Greetings, Battle-Brothers!
Update 12.0 has officially deployed across all platforms. Dive into the comprehensive breakdown of today’s changes and additions below.

Note: Adjustments made since the Public Test Server (PTS) phase are marked with this icon: 🟡

NEW CONTENT & FEATURES
New Playable Class: The Techmarine
The armory expands with the arrival of the Techmarine! This specialized combat engineer excels at orchestrating area denial and crowd suppression. His defining feature is the Servo-Gun: an automated shoulder-mounted weapon that tracks and engages hostiles within line-of-sight. This allows the Techmarine to maintain a steady stream of fire while simultaneously engaging in melee or reloading. Additionally, the Servo-Gun facilitates Gun Strikes without disrupting your current combat flow.
🟡 Modifications from PTS:
- Resolved an issue where the “Furious Gun Strike” prestige perk failed to trigger.
- Replaced the “Revive Surge” prestige perk with “Indomitable”: Granting total damage immunity while deploying the Tarantula Sentry Gun.
- The “Chained Headshots” prestige perk now accurately applies its damage multiplier.
- The “Volatile Sentry” prestige perk received a massive damage surge, increasing from 40% to 1000%.
- Reduced the “Replenishing Salvo” cooldown from 90 to 75 seconds.
- The “Lethal Perimeter” perk now correctly lowers energy consumption across all Servo-Gun variants.
- Adjusted “Arc Cleave” damage bonus from 25% to 20%.
- “Explosive Enfilade” is now compatible with Sanctified Wrath gear.
- Boosted “Augmented Tarantula” damage from 25% to 30% and fixed ammo capacity scaling.
- Corrected “Methodical Destruction” and “Designated Target” to ensure debuffs are applied to foes.
- Extended “Omnissian Axe Deflection” duration from 5 to 10 seconds.
- Increased “Explosives Master” potency from 20% to 35%.
- “Lethal Perimeter” now grants a 50% reduction in energy cost per shot (up from 20%).
- Servo-Gun damage now scales appropriately with mission difficulty.
- Precision Servo-Gun damage tuned down by 10%, while Bolter Servo-Gun cooldown improved by 20%.
Game Director’s Perspective:
We are thrilled for you to experience a class that breaks the traditional mold. Your PTS feedback was invaluable; while we’ve integrated many suggestions, some larger overhauls are still in the pipeline for future updates. Stay tuned for further perk refinements.
New Armament: Omnissian Axe
The Techmarine’s iconic Omnissian Axe enters the fray. This versatile tool delivers crushing blows to single targets through standard strikes, while its heavy finishers clear swathes of enemies. Furthermore, its unique heavy charge attack allows players to plow through entire enemy formations in a single focused lunge.
🟡 Modifications from PTS:
- Polished the input responsiveness for Omnissian Rush.
- Doubled the damage output of Sweeping Whirl (100% increase).
- The third light attack in the sequence now reliably shatters enemy guards.
- Fixed the activation logic for the “Armor Siphon” perk.
- Standardized HP consumption for the “Iron Surge” perk.
- Extended “Executioner” duration to 5 seconds.
- Introduced a new visual energy burst for “Explosive Strike.”
- Resolved damage discrepancies for the “Mighty Blast” secondary explosion.
- Fixed the “Expose” and “Cleaving Strike” perks to function as intended without triggering unintended environmental hazards.
New PvE Element: Tarantula Sentry Gun
Techmarines can now discover and reactivate dormant Tarantula Sentry Guns throughout PvE environments. These stationary turrets provide vital suppressive fire. While they possess finite ammunition, a Techmarine can manually replenish and reboot them to keep the defensive line secure.
🟡 Modifications from PTS:
- Fixed an error that caused health and damage to double-scale with difficulty levels.
- Increased turret spawn frequency by approximately 50%.
- Expanded the variety of potential turret deployment zones.
- Enhanced the turret’s visual outline for easier identification in combat.
New PvE Map: Disruption
Return to the Hive City of Avarax. Deploy alongside Cadian survivors to stem a relentless Tyranid tide before pushing into the city’s depths with a Dreadnought to purge the encroaching Thousand Sons.

New Tactical Gear: Restorative Stimms
Designed for the vanguard, Restorative Stimms provide an immediate health bump followed by a significant window of Contested Health regeneration, rewarding those who stay in the fight.
Expanded Customization: Universal Heads
Character identity is no longer bound by class. Players can now select any unlocked facial preset for their PvE and PvP Marines, regardless of their chosen archetype (e.g., a Heavy can now sport an Assault’s head).
Host Migration for Siege Mode
To improve stability, we’ve implemented Host Migration for Siege Mode. Should a server encounter a critical error, the match will seamlessly transition to a fresh server without losing progress.
Voice Customization (VO Selector)
Personalize your Marine’s voice within the “Edit Armor” section of the Armoring Hall, offering deeper immersion for both cooperative and competitive modes.
Battlefield Conditions & Custom Stratagems
We’ve introduced 21 fresh Battlefield Conditions to spice up daily and weekly operations. Additionally, players can now launch Custom Stratagem Matches in PvE, allowing for personalized rule sets and chaotic fun (please note: rewards are disabled in this sandbox mode).
Heroic Tier Weaponry
Three prestigious new weapons have been added:
- Argent Edge (Combat Knife – Fencing)
- Ultima Ratio (Omnissian Axe – Fencing)
- Deathwatch (Heavy Bolt Rifle with Underbarrel Grenade Launcher)
🟡 Argent Edge riposte damage has been increased by 50% since PTS.
New DLC Content
Season Pass 2 Additions:
- Raven Guard Champion Pack (Assault Cosmetic + Bolt Pistol skin).
- Carcharodons Chapter Pack (Armor pieces unlocked instantly upon purchase).
Standalone Content (Not in Season Pass):
- 3 New Custom Heads & VO Sets: Space Wolves, Blood Angels, and Black Templars.

BALANCE & GAMEPLAY REFINEMENTS
PvE Perk Adjustments
Tactical:
- Balanced Distribution: Positive and negative modifiers increased to 15%.
- Kraken Penetrator Rounds: Bolter damage for body shots increased by 50%. (🟡 Now correctly restricted to Bolter rounds only).
Sniper:
- Efficient Readiness: Effect now persists for 5 seconds after deactivation.
- Ambush: Now inflicts stagger on targets.
- Vantage Point: Added a UI indicator for readiness.
Assault:
- Squad Cohesion: Increased effectiveness to 15%.
- Strong Strike (New): Replaces Hammer of Wrath in the tree. Landing an attack after a Jump Pack Dash restores 1 charge (10s cooldown).
- Winged Fury: Now compatible with all Power Sword stances.
Ranged & Melee Tuning
- Bolt Rifles: Artificer and Relic versions received a 10% base damage buff.
- Bolt Carbines (Marksman): Late-tier versions saw an 11% damage increase.
- Pistols: Gunstrike damage for Inferno (+22%) and Volkite (+9%) has been bolstered.
- Melee: All Artificer and Relic “Balanced” type weapons have received an average damage boost of 15%.
Quality of Life & Fixes
- Contested Health no longer decays during grab animations.
- Multi-hit melee combos now restore Contested Health on every strike, not just the opener.
- Improved hitboxes for melee attacks against massive foes.
- Enhanced “bullet magnetism” for Chaos NPCs (Rubric Marines, Tzaangors, etc.), making long-range headshots more consistent.
- 🟡 Jump Pack dashes can now be used to animation-cancel melee swings.
TECHNICAL IMPROVEMENTS
- Resolved various stability issues and crashes.
- Optimized memory usage and reduced loading durations.
- Addressed an issue where Plasma “Fast Venting” was underperforming.
- Fixed Aim Assist discrepancies linked to Field of View (FOV) settings.
- General connectivity and server-side optimizations.
