User Interface Improvements
- The Mod management interface now displays a validation error instead of forcing a game restart when attempting to confirm changes with unfulfilled dependencies.
Bug Fixes
- Resolved an issue where rocket silos could launch satellites even if the destination cargo landing pad lacked the capacity for the resulting products. more
- Fixed a bug where fluid boxes featuring underground pipe connections and non-standard flow directions caused unrelated fluid networks to disconnect. more
- Addressed a crash occurring when attempting to read
LuaPlayer::blueprintswithin a simulation. - Fixed a stability issue where the give-item modifier failed to properly reject a count of zero. more
- Corrected a fault that prevented the default
config.inifile from being generated during the initial application startup. more - Fixed broken dependency links within the mod updates menu when the list was not using the default sort order. more
- Fixed
LuaPlayer::build_from_cursor()incorrectly checking character reach while in forced or super-forced placement modes. more - Resolved an issue where mismatched pipe connection categories caused entities to flip orientation incorrectly. more
- Fixed a crash involving
PlaySoundTriggerEffectItemwith distance constraints when an object was destroyed by a previous trigger effect. more - Fixed a logic error where inserters incorrectly identified assemblers as full if the recipe was swapped during a fluid output overflow. more
- Fixed temporary stations appearing in the “Trains with this stop” list for unnamed ghost train stops. more
- Corrected inserter control behavior where the stack size failed to update when switching between different signals. more
- Fixed an audio bug where environment sounds remained at low volume when entering remote view while traveling to or from a space platform. more
- Resolved a crash triggered by ammunition spoiling inside vehicles or Spidertrons. more
- Fixed a crash caused by mods generating new surfaces during build events on space platforms. more
- Addressed an issue where technologies requiring fluid production would enter the queue even if their prerequisites were not met. more
- Fixed a crash occurring when migration scripts removed a lighting attractor. more
- Resolved a crash stemming from mod-related errors during the revival of ghost entities. more
- Fixed visual issues with transparent tile sprites on the planet Aquilo.
- Implemented missing Lua definitions for cargo landing pad logistic points. more
Scripting API
- Introduced read/write access for
LuaEntity::send_to_orbit_automatically.
To access these latest changes, opt into the experimental beta branch via the Factorio properties menu on Steam.
