We might need escaped October, however there’s nonetheless loads of skeletons in Underworld Ascendant, OtherSide Entertainment’s successor to immersive sim nice granddaddy Ultima Underworld. Backstabbing, sneaking, turning traps on their house owners and customarily being a high-flying swashbuckling so-and-so seems to be to be order of the day, based on its new launch trailer. The game is launching in simply over per week now – subsequent Thursday, November 15th, to be exact – and you’ll have just a little peek on the vibrant dungeoneering motion under.
While I can’t say I see an excessive amount of household resemblance to Ultima Underworld (Arkane’s early Arx Fatalis could also be a greater place to search for that), I can respect what’s on present right here. Ascendant seems to be extra alongside the strains of Dishonored or Dark Messiah Of Might And Magic (additionally each Arkane games, go determine), with a saturated, nearly fairytale-like color palette that jogs my memory a little bit of Trine. I’ve heard blended stories as to its high quality from those that have performed earlier builds, however in systems-focused games like this, lots can change in only a few months of growth.
I’m joyful to see the return of the runic magic system from Ultima Underworld. It allow you to guess at combos of spell elements you’ve collected to forged stuff you hadn’t been formally taught. On the much less good entrance, there are some bizarre efficiency dips even within the trailer – seldom an excellent signal. I’ve acquired my fingers tightly crossed for this one. Brilliant as Prey’s Mooncrash enlargement was, there’s solely a lot you possibly can wring from its methods and handful of maps. I want some contemporary AIs to baffle, mazes to discover and enormous heavy containers to drop off ledges onto heads.