Take-Two CEO reckons the Fortnite impact isn’t actual

Fortnite isn’t actually a giant deal for Take-Two CEO Strauss Zelnick.

Speaking to a crowd at Baird’s 2019 Global Consumer, Technology, & Services Conference (by way of GamesIndustry.biz), the Take-Two boss claimed that Fortnite isn’t actually a giant deal. Free-to-play games like Fortnite aren’t a menace to his agency.

“I’m occasionally asked, ‘Is the Fortnite effect affecting the industry?’” mentioned Zelnick, when requested if free-to-play games are difficult the price of full-price games. “The answer is, Fortnite never affected the industry. Fortnite didn’t affect us in the least. We had huge hits when Fortnite was in the market, because Fortnite is different from our titles, and our titles are different than Fortnite.”

Take-Two CEO reckons the Fortnite impact isn’t actual

Zelnick referred to as out different studios who “point at Fornite as sort of an excuse for why their titles didn’t do well”. Entertainment isn’t a zero-sum game, and one game doing properly with one monetisation mannequin doesn’t write off an entirely totally different title utilizing one other mannequin.

But writing off Fortnite’s affect solely is fairly baffling. Free-to-play won’t have killed premium games (but), however Fortnite’s affect on participant expectations has been profound.

With an amazing viewers of youthful gamers, Epic Games is setting the bar on what a game “should” be. Titles that don’t replace on Fortnite’s schedule are too gradual, even when Epic wears its workers to the bone.

Take-Two is perhaps protected by its catalogue of sports activities titles and Rockstar Games’ smash hits. But different builders are feeling the Fortnite pinch.


 
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