Warhammer: Vermintide 2 – Winds of Magic sends within the cow males on August 13

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The first enlargement for Warhammer: Vermintide 2 – Winds of Magic – is launching on August 13th, indie dev Fatshark revealed right this moment.

Winds of Magic introduces a brand new enemy sort often known as the Beastmen, a faction of cloven-hooved bipedal jerks who, in accordance with Warhammer lore, are intent on destroying civilization and being throughout bovine-faced hooligans. After a meteor crashes within the Reikland, the Beastmen rush to its epicenter to say their sacred Herdstone shrine. The result’s a bloody mess of darkish cow motion, a first-person slash-and-prod in a deep fantasy woodland that’s explorable by your collective of heroes. Watch the gameplay trailer after the bounce.

Fatshart’s Vermintide world takes place throughout the early days of the End Times, that apocalyptic occasion that ultimately results in the destruction of (spoilers) all the things. While drawing on the old fashioned Warhammer Fantasy universe, the Winds of Magic DLC provides a couple of new options to the game, together with a contemporary haul of weapons and abilities on your group of 5 heroic dudes and dudettes, a raised stage cap from 30 to 35, and an elevated Cataclysm issue stage. An further game mode and an journey stage referred to as Dark Omens which places you and your group head-to-head in opposition to Beastmen foe. Lastly, long-awaited leaderboards have been added in.

The Winds of Magic DLC comes lower than a 12 months after the discharge of Back to Uberskreik, the second downloadable add-on for the Vermintide sequel which noticed the sprucing up of three outdated ranges. Vermintide 2’s first DLC, Shadows Over Bogenhafen, launched two new ranges final November.

So, per week to go. In the meantime, you’ll be able to join the Vermintide 2 Versus beta here which is to check out the game’s upcoming PvP mode.