Factorio

Factorio

Factorio news and updates guides blueprints top mods and modpacks tips for automation logistics and factory design to build faster and smarter

Friday Facts #445 – The Biters Bite Back

Factorio

Greetings! We are back with another batch of authentic, human-crafted insights for you. I originally intended to cover these adjustments to biter and enemy AI prior to the 2.1 launch, but an untimely neck injury forced us to delay the update. On the bright side, this brief hiatus means I can now share some of...

Version 2.0.77 Released as Stable

Factorio

Bugfixes Resolved a clipping error occurring with cargo pods attached to rockets. Details Corrected a deadlock issue where inserters would stall if ammunition spoiled mid-swing while loading a turret. Details Fixed a deadlock in rocket silos caused by conflicts with mod modifications. Details Patched a crash that occurred when specific entities were destroyed without a...

Friday Facts #440 – The 2.1 Plan

Factorio

It has been a while, and we are thrilled to finally share some long-awaited updates with our community. The 2.1 Roadmap For the past eight months, our team has been fully immersed in developing the major 2.1 update for both Factorio and the Space Age expansion. We are incredibly pleased with the progress so far...

Stable Version 2.0.76 Released

Factorio

Bugfixes Resolved an issue where the Mod interface displayed dependency warnings for modules already flagged for deletion. Addressed a bug where the Space Map failed to utilize the free cursor while using controller inputs. Rectified inconsistencies between cargo pods and rocket launch products with variable outcomes. Source Eliminated a crash occurring during save file loading...

Version 2.0.73 Stable Release

Factorio

User Interface Improvements The Mod management interface now displays a validation error instead of forcing a game restart when attempting to confirm changes with unfulfilled dependencies. Bug Fixes Resolved an issue where rocket silos could launch satellites even if the destination cargo landing pad lacked the capacity for the resulting products. more Fixed a bug...

Version 2.0.66 — Stable Release

Factorio

Bugfixes Fixed LuaEntity::display_panel_icon failing to handle nil values. Forum discussion Corrected inconsistent behavior when rotated entities were transported by belts. Forum discussion Prevented a crash that occurred when an editor-mode player equipped equipment containing a burner component. Fixed a crash involving underground belts triggered by super force building. Forum discussion Resolved a crash that could...

Friday Facts #439 — Factorio and Space Age on Nintendo Switch 2

Factorio

It’s been a while since we last connected. We’ve seen strong interest in Factorio and its expansion, Factorio: Space Age, for the upcoming Nintendo Switch 2 — in fact, many players were asking about it even before the console was officially announced. Read the full post on our website. Factorio: Space Age — follow the...

Version 2.0.72: Stable Release

Factorio

Changes Decider, arithmetic, and selector combinators now consume power as primary energy users and have had their energy buffer sizes increased to improve stability during low-power situations. Selector combinator power draw lowered from 5 kW to 1 kW, improving efficiency. When the “Entity tooltip delay” setting is enabled, the tooltip timer now resets when the...

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