Titan’s Dev Diary: Office Evolution

Titan’s Dev Diary: Office Evolution

Office Evolution Header

Hello everyone, I’m Titan.

Many of you within the community might recognize me—I’ve been a dedicated asset creator for Cities: Skylines since its inception. From contributing to the German Region Pack for the sequel to sharing my process on YouTube, my passion has always been expanding the visual toolkit of our cities. Today, I am thrilled to pull back the curtain on my latest project: the Office Evolution Content Creator Pack.

I’ve long felt that office zoning was the “missing link” in both the original game and its successor. In the first game, we were largely limited to massive skyscrapers. In Cities: Skylines II, the choice is often between soaring high-rises or sprawling, single-story suburban lots. While Signature Buildings provide some relief, their rarity leaves a void for cities that aren’t trying to mimic the extreme skylines of New York or Tokyo. I wanted to create a medium-density office solution that feels at home in any growing metropolitan area. When Paradox approached me for a new CCP concept, I knew exactly which gap I wanted to bridge.

Office Evolution City View

The Creative Vision

Throughout my time as an asset creator, I’ve frequently been asked to step outside my comfort zone. For those who know my work, my specialty has always been historical European architecture—ornate townhouses, majestic cathedrals, and classic palaces. However, a recurring request kept surfacing: eclectic architecture.

Players wanted to see a fusion of the old and the new—the juxtaposition of traditional stone-and-plaster facades with daring, contemporary glass-and-steel extensions. At first, the idea of “defiling” a grand historical structure felt almost sacrilegious. But the more I explored the concept, the more I fell in love with it. There is a unique energy in the clash of eras; it tells a story of a city’s growth and its refusal to let go of its heritage while embracing the future.

Architecture Sketch

This pack was the perfect opportunity to indulge that “guilty pleasure.” The premise is straightforward: a medium-density office zone featuring buildings that begin as historical landmarks and evolve. As they level up, they undergo architectural transformations—adding sleek glass towers or deconstructing their ornate exteriors to make room for modern utility. This eclectic style is a staple of European urban centers but is increasingly found in global hubs from San Francisco to Osaka.

Eclectic Office Buildings

The Development Process

Transitioning from “centuries-old” designs to ultra-modern aesthetics was a fascinating challenge. I spent weeks researching proportions, modern materials, and how these contrasting styles could realistically coexist. To find the right balance, I began with “mock-up” models—simple geometric shapes with photo projections—to visualize how a historic base would support a modern vertical expansion.

Building Mockups

Transforming the Zone

The heart of this pack is a new office zone featuring 45 distinct buildings spread across five different lot sizes. I approached the design just as a real-world architect would: starting with a solid historical foundation and gradually “redeveloping” it through the levels.

Zoned Office Examples

I also decided to deviate from the standard leveling system. In the base game, buildings typically only change their appearance at levels 1, 3, and 5. For Office Evolution, I’ve introduced visual updates for every single level. This creates a much smoother narrative of urban renewal, allowing you to watch a heritage building slowly transform into a state-of-the-art office complex as the business thrives.

Leveling Comparison

Iconic Signature Buildings

Beyond the zoned assets, the pack includes three Signature Buildings. While zoned buildings need to be somewhat subtle to avoid visual repetition, Signature Buildings allowed me to be bold. I wanted these to be statements—structures where the modern addition completely dominates the original heritage site.

Signature Building Detail

Take the Brunswick corner building as an example. Its backstory involves a 19th-century Neo-Gothic administrative hall that fell into ruin following a fire. Decades later, a tech giant looking for a prestigious headquarters chose this site. Instead of demolishing the remnants, they preserved the scorched stone entrance, integrating it into the lobby of a soaring glass tower. It’s a physical representation of the city’s timeline—a philosophy I try to bring to every city I build.

Brunswick Building Rendering

I hope this pack helps you fill those awkward gaps in your skyline and adds a layer of historical depth to your districts. I can’t wait to see how you integrate these evolving facades into your own creations.

Happy building!

Find my work on Paradox Mods
Visit my Steam Workshop

Titan Signature Image

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