Ubisoft blames players for new games struggling to find an audience
The company also disclosed a decline in revenues.
Ubisoft’s UK division said in a recent report that consumers “play fewer games,” but those they do choose “are played for longer,” which makes it increasingly difficult for new single-player releases to compete and achieve strong sales.
The document states that the traditional model of selling a complete game for £50–£60 as a one-time purchase is fading. It is being replaced by multi-title subscriptions, long-lived games-as-a-service, free-to-play models, and cloud streaming — all offering players more convenient and appealing ways to access content.
Players are engaging with fewer titles but spending more time in them; as a result, with few exceptions, many new games struggle to distinguish themselves and achieve the sales they once did. The market has grown more volatile, and the prospects for any individual title are now less predictable.
Source: iXBT.games
Take-Two Chief Tells Journalist to Check the Facts Ahead of GTA VI Release
NVIDIA Releases GeForce 621.14 WHQL Driver as Windows 10 Support Continues
Epic Officially Makes Free D&D Game Even Freer This Week
Marvel’s Wolverine Sold 2.4 Million Copies in 50 Days, Sony Says
Digital Foundry Calls The Legend of Zelda: Ocarina of Time Remake One of Nintendo’s Best-Looking Games
Heroes of Might and Magic III Remake Developers Invite Players to Closed Playtest Starting November 18
World of Warcraft: Forever Launches Smoothly Except for Horde PvP Issues
The Elder Scrolls VI Fans Get New Merchandise Instead of Gameplay, Sparking Theories