Assetto Corsa Rally Version 0.3 has officially arrived!
We are thrilled to debut a precision-engineered, laser-scanned rendition of the iconic Monte-Carlo Rally, featuring two distinct special stages.
The world-renowned Col de Turini beckons—an 18km mountain gauntlet demanding surgical precision amidst dramatic elevation shifts and unforgiving terrain.
In contrast, the 13km Sisteron stage offers a high-speed, fluid experience, characterized by sweeping bends and rapid-fire transitions across expansive, high-quality tarmac.
Both environments utilize our sophisticated DYNAMIC WEATHER system, simulating the volatile conditions of real-world rallying where dry asphalt can instantly transition to deep snow. This update also marks the debut of DYNAMIC SNOW technology, a groundbreaking first for rally simulations. To tackle these challenges, we have introduced two new vehicles:
- Skoda Fabia RS Rally2 (2022) – All-Wheel Drive
- Lancia Fulvia Coupe HF (1970) – Front-Wheel Drive
Both machines are compatible with our new SNOW TIRES, designed specifically for the most treacherous alpine conditions. This update further delivers comprehensive refinements to the game’s core architecture, including enhanced audio, overhauled physics, and systemic optimizations. Assetto Corsa Rally is developed by Supernova Games Studios in technical partnership with Kunos Simulazioni and published by 505 Games.
https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
– Introduced the Skoda Fabia RS Rally2
– Introduced the Lancia Fulvia Gr.4
– Added the “Monte Carlo” Rally featuring two stages: Col de Turini (18km) and Sisteron (13km), featuring fully dynamic intra-race weather
– Added 4 new ACR Event categories encompassing 40 fresh ACR Events
– Integrated Rally “Monte Carlo” including Col de Turini, Sisteron, and the Service Park
– Added Skoda Fabia RS Rally2
– Added Lancia Fulvia Gr.4
– Introduced specialized Monte Carlo tire variants (Standard & Studded)
– Enhanced anti-aliasing quality for exterior vehicle materials
– Implemented support for Daytime Running Lights (DRL)
– Added surface-specific tarmac dust effects
– Corrected mirrored badge orientation on the Alpine A110
– Refined graphical wheel offsets across various configurations
– Improved texture resolution for the Mini Cooper license plate
– Resolved illumination issues with Mini Cooper auxiliary lights
– Scaled back interior window condensation/fog effects
– Repaired visual artifacts for dirt and damage on the Hyundai i20 rear section
– Added mechanical latch animations for the Citroen Xsara, Peugeot 208, and Fiat 131
– Introduced gamepad steering filters and eliminated default dead zones (now fully customizable). Note: Controls will reset to default upon the first launch of this update.
– Implemented “Soft Lock” functionality for racing wheels
– Resolved detection issues with Xbox wireless controllers
– Implemented authentic steering ratios for the Lancia Rally 037
– Comprehensive overhaul of the combined grip model for all terrain types
– Recalibrated the pneumatic trail model to enhance Force Feedback (FFB) fidelity
– Introduced per-car FFB strength adjustments in the setup menu
– Fine-tuned surface friction levels
– Temporarily disabled thermal tire degradation pending a system-wide evolution
– Integrated physics for Skoda Fabia RS Rally2 and Lancia Fulvia Coupé HF 1.6
– Added Winter Tarmac Tires (Standard and Studded)
– Optimized default setups for several existing vehicles
– New engine and exhaust soundscapes for Skoda Fabia RS Rally2
– New engine and exhaust soundscapes for Lancia Fulvia Gr.4
– Implemented localized environmental audio for Monte Carlo
– Initial implementation of celebratory firework sound effects
– Fine-tuned asphalt slide audio for more immediate driver feedback
– Refined engine damage sound effects
– Enhanced spatial audio positioning for third-person exhaust cameras
– Seamless audio blending between asphalt and snow surfaces
– Increased off-throttle exhaust volume for the Lancia Delta
– Added randomized ambient sound events to the service area
– Balanced audio mixes across all camera perspectives
– Added customizable camera yaw and roll settings
– Resolved micro-stuttering caused by background authentication cycles
– Migrated backend infrastructure to a high-stability server cluster
– Implemented new skybox settings using Monte Carlo’s precise geographic coordinates
– Developed a bespoke lighting profile for the Monte Carlo environment
– Enhanced the visual fidelity of raindrops on windshields
– Fixed over-exposure bugs affecting triple-monitor configurations
– Optimized performance to reduce gameplay stuttering

