Version 2.0.73 Stable Release

Version 2.0.73 Stable Release

User Interface Improvements

  • The Mod management interface now displays a validation error instead of forcing a game restart when attempting to confirm changes with unfulfilled dependencies.

Bug Fixes

  • Resolved an issue where rocket silos could launch satellites even if the destination cargo landing pad lacked the capacity for the resulting products. more
  • Fixed a bug where fluid boxes featuring underground pipe connections and non-standard flow directions caused unrelated fluid networks to disconnect. more
  • Addressed a crash occurring when attempting to read LuaPlayer::blueprints within a simulation.
  • Fixed a stability issue where the give-item modifier failed to properly reject a count of zero. more
  • Corrected a fault that prevented the default config.ini file from being generated during the initial application startup. more
  • Fixed broken dependency links within the mod updates menu when the list was not using the default sort order. more
  • Fixed LuaPlayer::build_from_cursor() incorrectly checking character reach while in forced or super-forced placement modes. more
  • Resolved an issue where mismatched pipe connection categories caused entities to flip orientation incorrectly. more
  • Fixed a crash involving PlaySoundTriggerEffectItem with distance constraints when an object was destroyed by a previous trigger effect. more
  • Fixed a logic error where inserters incorrectly identified assemblers as full if the recipe was swapped during a fluid output overflow. more
  • Fixed temporary stations appearing in the “Trains with this stop” list for unnamed ghost train stops. more
  • Corrected inserter control behavior where the stack size failed to update when switching between different signals. more
  • Fixed an audio bug where environment sounds remained at low volume when entering remote view while traveling to or from a space platform. more
  • Resolved a crash triggered by ammunition spoiling inside vehicles or Spidertrons. more
  • Fixed a crash caused by mods generating new surfaces during build events on space platforms. more
  • Addressed an issue where technologies requiring fluid production would enter the queue even if their prerequisites were not met. more
  • Fixed a crash occurring when migration scripts removed a lighting attractor. more
  • Resolved a crash stemming from mod-related errors during the revival of ghost entities. more
  • Fixed visual issues with transparent tile sprites on the planet Aquilo.
  • Implemented missing Lua definitions for cargo landing pad logistic points. more

Scripting API

  • Introduced read/write access for LuaEntity::send_to_orbit_automatically.

To access these latest changes, opt into the experimental beta branch via the Factorio properties menu on Steam.

Source