Bugfixes
- Resolved a clipping error occurring with cargo pods attached to rockets. Details
- Corrected a deadlock issue where inserters would stall if ammunition spoiled mid-swing while loading a turret. Details
- Fixed a deadlock in rocket silos caused by conflicts with mod modifications. Details
- Patched a crash that occurred when specific entities were destroyed without a defined damage source. Details
- Fixed an issue where the “time passed” wait condition failed to reset after manually triggering travel to the shattered planet from a stationary space location. Details
- Resolved a latency-related UI bug that prevented smooth scrolling through personal blueprint books in multiplayer. Details
- Addressed a desynchronization error triggered by custom input events interacting with the
in_guiflag. Details - Fixed a bug preventing the script-based disabling of logistic points linked to orbital logistics. Details
- Patched a crash triggered by initializing a loader with a custom stack size override. Details
- Restricted user access to the
[sprite]rich text tag to prevent potential input exploits. Details - Fixed a crash occurring when loading Space Age save files where prototypes were removed but the associated flags remained active. Details
Scripting Updates
- Added read access for various quality-related attributes, including supply area distance, inventory size, total capacity, and energy consumption metrics in
LuaEntityPrototype. - Introduced new read properties for
LuaEntityPrototype, covering crafting speed, energy usage quality multipliers, and module slot bonuses. - Added read support for
LuaEntityPrototype::drops_full_belt_stacks. - Extended
LuaSpaceLocationPrototypewith additional read-only properties. - Added read access for
LuaEntityPrototype::uses_quality_drain_modifierandLuaFluidPrototype::visualization_color. - The API documentation website now features a full-text search engine (available in the online version).
