The Division 2 Tidal Basin replace – full patch notes, Tidal Basin Stronghold, World Tier 5


Tidal Basin, the primary main content material replace of The Division 2, was launched to brokers all over the place on fifth March. Offering up a terrific many adjustments, options, and changes, from the brand new Black Tusk Stronghold and World Tier 5 to an overhaul of the weapon mod system and smaller high quality of life and UI alterations. Our The Division 2 Tidal Basin replace information will stroll you thru all the main adjustments which have taken place with this bountiful new replace, beginning with the complete patch notes after which going into element with a few of the most essential new options we’ve discovered.

If you’re after a extra normal overview on Tom Clancy’s newest open-world loot-n-shooter, take a look at our foremost The Division 2 guide, which is full of newbie’s ideas and hyperlinks to our sections of our guides sequence, from The Division 2 best perks to all The Division 2 factions you possibly can encounter throughout your travels.

The Division 2 Tidal Basin replace information

Massive has crammed quite a lot of adjustments and new options into this The Division 2 content material replace, so we’re gonna begin with the complete patch notes earlier than going into a bit extra element about a few of the main adjustments that the Invasion: Battle for D.C. patch notes have launched into The Division 2. Click on any of the hyperlinks beneath to skip forward to a selected part.

The Division 2 Patch Notes (Invasion: Battle for D.C.)
New Tidal Basin Stronghold mission
World Tier 5 and Heroic Difficulty now available
Weapon mod changes
NPC damage nerfs and FOV slider

The Division 2 Patch Notes (Invasion: Battle for D.C.)

First, let’s get a take a look at the complete patch notes for this The Division 2 replace. Simply click on on the field beneath to broaden it and consider the patch notes in full. When you’re finished, have a look decrease down and also you’ll see we’ve talked a bit about a few of the new options and changes which have arrived with the Tidal Basin replace.

The Division 2 Invasion: Battle for D.C. Patch Notes (5 April 2019)

New content material

  • Invasion: Battle for D.C. is now dwell. You can discover a content material overview in this article.

Weapons, Mods and Gear

  • Overhauled the Weapon mod system (see beneath part for more information).
  • Fixed a unsuitable long-range injury worth for M4 (tremendous 90) and P416. Previously, they may generally enhance injury over longer ranges as a substitute of the opposite method round.
  • Rifles
    • Damage on the MK17 rifle diminished by 14%, additionally corrected this weapon not having a injury falloff over distance.
    • LW M4 injury elevated by 5%, RPM elevated from 240 to 360.
    • LVOA-C RPM elevated from 240 to 380.
  • Marksman Rifles
    • Model 700 injury diminished by 13%.
  • Shotguns
    • AA12 injury elevated by 16%.
  • LMGs
    • MG5 injury elevated by 12% and glued reversed falloff, inflicting the weapon to do extra injury over an extended vary.
  • Updated preliminary accuracy on the Sig Sniper MCmillan T1. It ought to now be way more dependable to shoot as quickly because it’s shouldered and the transition to scoped view is over.
  • Reduced the quantity of Critical Damage and Headshot Damage that may roll on Gear, together with the quantity on present Gear. The precise values will differ relying on the extent and high quality of the gear it happens on. This is partially in preparation for one more world tier, the place we felt these values had been already on the restrict of what was wholesome in WT4.
  • Complete overhaul of ability mods to offer extra achievable necessities and extra affordable bonuses.
    • A more in-depth equivalence between required ability energy and the bonuses granted.
    • Changed the quantity of ability energy on gear to not enhance exponentially with stage, however as a substitute extra linearly. This leads to most ability energy values on gear being decrease, however in accordance with the lowered necessities.
    • Tweaked the ranges of bonuses to be inside acceptable bounds the place that they had excessive values earlier than resulting from scaling errors. Most notably radius and ammo/expenses values.
    • Players will see each the bonuses and the necessities of virtually all ability mods change on account of this overhaul.
    • In finish game, each Superior and High-End ability mods exist to cowl the totally different wants of various builds. They can overlap in energy, however High-End mods have a better most roll potential.
    • We are taking a look at methods to supply decrease worth/high quality mods in finish game world tiers sooner or later to supply an answer to the truth that on very low ability energy builds, there could be room for these mods, and at the moment we’re conscious which means it’s a must to save mods out of your leveling expertise.

Player Skills

  • Fixed a difficulty which induced the Bombardier Drone to get destroyed whereas climbing up/down a ladder or rope.
  • Improved suggestions of Bombardier Drone crashing into obstacles through the bombing section.
  • Fixed a difficulty with Firefly payload generally failing to activate when reaching its goal.
  • Fixed a difficulty the place Revive hive wouldn’t self-deploy if the agent was busy performing a unique motion resembling utilizing totally different ability when it triggered.
  • Revamped the Sniper Turret model of the turret ability.
    • It now will robotically goal the hostile nearest to the gamers’ center-of-screen (the identical methodology it makes use of to choose different turret targets) and can hearth at that focus on when the button is pressed, with out a lock-on order wanted.
    • If a participant goals at a hostile, the sniper turret will try and match their intention, permitting precision pictures utilizing the sniper turret.
    • An problem the place the sniper turret wasn’t appropriately getting bonus injury when hitting headshots has been fastened.
  • Revamped the Chem launcher ability platform.
    • Pressing the ability button will now equip the chem launcher much like swapping to a weapon. The participant can intention and shoot with regular weapon controls, in addition to run with the ability and blindfire it.
    • Quick deploy on the brokers personal place remains to be out there for the restore model of the chem launcher, utilizing the identical controls as earlier than.
    • Unequipping the Chem launcher will be finished utilizing the ability button, the B (XBOX) / Circle (PS4) button or simply utilizing the weapon swap controls.

Loot & Rewards

  • Control Point reward containers are giving the right variety of objects for the corresponding Control Point’s protection stage. Defense stage Four now awards 5 objects as a substitute of three.
  • Reduced DZ XP achieve from Landmarks in Dark Zones.
  • Reduced the standard and energy for objects dropped in Propaganda Broadcast and one drop of Settlement Blockade actions to be extra in step with different open world enemies and actions.
  • Updated XP rewards for low-level participant enjoying in World Tiers to scale with participant stage.
  • Supply Drop exercise loot container objects now scale with each consecutive container you open. This contains reducing the reward of the primary crate, however leads to comparable rewards for the exercise as a complete.
  • Added 5 Specialized Apparel Cache Keys, awarded with ranges 2 – 4.
    • As a thanks for enjoying, all gamers that performed earlier than April Four get 5 Specialized Apparel Keys, no matter their stage.
    • Apparel Keys might be coming for these gamers later subsequent week.
  • Faction Key loot drops from Bounties at the moment are assured and are displayed within the loot preview.
  • Adjusted bounty credit score rewards to make use of scaling values in World Tiers as a substitute of flat values so if a decrease stage participant is enjoying with a higher-level participant, they’ll obtain an quantity of credit extra applicable for his or her stage.
  • Changed Skill Unlock rewards to be non-invaded solely in order that gamers who co-op with a higher-level buddy to play invaded earlier than enjoying on story gained’t obtain the rewards.
  • Added Apparel cache key fragments to the PvP reward caches.
  • Adjusted the rewards for the road execution exercise to offer barely decrease high quality/supply stage gear so the rewards are extra in step with the problem of the exercise.
  • Reduced the standard and supply stage charts used for merchandise drops from the dwelling world actions settlement blockade and Propaganda broadcast to be extra in step with different open world drops and the problem of the actions.
  • Updated Collectibles set XP reward to scale with participant stage.
  • Fixed a difficulty which induced the Drone Helicopter to not use the right loot desk.

Crafting

  • Increased Material cap for Standard and Specialized crafting supplies to 400 (with all perks).
  • Increased Material cap for High-End crafting supplies to 50.
  • Materials required for crafting weapon mods doesn’t scale as aggressively and has a lot decrease values in endgame.
  • Removed a small enhance on supplies required for crafting weapon mods after upgrading the crafting bench high quality.
  • Changed the improve blueprints for unique weapons Lullaby and Ruthless to not present up on the seller till you might be stage 30.
  • Increased the facility for the wandering vendor so her stock has a narrower Gear Score vary nearer to the highest of the World Tier Gear Score Range.
  • Set all unique improve blueprints to award you the upgraded weapon on the max gear rating of the present tier.
  • Removed a tiny enhance on supplies required for crafting weapon mods after upgrading the crafting bench high quality.
  • Exotic weapons at the moment are pre-equipped with lore textual content mods. These mods should not have stats and can’t be outfitted elsewhere.

Talents

  • Blind Justice – Modified the Buff that will increase injury to your subsequent shot now expires at finish of fight and when out of fight
  • First Blood – Updated Normalized MMR Talent First Blood Text to appropriately clarify that the primary shot after reloading from empty is the improved bullet.

NPCs

  • Decreased injury of all NPC Automatic Shotguns
  • Decreased injury of all NPC SMGs
  • Hey agent! Staff within the Base of Operation will now shout on the participant much less incessantly than earlier than.

Main Missions Difficulty

  • World Bank – Invaded – Server Room
    • Increased the time which the Black Tusks wants to finish the obtain within the Server Room from 200 seconds to 250 seconds.
    • Reduced the problem within the Server Room by setting the Enemy group composition to gentle, gentle, medium – Instead of medium, heavy, medium.
  • DCD Headquarters
    • Mission stage has been modified from 17 to 18.
  • Roosevelt Island – Invaded – Quarantine Docks
    • Reduced the problem of the primary wave of enemies encountered within the final beat of the mission by reducing the quantity of Elite and Veteran enemies.
    • Enemies on this a part of the mission can solely use mounted weapons if there are 2 gamers or extra.
      • This ought to make it much less punishing for solo-players trying this mission.
  • Open World:
    • Removed loss of life of civilian squad as a failure situation for the Control Point takeover.
      • The Officer will now stay in downed state till gamers full the takeover or wipe.
    • Black Tusk presence has been elevated in invaded Open World zones.
    • New Ambusher NPCs now roam the streets of DC.

Social

  • Added a “Friends & Clan” possibility for Call for Backup that solely exhibits calls from buddies and clan members.
  • Added a “Do Not Disturb” group privateness possibility that blocks all incoming invitations.

PC: UI

  • Added a Field of View slider

PlayStation 4

  • Fixed a difficulty that would trigger gamers to be caught within the Specialization tutorial

Bug Fixes

  • Fixed a difficulty that would trigger undesired look adjustments to brokers after login in or utilizing the barber.
    • Players which have been completely affected by an look change will sadly not be modified again with this repair. We wish to apologize for any inconvenienced brought on by this and we’re trying into choices to permit gamers to totally customise their agent sooner or later, however we should not have a timeline for this characteristic.
  • Fixed a difficulty the place the Cluster Seeker Mine might break up up extra usually than meant.
  • Fixed a difficulty the place the Defender Drone might have limitless uptime.
  • Fixed a difficulty which prevented gamers from ending the Unite cypher riddle.
    • We’re assured this isn’t bugged anymore.
  • Fixed a difficulty that will trigger the Stronghold activation animation to all the time play when getting into the Base of Operations.
  • Fixed a number of cases of Audio logs not enjoying robotically when picked up.
  • Fixed a difficulty that would trigger gamers being unable to complete the Side Mission Worksite Community.
  • Fixed a difficulty the place gamers had been unable to replace their crafting bench after reaching a brand new World Tier.
  • Fixed a difficulty with NPCs generally not reacting correctly to cooked grenades
  • Fixed a difficulty with Hunters not all the time appropriately despawning if a participant flees a fight area
  • Fixed uncommon problem the place NPCs might get caught when trying to melee a participant in cowl
  • Fixed problem with the Explosive Seeker Mine often failing to path to its goal
  • Fixed bug the place gamers might quick journey to non-friendly Control Points
  • Fixed bug that made encounters with pleasant NPCs requesting sources too uncommon
  • Fixed bug the place underground enemies would come to the floor through the day
  • Fixed a difficulty the place gamers had been capable of get hold of gear with a better gear rating than meant
    • Any owned High-End objects might be lowered to Gear Score 500.
    • Any owned Superior objects might be lowered to Gear Score 490.
    • Clan caches not award objects larger than the utmost loot Gear Score.
    • Recalibration nonetheless permits Gear Score to extend barely previous the utmost loot Gear Score.
  • Fixed a bunch of bizarre stairs and invisible partitions.
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Alright; now that you just’ve had a bit learn via, let’s spotlight a few of the extra – ahem – huge adjustments which have taken place with this replace.

New Tidal Basin Stronghold mission

The large new characteristic is, after all, the eponymous Tidal Basin – the ultimate Black Tusk Stronghold, and the mission which as soon as accomplished will unlock the ultimate World Tier of The Division 2’s Endgame.

The Tidal Basin Stronghold mission, very similar to the earlier Strongholds you’ll have needed to conquer to get up to now, requires you to finish a facet mission earlier than it’s unlocked – and also you’ll must have a Gear Score of not less than 425 as a way to begin this journey in direction of World Tier 5. The Stronghold itself is kind of predictably full of Black Tusk faction members, together with quite a lot of Elites and a sequence of goals with ever-escalating stakes.

The entire mission ought to take you between 45-90 minutes relying in your gear rating, playstyle, and whether or not you’re in a squad or solo; and most gamers have discovered that it isn’t truly an excessive amount of harder than a few of the earlier Black Tusk Strongholds, so it shouldn’t take you too lengthy to crack this ultimate mission and unlock the ultimate portion of The Division 2’s Endgame.

World Tier 5 and Heroic Difficulty now out there

World Tier 5 will unlock upon completion of the Tidal Basin Stronghold mission. This ultimate World Tier is the place the Endgame caps out – not less than in the intervening time. The Gear Score cap might be raised to 500, and – fairly anticlimactically, I’ll admit – the Black Tusk all of a sudden return in droves throughout the map, coercing you into spending much more of your time cleansing up the streets and buildings of Washington DC. This is helped alongside by the addition of latest weekly Invaded Missions, which you’ll have needed to combat your method via as a way to attain the Black Tusk Strongholds.

With this replace comes a brand new Heroic Difficulty mode as nicely, which severely limits the variety of checkpoints you could have for missions, in addition to offering a normal enhance to the general energy of your Black Tusk enemies.

Weapon mod adjustments

One of the massive changes we’ve seen rolled out with this replace is an overhaul of the weapon mod results. Before, these mods practically all the time got here with a optimistic and destructive impact, forcing you to get inventive with the path of your construct and permitting you to be extra excessive along with your stat leanings. Now, nonetheless, practically the entire destructive results of those mods are gone, leaving you with simply the optimistic results.

To compensate for this drastic change, the optimistic results of the mods have been nerfed – understandably, since in any other case each participant’s Agent would all of a sudden have grow to be way more highly effective, throwing the problem curve of the game for a loop. But it means you might must revisit your construct with the brand new replace and ensure that the mods you’ve outfitted are the simplest to your construct or model of play. Below you possibly can see the complete record of adjustments to weapons mods in The Division 2. There are fairly a couple of of them, so I’d advise utilizing the search field to filter between them.

Type Subtype Name Attribute
(optimistic)
Attribute
(destructive)
Magazine Belt Nimble Link Belt 5% Fire Rate
Tactical Small Pouch 20% Reload Speed
Non-disruptive Link
Calibrated Link 15% Stability
Large Pouch 35 Extra rounds
5.56 Magazine Light Extended 5.56 Mag 10 Extra Rounds
Sturdy Extended 5.56 Mag 20 Extra Rounds 10% Reload Speed
Tactical 5.56 Mag 10% Crit Damage
Infantry 5.56 Mag 30% Optimal Range
Balanced Spring 5.56 Mag 20% Stability
7.62 Magazine Light Extended 7.62 Mag 10 Extra Rounds
Sturdy Extended 7.62 Mag 20 Extra Rounds 10% Reload Speed
Weighted 7.62 Mag 20% Stability
Precision 7.62 Mag 7% Headshot Damage
Thin 7.62 Mag 20% Reload Speed
9mm Magazine Oversize 9mm Mag 10 Extra Rounds
Extended 9mm Mag 20 Extra Rounds
Heavy Spring 9mm Mag 10% Crit Damage
Segmented 9mm Mag 20% Reload Speed
Special Forces 9mm Mag 10% Damage to Elites
.45 ACP Magazine Extended .45 ACP Mag 10 Extra Rounds
Oversized .45 ACP Mag 20 Extra Rounds 10% Reload Speed
Short Spring .45 ACP Mag 20% Reload Speed
Force Feed .45 ACP Mag 10% Damage to Elites
Precision Feeding .45 ACP Mag 20% Stability
Marksman 7.62 Magazine Tightly Packed Marksman Mag 5 Extra Rounds
Lightweight Marksman Mag 20% Reload Speed
Sturdy Marksman Mag 20% Stability
Compact Marksman Mag 10% Damage to Elites
Mended Marksman Mag 20% Optimal Range
7.62 Integrated Compensated Integrated Spring 20% Reload Speed
Overbalanced Integrated Spring 20% Stability
Stiff Integrated Spring 5% Damage
Underbalanced Integrated Spring 10% Damage to Elites
Revolver drum Speed Loading Revolver Drum 20% Reload Speed
Pistol magazine Extended Pistol Mag 11 Extra Rounds
Field Pistol Mag 30% Optimal Range
Police Pistol Mag 20% Reload Speed
Tubular Hard Tubular Spring 5% Fire Rate
Counter-Clockwise Tubular Spring 10% Damage to Elites
Flexible Tubular Spring 20% Reload Speed
Muzzle 5.56 (5.7) Loud Vent Brake 5.56 10% Optimal Range
Muzzle Brake 5.56 5% Damage to Elites
Compensator 5.56 10% Stability
Flash Hider 5.56 5% Crit Damage
Large Suppressor 5.56 10% Accuracy
Omega 5.56 Rifle Suppressor 20% Stability 10% Optimal Range
7.62 Loud Vent Brake 7.62 10% Optimal Range
Muzzle Brake 7.62 5% Damage to Elites
Compensator 7.62 10 % Stability
Flash Hider 7.62 5% Crit Damage
Large Suppressor 7.62 10 % Accuracy
Omega 7.62 Rifle Suppressor 20% Stability 10% Optimal Range
9mm Loud Vent Brake 9mm 10% Optimal Range
Muzzle Brake 9mm 5% Damage to Elites
Compensator 9mm 10% Stability
Flash Hider 9mm 5% Crit Damage
Small Suppressor 9mm 10% Accuracy
Osprey 9 Suppressor 5% Crit Chance
.45 ACP Loud Vent Brake .45 10% Optimal Range
Muzzle Brake .45 5% Damage to Elites
Compensator .45 10% Stability
Flash Hider .45 5% Crit Damage
Small Suppressor .45 10% Accuracy
Osprey 45 Suppressor 5% Crit Chance
Optics Short EXPS3 Holo sight 8% Damage to Elites
Russion Red Dot Sight 5% Crit Damage
T2 Micro Red Dot Sight 10% Accuracy
PRO Red Dot Sight 5% Stability
Small RDS Scope 15% Stability 5% Accuracy
Reflex Sight 20 % Crit Range
Low Reflex Sight 10% Damage to Elites 10% Optimal Range
Rugged Mini Reflex Sight 5% Crit Chance
Long Acog Scope (4x) 20% Optimal Range
CQBSS Scope (8x) 30% Headshot Damage
Digital Scope 45% Headshot Damage 5% Crit Damage
C79 Scope (3.4x) 5% Damage to elites
552 Holo Sight 10% Accuracy
MK5 Scope (15x) 40% headshot injury 20% Reload Speed
VX1 Scope (12x) 35% Headshot Damage 10% Reload Speed
Iron Sights Streamlined Iron Sights 10% Reload Speed
Weighted Iron Sights 10% Stability
Open Iron Sights 10% Accuracy
Underbarrel Short Angled Grip 10% Stability
Laser Pointer 5% Crit Chance
Small Laser Pointer 7% Crit Chance
Vertical Grip 10% Accuracy
Long Short Grip 5% Crit Damage
Handstop 10% Reload Speed
Gadget Compact Coupled Laser Pointer 10% headshot injury
Compact Coupled Small Laser Pointer 10% Crit Chance

NPC injury nerfs and FOV slider

Finally, a short phrase on a few minor however pretty adjustments that many individuals may need glossed over. First: NPCs have obtained a few much-needed injury nerfs. Specifically, to NPCs carrying both Auto-Shotguns or SMGs. And this makes good sense in my thoughts, as a result of each these weapons had been beforehand able to melting you down into an enormous puddle of “hey, no fair!” within the area of a second should you had been caught shifting between cowl.

And secondly, should you have a look within the Gameplay part of the Settings menu, on the backside you’ll see a brand new Field of View slider which lets you bump up your FOV to 25 levels larger than the game’s default worth. Good information for these of us who like enjoying at 100+ FOV in games resembling these.

That needs to be the entire main features of The Division 2 Tidal Basin replace out of the best way. As you possibly can see there have been quite a lot of new options and changes, a few of which can power gamers to rethink their present gear and elegance of play; and plenty of of which give us oodles of latest content material to discover and baddies to assassinate. I assume it’s time to get again into DC and dive into that ultimate Stronghold, agent.


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