After a great lengthy stretch deep within the woods, Werewolf: The Apocalypse – Earthblood has resurfaced with information that the action-RPG has modified writer, and is now due in 2020. Set in the identical ‘World Of Darkness’ universe as Vampire: The Masquerade – Bloodlines, Werewolf is being made by Styx and Call Of Cthulhu builders Cyanide Studio. And now it’s being printed by Bigben Interactive, who bought Cyanide earlier this 12 months and are taking on publishing and distribution duties from Focus Home Interactive.
Our former Adam (RPS in peace) talked with White Wolf about Werewolf again in 2017, however we’ve nonetheless not even seen the game. Its earlier deliberate launch window of “2018” was trying unlikely. So what’s the action-RPG about? The blurb explains:
“Become Cahal, a banished werewolf, forced to return to the aid of his endangered clan and master the devastating Rage within him to punish all those that would pollute, destroy, and corrupt our Mother Earth, Gaïa. On his bloody quest for redemption, Cahal will play a pivotal role in the Great War of the Garou against Pentex, a powerful corporation whose activities are upsetting the balance of nature.”
That’s Werewolf alright, a bunch of murderhippies combating the ever-impending apocalypse. As in Vampire, there are totally different clans with totally different targets and schemes and all that, and it’s all blended up in that wider supernatural world.
White Wolf house owners Paradox are presently making massive modifications on the pen & paper RPG firm, switching from making games internally to working with companions. Paradox say this has been their plan all alongside since buying White Wolf in 2015, although it’s no coincidence that the general public announcement adopted an international backlash (genuinely) over a brand new Vampire sourcebook’s edgy rubbish in regards to the real-world imprisonment and torture of queer folks in Chechnya, which the ebook offered as a smokescreen for a vampiric conspiracy.
“The intense action and desperate supernatural danger of Werewolf is a perfect fit for BigBen,” stated Shams Jorjani, Paradox’s enterprise improvement VP and the interim supervisor of White Wolf, within the announcement. “And this is happening at the best time, because of our renewed focus on brand management and licensing. This allows us to give our partners exactly what they need to develop amazing customer experiences in their licensed products. Video games always have been a key pillar to White Wolf’s brand strategy: they’re an incredibly powerful medium for great World of Darkness stories! So, we are looking forward very much to this partnership, and to many others, in the months and years ahead.”
Surely a type of “many others” might be a brand new Vampire: The Masquerade, the primary motive why the World Of Darkness is understood in PC gaming and why we take note of all this. C’mon c’mon c’mon c’mon.