Microsoft is officially pulling the plug on its AI-driven assistant, Copilot, for Xbox consoles. The decision, which marks a notable strategic shift, was confirmed earlier today by Microsoft Gaming CEO Asha Sharma via a statement on X. Sharma explained that the move is designed to help the division “move faster,” strengthen its bond with the gaming community, and streamline the experience for both developers and players.
In addition to canceling plans for console integration, Microsoft is also phasing out Copilot on mobile platforms. This announcement accompanied news of a broader internal restructuring. “We have promoted leaders who were instrumental in building Xbox, while welcoming fresh perspectives to help drive our future forward. This balance is vital as we work to steer the business back on track,” Sharma noted. “As part of this realignment, we are retiring features that no longer align with our long-term vision, which includes winding down Copilot on mobile and halting its development for consoles.”
Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward.
— Asha (@asha_shar) May 5, 2026
The reception to the news has been largely favorable. Many fans had expressed concerns that Sharma, whose background lies in leading Microsoft’s CoreAI product division, might aggressively force AI features into the Xbox ecosystem. Today’s pivot seemingly reinforces her previous commitment to keeping human creativity at the forefront, where she famously insisted that “Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”
Sharma assumed the role of Xbox CEO following the departure of industry veterans Phil Spencer and Sarah Bond this past February. Despite her lack of prior experience in the video game sector, she has pledged to refocus on the core Xbox identity. Looking ahead, she is currently overseeing development on the next-generation console—codenamed Project Helix—which she promises will set a new benchmark for performance while seamlessly bridging the gap between PC and console gaming.


