There’s a temptation to take a look at video games with cube in them and go ‘EW! Randomness!’. I’m conscious of that as a result of it’s generally my instinctive response, regardless that I do know higher: cube could be a unbelievable driver for Interesting Decisions, and Terry Cavanagh’s newest venture proves it. He’s been engaged on Dicey Dungeons for the previous three months, although it was solely this week that he confirmed it’ll be his subsequent industrial launch. It’s a roguelike with greater than a pinch of Slay the Spire to it, regardless of swapping out deckbuilding for… cube gear administration?
Cavanagh reckons it’s shaping as much as be considered one of his greatest video games, and effectively, he would say that – however I’ve been enjoying the latest free online build, and I agree with him. And I bloody cherished Super Hexagon.
There are three extra lessons deliberate for the complete launch, however for the time being you can begin every run as a Warrior, Thief or Inventor. There’s a high degree map which you’re free to wander round, till you decide a combat with a monster. That whisks you right into a dicey duel the place you assign D6’s to your gear every flip, and your opponent does the identical.
It sounds easy, and it completely is – aside from the best way you begin with a mere two cube and way more choices. Playing because the Warrior, do you roll with what you’ve bought – or threat getting a poorer end result together with your re-roll potential simply in case you get the precise quantity you want? As the Thief, you possibly can both stab individuals together with your reusable knives, or flip your opponent’s gear in opposition to them. The Inventor, in the meantime, can’t resist tearing up his gear and throwing collectively a brand new gadget on the finish of each combat, which means you’re compelled to always mix-up your technique.
That’s good, however issues get smarter nonetheless. Your choices blossom as you achieve ranges and gear, and on considered one of my runs thus far I collected extra instruments than I may use at anybody time. By that time, I’d discovered just a little about my enemies – so after I encountered a Snowman keen on freezing me for one harm (and locking up my cube), I geared up some armour that diminished all harm by one as long as I popped a 5 into it.
It’s satisfying in an uncannily related approach to Slay the Spire, by constructing plans round gear decisions slightly than playing cards. It additionally tickles my mind in a lot the identical manner as a cracking board recreation known as Space Base which I picked up final week (assume Machi Koru in area, board recreation buddies).
Cavanagh did a mini-interview with himself on his latest blog post, the place he explains his plans for the sport. He mentions that they’ll be six lessons in whole, and that “you can also expect the final build to have a LOT more polish, much better balance and a lot more content. Once I have the six final classes, my focus will be on making those as good as they can be.” He provides that he’s “expecting the project to take another three months or so, so you can expect the final version later this year!”
He additionally says that he’ll be collaborating with a musician and an artist, and that he’ll most likely hold releasing free builds till all six lessons are in there.
I reckon Dicey Dungeons goes to be a frighteningly compelling evening-devourer by the point it comes out, however the present free prototype is absolutely worth checking out. If you’re something like me, you’ll battle with the temptation to play it an excessive amount of earlier than it’s correctly finished.