The card game featuring Capcom’s iconic legends ultimately failed to “end” its rivals as once promised.
Capcom has announced its roadmap for the closure of TEPPEN, the collectible card game developed in partnership with GungHo Online Entertainment. While online functionality is scheduled to terminate on March 31, 2026, the project will not disappear entirely; developers intend to transition the title to an offline version, allowing enthusiasts to view their collections, track statistics, and play through single-player content.
The phase-out of the game’s economy has already begun, with premium currency sales ceasing on December 22, 2025. Access to card packs and currency exchange services is slated to end on March 2, 2026.
Once the servers are deactivated, players can update their app via the App Store or Google Play to access the standalone offline mode. The game client will remain available for download until April 30, while the official website and technical support are expected to shutter permanently by July 31.
Throughout its six-year run, TEPPEN served as a massive crossover hub for Capcom’s premier franchises, featuring cards from Street Fighter, Resident Evil, Devil May Cry, Monster Hunter, Mega Man, Ōkami, and Ace Attorney. By merging traditional TCG elements with high-octane real-time battles, the game attempted to redefine the genre under the bold slogan: “the card game that will end all others.”
Despite achieving over 5 million downloads—a milestone celebrated on Capcom’s official portal—the game’s financial returns remained relatively humble, though the company has not released specific fiscal data.
Interestingly, Capcom’s decision to provide an offline legacy version has been met with significant acclaim. On Reddit, players are pointing to this move as a standard the rest of the industry should follow. One user remarked: “When a game stops being profitable, an offline patch is the right move—let people keep playing and enjoy what they’ve already paid for.” Others noted that preserving card libraries and progress is a rare gesture in the gacha and live-service world, where titles usually become unplayable once the plug is pulled.
Source: iXBT.games
