Version 2.0.73 Stable Release

Comment Views: 28

User Interface Improvements

  • The Mod management interface now displays a validation error instead of forcing a game restart when attempting to confirm changes with unfulfilled dependencies.

Bug Fixes

  • Resolved an issue where rocket silos could launch satellites even if the destination cargo landing pad lacked the capacity for the resulting products. more
  • Fixed a bug where fluid boxes featuring underground pipe connections and non-standard flow directions caused unrelated fluid networks to disconnect. more
  • Addressed a crash occurring when attempting to read LuaPlayer::blueprints within a simulation.
  • Fixed a stability issue where the give-item modifier failed to properly reject a count of zero. more
  • Corrected a fault that prevented the default config.ini file from being generated during the initial application startup. more
  • Fixed broken dependency links within the mod updates menu when the list was not using the default sort order. more
  • Fixed LuaPlayer::build_from_cursor() incorrectly checking character reach while in forced or super-forced placement modes. more
  • Resolved an issue where mismatched pipe connection categories caused entities to flip orientation incorrectly. more
  • Fixed a crash involving PlaySoundTriggerEffectItem with distance constraints when an object was destroyed by a previous trigger effect. more
  • Fixed a logic error where inserters incorrectly identified assemblers as full if the recipe was swapped during a fluid output overflow. more
  • Fixed temporary stations appearing in the “Trains with this stop” list for unnamed ghost train stops. more
  • Corrected inserter control behavior where the stack size failed to update when switching between different signals. more
  • Fixed an audio bug where environment sounds remained at low volume when entering remote view while traveling to or from a space platform. more
  • Resolved a crash triggered by ammunition spoiling inside vehicles or Spidertrons. more
  • Fixed a crash caused by mods generating new surfaces during build events on space platforms. more
  • Addressed an issue where technologies requiring fluid production would enter the queue even if their prerequisites were not met. more
  • Fixed a crash occurring when migration scripts removed a lighting attractor. more
  • Resolved a crash stemming from mod-related errors during the revival of ghost entities. more
  • Fixed visual issues with transparent tile sprites on the planet Aquilo.
  • Implemented missing Lua definitions for cargo landing pad logistic points. more

Scripting API

  • Introduced read/write access for LuaEntity::send_to_orbit_automatically.

To access these latest changes, opt into the experimental beta branch via the Factorio properties menu on Steam.

Source

Related articles

Search games, news and articles…

Enter at least two characters

Enter at least two characters