Changes
- Decider, arithmetic, and selector combinators now consume power as primary energy users and have had their energy buffer sizes increased to improve stability during low-power situations.
- Selector combinator power draw lowered from 5 kW to 1 kW, improving efficiency.
- When the “Entity tooltip delay” setting is enabled, the tooltip timer now resets when the camera or player moves, eliminating tooltip flicker while moving.
Bug fixes
- Fixed an issue where scripted technology triggers could not load layered icons. more
- Fixed a problem that prevented the Tips and Tricks item from loading layered icons correctly.
- Addressed excessive repetition of the stomper stomp sound when dying by stomping in a minefield. more
- Corrected an electric turret tooltip that incorrectly suggested ammo could be read. more
- Fixed a crash that occurred when an artillery turret lacked the optional rotating_sound definition. more
- Resolved startup crashes affecting some Intel MacBook Pro models. more
- Fixed an issue where swapping the player’s character could prevent equipment-related events from firing. more
- Upgrading a programmable speaker no longer clears its configured settings. more
- Fixed LuaPlayer::can_build_from_cursor playing the “not allowed” sound incorrectly when an object was out of reach. more
- on_chart_tag_modified now fires correctly when a script changes a tag’s name or icon. more
- Fixed a crash that occurred when a surface was deleted while viewing a ping tooltip associated with that surface. more
- Addressed several OpenGL lighting problems that appeared when light occlusion was enabled.
- Corrected color saturation issues on certain Intel Macs. more
- Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timing features for those cards.
- Resolved a crash when robots attempted to charge at a roboport that only supports charging under the “quality” flag. more
- Fixed a rare issue where the asteroid collector navmesh could become stuck in an endless computation. more
- Fixed crashes on Intel Macs with Intel Iris Plus Graphics by disabling GPU timing for those GPUs.
- Resolved an intermittent freeze that could occur when placing rails. more
- Fixed an issue where the “Entity tooltip delay” setting could prevent tooltips from ever appearing when using the controller input method.
- Turrets will no longer lose their “read ammo” setting when a save file is migrated. more
- Corrected the map total-patch tooltip so that diagonally connected resource patches are grouped correctly. more
- Fixed a crash triggered when cloning trees or rocks that were marked for deconstruction.
- Fixed a crash when using roboport requests with spoilable robots. more
- Electric poles will no longer be reported as connected when buildability checks are performed by scripts. more
- Fixed a double-space appearing in fuel pollution tooltip lines. more
Modding
- Added CargoStationParameters::is_input_station and ::is_output_station to make station tooltips clearer for modders. more
You can access experimental builds by opting into the “experimental” beta branch in Factorio’s Steam properties.
