Stable Version 2.0.76 Released

Stable Version 2.0.76 Released

Bugfixes

  • Resolved an issue where the Mod interface displayed dependency warnings for modules already flagged for deletion.
  • Addressed a bug where the Space Map failed to utilize the free cursor while using controller inputs.
  • Rectified inconsistencies between cargo pods and rocket launch products with variable outcomes. Source
  • Eliminated a crash occurring during save file loading caused by complex circuit rewiring between power poles and assemblers slated for removal. Source
  • Fixed a stability issue with modded furnaces configured for fluid output but lacking a result inventory.
  • Resolved a crash triggered by specific graphical definitions in agricultural towers. Source
  • Corrected the build sequence logic for ghost train placement. Source
  • Patched a recurring audio bug where cargo wagon door sounds persisted after a deconstruction order. Source
  • Fixed an additional instance of the cargo wagon door sound looping during deconstruction. Source
  • Suppressed excessive flying text alerts in multiplayer when building underground belts is obstructed. Source
  • Updated LuaItemCommon::get/set_blueprint_entities() to properly incorporate rolling stock connections. Source
  • Resolved a logic loop causing asteroid collectors to stall during computation. Source
  • Fixed locomotive ghosts failing to toggle to automatic mode upon receiving fuel requested via blueprint. Source
  • Fixed the cheat crafting interface resetting its scroll position when modifying item quality. Source
  • Corrected resource entity cloning to prevent unintended tree removal at the target location. Source
  • Ensured rolling stock ghost connections are preserved when generating blueprints from ghost entities. Source
  • Resolved a bug where fast-replacing inserters could cause held items to vanish. Source
  • Restored the ability to manually launch items into orbit even if they yield no launch products. Source
  • Addressed a failure in modded Space Age where manual rocket launches yielded no products despite being configured to do so. Source
  • Refined platform auto-construction logic to prevent requesting redundant items. Source
  • Prevented the manual insertion of items into ghosted rocket silos. Source

Scripting

  • Introduced read access for inserter_max_belt_stack_size within LuaEntityPrototype.
  • Exposed reversing_power_modifier for reading in LuaEntityPrototype.
  • Expanded automated_ammo_count read functionality in LuaEntityPrototype to include artillery wagons.

Source