The Cargo Ship Update

The CCSC Lazarus has arrived. This periodic server occasion will set off each two to 4 in-game days. The ship will strategy the island and patrol it at about 200 meters offshore. It accommodates invaluable loot, however can be guarded by Scientists.

To board, you need to strategy it with a ship and mount one of many ladders on its sides with the ‘use’ key (making an attempt to leap to the ladder from one transferring boat to a different is nearly inconceivable). When on board, and after clearing the defending Scientists, you may start hacking the 2 codelocked crates. Defend the ship till entry is granted. But be warned: all the opposite gamers on the server can see the ship on the map and listen to it from kilometers away. The rear of the boat accommodates a RHIB you need to use to flee.

The radioactive waste on the ship is unstable, and should you hear the radiation alarm it’s time to depart or face sure demise.

A brand new bolt-action rifle has arrived! This is the L96. We’re going via and ensuring all of the weapons have a navy model, and that is the primary. While the injury of the weapon stays largely the identical, what you’ll discover is the intense projectile velocity and vary with little or no injury drop off or bullet drop, making hitting targets at long-range a lot simpler with barely any lead distance required. Exceptionally lethal when paired with the brand new 8x Scope and Tactical Gloves.

A brand new, increased magnification scope has been added to the game: 8x zoom! You’ll discover this on the market on the black market of the Bandit Town, and located not often alongside an L96. The zoom is… excessive, and is actually solely helpful on the single-shot type rifles. Another improve this scope has over the 4x are the bullet drop guides. Enjoy!

The new units of gloves Taylor had been engaged on at the moment are in-game. Burlap Gloves are a default blueprint and primarily present safety from the weather.

Leather Gloves fill the identical position they used to.

Roadsign Gloves supply further safety over the Leather Gloves and will be discovered on the Bandit Town.

Tactical Gloves are uncraftable and supply some safety, however their major benefit is the entire elimination of goal sway. You can discover these within the Scientist Compound.

You requested and we delivered. Eventually… You now have a further clothes slot, the one actual draw back right here is the locker UI appears to be like barely ugly because the belt part will show 7 slots as a substitute of 6 till the following patch. Other than that it really works as you’d count on, and also you not have to choose between boots and gloves!

Aside from engaged on numerous duties for the brand new ship I spent nearly all of my month on implementing parented entity motion. This is the idea that entities (gamers, AI and physics objects) can easily enter and depart transferring objects and accurately inherit their velocity. As you may think this contains numerous particular circumstances to deal with, significantly when including it to an present game. In the tip all of it appears to have labored out and we now have a stable basis to construct upon with future autos. Here I’m leaping on and off a shitty take a look at platform:

This system is already in use on the brand new Cargo Ship!

We’re not carried out optimizing but. Actually, now that we’re lastly GPU restricted we are able to lastly see actual enhancements with smaller graphics optimizations.

In this case, we heard your complaints relating to efficiency and tracked down a giant rendering bottleneck within the Military Tunnels. We had been ultimately capable of replicate throughout all monuments with various levels of influence. It was brought on by shadow rendering and is now lastly mitigated.

This optimization ought to provide you with all an honest enhance in FPS:

Please take my outcomes with a grain of salt as a result of outcomes could differ throughout {hardware} mixtures. The {hardware} used for this take a look at was a i7-6700Okay CPU mixed with a GTX 970 GPU.

This is a straightforward characteristic that may make a giant distinction in some monuments. A conditional lighting system that may transition a whole bunch of lights from ON/OFF states relying on no matter situations we select.

For instance, on this case we’re turning the Cargo Ship’s lights OFF throughout a brief interval of the day time the place we get most daylight:

This ought to open some potentialities and make our monuments extra attention-grabbing or extra sensible relying on completely different situations, like day time or climate.

Last patch we launched a reasonably respectable optimization for Sun/Moon shadow rendering for Tree Impostors. However, it turned out to negatively have an effect on different sorts of lights. After we rolled out a post-patch efficiency repair that, we began getting some crashes.

We ultimately tracked it all the way down to Unity’s graphics jobs and we already submitted a bug report back to their assist staff. In the meantime, we have disabled shadows for Tree Impostors, which except you are utilizing actually low settings, are largely noticeable on distant bushes. They’ll be reintroduced as quickly as we get a bug fastened model of Unity.

This month has predominantly been about fixing the problems associated to spawning Scientists on the Cargo Ship.

The data Scientist AI use on land to know the place they will and can’t transfer is known as Navigation Mesh, however this expertise can not transfer, so it was ineffective on a transferring Cargo Ship.

Instead we needed to lengthen the customized A* pathfinding and waypoint system we wrote for the Bradley to assist Scientists in such a approach that they will transfer, take cowl and navigate on the Cargo Ship intelligently, whereas the ship is transferring.

I additionally built-in a variant of the Scientists that by no means transfer and can act like turrets. We have positioned them at strategic areas on the ship, primarily to shoot at boats that come too shut.

I additionally tweaked the Scientists current on the Military Tunnel some extra. Health for the Scientists there have been tuned down a little bit bit, they need to not hit headshots as simply and a number of the Scientists received’t have nearly as good an goal at an extended distance. The Scientist spawners have been fastened in order that the countdown clock for the following spawn do not begin till all Scientists in a bunch is useless. To steadiness out this diminished issue, a pair extra Scientists will spawn within the tunnels, they usually throw grenades in additional conditions.

This month I labored on two new units of crops for the brand new farming updates. I made a potato plant and a set of berry bushes that come in several shade variants. Below are some screenshots of the brand new crops and their completely different progress levels.

In addition, the previous hemp plant was in want of an overhaul to carry it in step with the standard of recent foliage we have remodeled the previous few months. The new mannequin is of a lot increased high quality and may mix with the atmosphere a bit higher.

Some of you might need noticed a sizzling air balloon growth department. While not prepared but, it’s best to be capable to board it in a future replace and see the Rust island from a special standpoint:

Some particulars have to be ironed out and polished nonetheless, similar to ropes and netting. I’ll try to make the highest a part of the balloon skinnable as properly for these of you who really feel inventive.

Just just like the Hot Air Balloon above, a few of you noticed this one within the commits. Some visuals have been shared already all through final month, however for any of you which may have missed it that is what the SAM Site will appear like:

It has but to be carried out, however count on it to come back in play when there will be issues to shoot at within the sky.

204 October 02 2018

  • new

    Added Cargo Ship Event

  • new

    New navigation expertise for Scientists to maneuver on a transferring Cargo Ship.

  • new

    Added skill to show monument lights solely throughout a timeframe

  • new

    Added parented entity motion

  • new

    Added customized LOD assist for transferring objects

  • new

    Added Burlap Gloves

  • new

    Added Roadsign Gloves

  • new

    Added Tactical Gloves

  • new

    Added L96

  • new

    Added 8x Scope

  • up to date

    Scientist on the bridge exterior of Military Tunnel will not be as correct along with his pistol.

  • up to date

    Scientists at Military Tunnel has barely decrease well being.

  • up to date

    Scientists at Military Tunnel throw grenades in additional conditions.

  • up to date

    Optimized shadow rendering on most monuments

  • up to date

    Disabled tree impostor shadows resulting from Unity gfx jobs associated crash

  • up to date

    Optimized OC dynamic occludee processing

  • up to date

    Greatly diminished corn and pumpkins fruiting life size

  • up to date

    Extra clothes slot

  • up to date

    Can zoom out farther on map

  • fastened

    Fixed movement blur and culling-related popping points on dynamic occludees

  • fastened

    Fixed hazmat/scientist fits movement blur points at a distance

  • fastened

    Respawn timers for Scientists at Military Tunnel at the moment are fastened.

  • fastened

    Fixed addtoteam forcing gamers to staff with out accepting invite

  • fastened

    Fixed Hapis MT puzzle breaking

  • fastened

    Fixed merchandising machine breaking when positioned on picket foundations

  • fastened

    Fixed metallic shopfront exploit

  • fastened

    Fixed storage door blocking placement of triangle flooring

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