Techland’s ex‑Ubisoft game director says Dying Light: The Beast’s “360 approach” to stealth combat may suit the series better than Far Cry

Dying Light: The Beast screenshot of The Baron raising Kyle's chin with a knife

Even night sections — when enemies are at their most lethal and stealth is usually preferred — present alternative, inventive ways to neutralize threats.

“UV lights run off a generator,” Lemaire continues. “You can approach at night, shut down the generator, toss a ticker to lure volatiles, hide in the foliage, and then collect the spoils from downed soldiers. That’s the 360 approach I mean — it makes the game richer and much more replayable.”

Lemaire worked at Ubisoft from 2016 until 2023 and served as a game-economy designer on Far Cry: New Dawn. He says he was mentored in this open-ended combat philosophy while developing Far Cry’s open worlds, and believes those lessons translate exceptionally well to Dying Light. “It suits Dying Light very well — perhaps even better,” he adds, noting the variety of tools Techland can use to push those ideas further.

Although the “360 approach” terminology has been used by Ubisoft since at least the 2017 Game Developers Conference, Lemaire argues those tactics are particularly well matched to Dying Light’s design and toolkit — in some cases even more so than the games that popularized the concept.

Dying Light: The Beast delivers both a conclusion and a fresh start for Techland — the franchise’s future looks promising: “We have new ideas, so we need to bring them to life.”

 

Source: gamesradar.com

Read also