Valve verify “hardly anybody” is engaged on TF2, so the neighborhood has made their very own plans


There’s a ticker on the prime of Creators.TF project website. “0762 days since the last major update”, it reads, with the purpose of inspiring individuals to hitch a homebrewed Team Fortress 2 replace marketing campaign. Someone has to, they cause.

Long-time Valve worker Greg Coomer has advised Valve News Network host Tyler McVicker that “hardly anyone” is engaged on it, they usually’re “just going to try and not shut it down or anything”. This isn’t shocking, however it’s nonetheless unhappy to see such stark affirmation. I’m glad to listen to the neighborhood has one thing brewing below their many hats.

Official updates haven’t been dominated out, however they do appear unlikely. McViker brings up Geoff Keighley’s leaked interview with the event heads for Half-life: Alyx, the place – in response to him, though this isn’t in the transcript that’s still online – they point out that many individuals have been introduced over to assist with its improvement. There’s additionally the best way TF2’s playerbase appears to have dwindled beneath the purpose the place Valve are keen to decide to something massive. Here’s McViker’s video the place he goes over all this.

As he factors out, common Steam visitors trackers misrepresent how many individuals are nonetheless enjoying. SteamCharts tells me 38,716 are at present enjoying, whereas Teamwork.TF only reports 6215. That’s as a result of their trackers don’t depend idlers, who farm gadgets to promote by lurking round and ready for uncommon hats to drop. McViker additionally says his unnamed sources report that Jungle Inferno, the final main replace, “was a disappointment for Valve”.

McViker additionally spoke to an nameless Valve worker who’s labored on TF2, who had this to say:

“Valve employees keep looping around to different projects that the company has going on. Why would Valve want to declare that TF2 is permanently dead when it still makes them money? What if Valve comes up with an amazing update idea that they want to implement for TF2 in the future? What if there’s a slow period in Valve’s projects and the Team Fortress team has time to make something new? Valve doesn’t know right now what they will release in the next content update. They would love to if they could, but they have more important things to work on. Just like Valve won’t promise an update timeline because they might backpeddle on it, similarly Valve won’t ever announce that TF2’s development is over because they might backpeddle on that too. The backpeddling works in both ways.”

“In short, that means players will have to sit in eternal anticipation of the next update. Valve will not tell you that nothing is coming.”

From my perspective, they don’t actually need to. Team Fortress 2 IS twelve years previous, and it’s exhausting accountable Valve for shifting on after almost a decade of main updates. They nonetheless make small tweaks, fix bugs and organise seasonal occasions, like the recent Scream Fortress – though the brunt of the work is completed by the neighborhood.

I do just like the sound of the “TF2 Community Celebration”. People have been creating nonsense for TF2 for the reason that game got here out, however this can be a coordinated try and usually replace neighborhood servers with work from a devoted group. Their web site mentions “maps, cosmetics, weapons, taunts, skins, unusual effects” and extra, together with a contract system “very much similar to what Valve had presented to us”. Look, they’ve even caught their plans in a slick flowchart.

They’re recruiting, for those who’re . Please be part of them and make me stuff. TF2 continues to be fab.


Source

Creators.TF, Team Fortress 2, Valve

Read also