As also does the restriction displayed by Nightdive in this near-final version of the System Shock remake. The workshop hasn’t been reluctant concerning its growth trip, crowdfunding $1.3 million in 2016 just to efficiently reboot the job 2 years later on after the group identified that it has actually drifted also much from the source product. Speaking with GamesRadar+, Nightdive Studios CEO Stephen Kick assesses System Shock’s six-year trip, and also the factor for its postponed launch:
“After the Unity demo was released and our Kickstarter was successful, a number of our personnel were acquired, let’s say, by other studios – and that left us in a precarious position. We had to fill some roles that were foundational to what we were trying to achieve, and the team that came on after kind of had their own perspective on what it was we were trying to do.”
“Unfortunately, after a number of years and some feedback from our backers, we decided that really wasn’t the direction that: One, we had promised that we were going to go in; and two, wasn’t something that we could sustain. So that’s what led to the hiatus, so to speak. Which doesn’t mean it was canceled – obviously, we’re here now. But it put a lot of fear into not only our backers, but people who were anticipating the game.”
Back to where all of it started
The System Shock remake is among our many prepared for upcoming PC games, and also among the new games for 2023 you should not disregard. While programmer Nightdive is yet to establish a company launch day,we do know that it has set its sights on March.