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Starfield’s September Update brings numerous fixes for Quests, the REV-8, the ship builder, and much more. Delve into the full update notes below.
If you wish to join the Starfield Beta update, please follow these steps:
1.) Launch your Steam Library and find Starfield
2.) Right-click on “Starfield” and choose “Properties”
3.) In the properties pop-up window, select “Betas”
4.) From the beta drop-down list, choose “[beta]”
5.) Wait for the application to download the new build and launch
For participants who want to provide feedback, please visit #steam-beta-feedback on our official Discord Server.
Thank you for playing!
Features
- Creation Kit: The automated process for creating models for distant LOD is now available
General
- Enhanced overall performance and stability
- Fixed an issue that limited the number of loaded creations to 255
- Made lighting adjustments and enhancements throughout the game
- Implemented various visual improvements and bug fixes for weapon models
- Improved player head-tracking when exiting dialogue
- The player’s camera will no longer be jostled when jumping
Gameplay
- The Annihilator Particle Beam’s damage-over-time effect no longer impacts Companions
- Robots and Turrets can now be damaged by EM weapons
- Crafting: Fixed an issue with The Boom Pop! Dynamite recipe
- Elite Crew: Autumn Macmillan no longer repeats herself when inquiring about her sister
- Addressed an issue with crowd behavior near The Well elevator in the New Atlantis Spaceport during combat
Quests
- Brownout: Resolved an issue with progression after speaking with Joyce Osaka in New Homestead
- Due In Full: Fixed a rare issue with The Delinquent Space Ship appearing
- Eye Witness: Players can no longer enter the destroyed ship on the spaceport landing pad
- Hostile Intelligence: Fixed an issue where the door to the Security Office became inaccessible if fast traveling and waiting during this quest objective
- In Memoriam: Fixed a progression block during the “Speak with Sarah” objective near the waterfall
- In Memoriam: Resolved an issue preventing the “Proceed to Cassiopeia I” objective from completing if the planet was previously visited
- Leader of the Pack: Fixed an issue that prevented the Ashta Alpha from being hostile
- Legacy’s End: Addressed an issue that stopped interaction with Delgado if siding with SysDef
- Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
- Managing Assets: Fixed a rare issue where Tomo did not appear at Paradiso
- One Giant Leap: Fixed a music issue during the Unity Scene
- One Giant Leap: Addressed an audio issue occurring during the credits
- One Small Step: Fixed a rare camera issue when boarding the first Crimson Fleet ship in the tutorial
- Revelation: Addressed quest target consistency during the final encounter
- Rook Meets King: Dmitri Moldavski will respond correctly if Austin Rake is killed during the encounter
- Rook Meets King: Fixed a weapon animation issue for one of the Ragana crew members
- Rough Landings: Fixed a rare issue with Milena Axelrod’s ship appearing
- The Best There Is: Fixed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
- The Best There Is: The Jade Swan is now accessible if the “Search and Seizure” quest is still active
- The Best There Is: Addressed an issue making the UC Vigilance hard to locate due to its distance
- The Showdown: Fixed an issue causing the door to the Strikers Hangout to remain locked
Locations
- Akila: Updated textures in the Slums area
- Akila: Fixed a collision issue with bunk beds
- Deserted Biotics Lab: Fixed missing panels on the exterior floor
- Lair of the Mantis: Addressed a minor texture issue on some panels
- Londinion Steam Tunnels: Fixed collision issues that allowed players to get out of bounds
- Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
- Neon: Nyx’s Apartment: Fixed a collision issue
- Neon: Fixed a collision issue with grated panels in Ebbside
- New Atlantis: Addressed minor areas where water in the lake north of New Atlantis intersected with terrain
- Stroud-Eklund Staryard: Addressed a collision issue
- The Clinic: Fixed a visual issue in Dr. Cassidy’s office
- The Red Mile: Fixed a collision issue under the platforms in the final area
Ships
- Ship Builder: Added a new toggle option for Flip Merge behavior in the game settings
- Ship Builder: Fixed an audio issue when deleting a hab
- Ship Builder: Fixed a crash that occurred when modifying a ship with a live mine
- Addressed an issue that allowed non-sellable ships to be sold to vendors
Vehicle
- Addressed an issue with the “Set Active” function in the Vehicle menu when using a gamepad
- Fixed an issue with the position of Wheel VFX
- Addressed an issue with opening the Favorites menu while entering the vehicle
- Nameplates and health bars will now display consistently while in a vehicle
- Look sensitivity settings will now affect the vehicle camera
- Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
- The vehicle icon will no longer display on interior maps
- Vehicle lights will no longer automatically be on when loading a save
- The fast travel distance for the vehicle is now in line with other POIs and landed ships
UI
- Xbox Display Settings: Fixed an issue where setting the frame rate target to 60 reverted the priority back to performance
- Removed a debug string that appeared when uploading saves on Xbox to Customer Service
- Updated the Skills menu to resolve an issue with Large Font Mode in certain languages
- Resources with long names are now truncated in Large Font Mode while scanning
- Fixed an issue with the Barter Menu in Large Font Mode when selling large quantities of items
- Temporary text will no longer display if the “Continue” option is selected quickly from the Main Menu
- Ship registration costs now display accurately on vendors and in the hangar menu
- Addressed Mass display issues when selling items from ship cargo
- Skill Challenge pop-ups will now truncate text instead of shrinking it when applicable
- Fixed an issue where gravity wells appeared on the Missions Menu when accessed from the Starmap
- Location names and quest objectives will now truncate correctly on the planet map
- Creations store titles display fully in all languages
- A prompt will appear when trying to load a save with unavailable Creations on the current platform
- Weapons will revert to their original skin in menus if a weapon skin creation is disabled
- Fixed sorting issues for Best Results in the Creations menu
- Fixed incorrect notifications of insufficient credits even with a large number of credits available
- Ammo counts will now display correctly for values over 100,000
- The damage popup can now show numbers larger than four digits
- Fixed an issue caused by aiming down sights while pickpocketing
- The crew menu will now display correctly when someone is assigned to the player’s home
- The repair button is no longer visible in the hangar inspect menu
- Fixed a waiting issue that caused unintended text to appear briefly
- Healing items now preview the amount of health restored
- Storage containers will now update their weight when all items are removed
- The ship marker in the scanner will display correctly when docked at a space station
- Crafting completion prompts will now be spaced correctly for longer titles
- Tunneling creatures will no longer show nameplates or quest targets while tunneling
- Scanner Anomalies can now be selected as landing targets while piloting a ship in orbit
Audio
- Increased center channel audio usage for surround sound setups
- Fixed an issue causing power allocation audio to play repeatedly when the engine system is damaged with one power allocated
- Ecliptic Mercenary voices now use consistent filtering across all languages