening walkthrough half 1: Introduction & Tail Cave Dungeon

The Mysterious Forest: getting previous the Raccoon with the Toadstool, Magic Power and the Tail Key

With your sword you may completely head again to Mabe Village and discover some. There’s mini-games, individuals to speak to and extra. When you’re prepared, head to the far West of the village as if heading again to the seashore, however now head north – this results in the Mysterious Forest. When you enter the forest the owl will swing by and offer you a touch – there’s a key on this forest for the Tail Cave. Spoiler: Tail Cave is our first dungeon. We want that key.

First, some issues to bear in mind within the forest. One, you encounter Moblin enemies right here. They use spears, swords and shields. They’re not that tough to beat, however for a small tip – make liberal use of that protect. Enemies shall be susceptible after a blocked hit. Second, there’s an space of the forest with a raccoon – don’t strategy it till we let you know to, or else it’ll teleport you someplace random within the forest to make you get misplaced.

From the forest entrance, head north then east till you come to a cave entrance within the form of a hollowed-out tree trunk. There’s an indication close by that warns “Beware of floors with cracks!” Head inside.

When inside beware the Keese enemies and certainly the cracked flooring – don’t stand on these for too lengthy. You can smash the crystals along with your sword. Follow the trail round, smashing all of the crystals, then push the rock within the heart of the room to the left, thus permitting you to entry the chest, which has 50 Rupees inside.

Now heard North and round to the West. You’ll come to a room with a number of stone blocks. You can’t get the Piece of Heart proper now – we’ll come again later. Instead, push the 2 bottom-right rocks down so as to exit to the South.

In the display you exit into, you’ll have a Moblin to kill after which, on the left of the display, a Toadstool. Pick it up. This is a key merchandise. We don’t need to go any additional for now, so head again contained in the cave.

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Inside the cave, you’re confronted with the identical rock-pushing puzzle, besides from this route it’s more durable. Thankfully, it’s not that tough, and we’ve put the answer above. All you might want to do is push all the rocks you may to the best, after which the ultimate rock on the top-right of the display up; this clears a path again.

Once again exterior, head north, after which proper on the fork the place there’s one other tree-cave entrance factor blocked by stones. Follow this out to the Koholint Prarie space, previous one other unobtainable piece of coronary heart within the lengthy grass, then south till you see a creepy outdated tree that’s been hollowed out and was a home. A witch lives right here.

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Head contained in the Witch’s home. Talk to her and she or he’ll discover you may have the Toadstool, which she calls the Sleepy Toadstool. Give it to her and she or he’ll do some manic mixing and magic stuff, the top consequence being – in fact – magic powder.

Magic Powder is your first equippable merchandise, and it may be used to mild unlit torches, may be thrown on enemies to end in barely random results and can also be key to stepping into the primary dungeon. It’s a listing restricted merchandise, however you will get extra with ease.

Back within the Mysterious Forest, head as far West as you may till you’re within the final space and may’t go West any additional. Now head North from right here – you’ll encounter the raccoon we beforehand talked about. Don’t attempt to stroll previous or discuss to it – simply sprinkle the raccoon with magic powder and… hey, that’s Tarin!

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Now the Raccoon is gone, you’ll have the ability to head north from this space. Straight away you’ll bump right into a chest; slash away the vegetation along with your sword and open the chest to get the Tail Cave key.

In order to achieve the Tail Cave, head south once more as if heading towards the seashore. Instead of hitting the seashore itself, although, head East on the grassy space till you may no extra. The path will loop again on itself, then south, then across the nook and north once more. You can’t miss the tail cave entrance with its statues and stone paving. Use the important thing on the entrance statue and head inside.

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Tail Cave Walkthrough – Dungeon Level 1

Tail Cave is a pleasant little primer dungeon for the remainder of the game: to be trustworthy with you, it isn’t very robust, and is designed to ease you into the fight, puzzles and normal move of dungeon crawling in Link’s Awakening – and if you happen to’re a Zelda veteran, it’s even simpler nonetheless.

Anyway – from the primary room, head West. In the primary of those rooms there are two enemies that may’t be killed with easy sword strikes – however use the knock-back from hitting them to knock them off the extent and to their doom. Once that’s carried out, a small key will drop to the coloured tile.

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Head West into the following room. There’s just a few blob enemies in right here, plus a chest. Defeat the enemies to unlock the auto-locking door, keep away from the fireballs and seize the chest – inside is the Compass, which helps in navigating the dungeon. The compass is most helpful as a result of when you may have it there’ll be a brief musical jingle that performs to point there’s a hidden merchandise in a room upon entry.

Go again to the primary room of the dungeon and now head north. In the primary room, defeat the enemy by knocking it down the pit after which step on the swap to spawn one other chest with one other small key. Now head East out of this room.

In this room there’s some extra enemies. Defeat them and one other chest will spawn – this with the dungeon map. Head north out of this room by way of the creepy one-way door.

While there’s a door to your proper upon coming into this room, as an alternative head left, to the West. There’s one other small key chest in the course of this room able to be taken, and if you happen to defeat all of the killable enemies one other chest will spawn with 20 rupees in your efforts. Keep going till you attain the western wall of the room. Then head north, by way of the locked door.

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You’ll should wind up by way of this room, proper after which again left, to every the opposite aspect. There’s a sequence of blocks right here in a sample with the fireballs working round them. You have to push the leftmost block to the best to connect it to the others in the identical sample. That’ll unlock the door; head by way of.

The enemies on this room require you block their sprint assault along with your protect first; then they’ll flip the other way up and be susceptible to sword strikes. Kill them each to make stairs seem, then head down into the 2D part. Pass by way of this part avoiding or killing the Goombas, then on the different finish observe the hall as much as get Roc’s Feather, your second main merchandise and this dungeon’s particular merchandise.

Backtrack to the bigger room we had been in earlier. Directly north of the one-way door is one other path; observe this up. You can now use Roc’s Feather to leap a spot and stand up onto an higher stage. You’ll discover the boss key, identified on this game because the Nightmare Key, up right here. Finally head again to the place the one-way door is – this time take the best path, to the East.

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In this room there’s two paths: one north, which results in a single display room the place if you happen to defeat the cardboard go well with enemies by matching their icons you’ll get an non-obligatory dungeon merchandise completionists would possibly need, the Owl’s Beak that enables the statues on this dungeon to present hints. Otherwise, head East once more for the mini-boss.

The mini-boss is sort of easy – soar over the weapon he pushes forwards and backwards with Roc’s Feather, then hit him whereas he’s susceptible. It’ll take just a few hits to kill him. A fairy spawns when he’s gone to get better your well being, as does a portal that’ll take you again to the dungeon entrance. To proceed, head north. In the following room, ignore the staircase and as an alternative open the boss door within the north.

This boss is good and easy. Moldorm has a weak point on the finish of its tail. Every time you hit it, it’ll briefly be invulnerable earlier than turning into capable of be harm once more. Hit it just a few instances and it’ll die. You can use Roc’s Feather to hop clear over Moldorm each time it will get near you, or you may simply skirt the room’s edge or use your protect. If you fall off the sting, you’ll land in an underground space – that’s the place the ladder within the earlier room leads.

Once the boss is lifeless, decide up the Heart Container and stroll north as soon as extra to choose up the dungeon merchandise, the Full Moon Cello. That’s Tail Cave full, and it’s time in your journey to proceed… however there’s been a kidnapping and different drama to handle earlier than you may attain the level 2, the Bottle Grotto.


 
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