Starfield Update 1.14.68 – September 17, 2024 (BETA)

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Starfield Update 1.14.68 – September 17, 2024 (BETA)
Starfield’s September Update brings numerous fixes for Quests, the REV-8, the ship builder, and much more. Delve into the full update notes below.

If you wish to join the Starfield Beta update, please follow these steps:

1.) Launch your Steam Library and find Starfield
2.) Right-click on “Starfield” and choose “Properties”
3.) In the properties pop-up window, select “Betas”
4.) From the beta drop-down list, choose “[beta]”
5.) Wait for the application to download the new build and launch

For participants who want to provide feedback, please visit #steam-beta-feedback on our official Discord Server.

Thank you for playing!

Features
  • Creation Kit: The automated process for creating models for distant LOD is now available
General
  • Enhanced overall performance and stability
  • Fixed an issue that limited the number of loaded creations to 255
  • Made lighting adjustments and enhancements throughout the game
  • Implemented various visual improvements and bug fixes for weapon models
  • Improved player head-tracking when exiting dialogue
  • The player’s camera will no longer be jostled when jumping
Gameplay
  • The Annihilator Particle Beam’s damage-over-time effect no longer impacts Companions
  • Robots and Turrets can now be damaged by EM weapons
  • Crafting: Fixed an issue with The Boom Pop! Dynamite recipe
  • Elite Crew: Autumn Macmillan no longer repeats herself when inquiring about her sister
  • Addressed an issue with crowd behavior near The Well elevator in the New Atlantis Spaceport during combat
Quests
  • Brownout: Resolved an issue with progression after speaking with Joyce Osaka in New Homestead
  • Due In Full: Fixed a rare issue with The Delinquent Space Ship appearing
  • Eye Witness: Players can no longer enter the destroyed ship on the spaceport landing pad
  • Hostile Intelligence: Fixed an issue where the door to the Security Office became inaccessible if fast traveling and waiting during this quest objective
  • In Memoriam: Fixed a progression block during the “Speak with Sarah” objective near the waterfall
  • In Memoriam: Resolved an issue preventing the “Proceed to Cassiopeia I” objective from completing if the planet was previously visited
  • Leader of the Pack: Fixed an issue that prevented the Ashta Alpha from being hostile
  • Legacy’s End: Addressed an issue that stopped interaction with Delgado if siding with SysDef
  • Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
  • Managing Assets: Fixed a rare issue where Tomo did not appear at Paradiso
  • One Giant Leap: Fixed a music issue during the Unity Scene
  • One Giant Leap: Addressed an audio issue occurring during the credits
  • One Small Step: Fixed a rare camera issue when boarding the first Crimson Fleet ship in the tutorial
  • Revelation: Addressed quest target consistency during the final encounter
  • Rook Meets King: Dmitri Moldavski will respond correctly if Austin Rake is killed during the encounter
  • Rook Meets King: Fixed a weapon animation issue for one of the Ragana crew members
  • Rough Landings: Fixed a rare issue with Milena Axelrod’s ship appearing
  • The Best There Is: Fixed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
  • The Best There Is: The Jade Swan is now accessible if the “Search and Seizure” quest is still active
  • The Best There Is: Addressed an issue making the UC Vigilance hard to locate due to its distance
  • The Showdown: Fixed an issue causing the door to the Strikers Hangout to remain locked
Locations
  • Akila: Updated textures in the Slums area
  • Akila: Fixed a collision issue with bunk beds
  • Deserted Biotics Lab: Fixed missing panels on the exterior floor
  • Lair of the Mantis: Addressed a minor texture issue on some panels
  • Londinion Steam Tunnels: Fixed collision issues that allowed players to get out of bounds
  • Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
  • Neon: Nyx’s Apartment: Fixed a collision issue
  • Neon: Fixed a collision issue with grated panels in Ebbside
  • New Atlantis: Addressed minor areas where water in the lake north of New Atlantis intersected with terrain
  • Stroud-Eklund Staryard: Addressed a collision issue
  • The Clinic: Fixed a visual issue in Dr. Cassidy’s office
  • The Red Mile: Fixed a collision issue under the platforms in the final area
Ships
  • Ship Builder: Added a new toggle option for Flip Merge behavior in the game settings
  • Ship Builder: Fixed an audio issue when deleting a hab
  • Ship Builder: Fixed a crash that occurred when modifying a ship with a live mine
  • Addressed an issue that allowed non-sellable ships to be sold to vendors
Vehicle
  • Addressed an issue with the “Set Active” function in the Vehicle menu when using a gamepad
  • Fixed an issue with the position of Wheel VFX
  • Addressed an issue with opening the Favorites menu while entering the vehicle
  • Nameplates and health bars will now display consistently while in a vehicle
  • Look sensitivity settings will now affect the vehicle camera
  • Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
  • The vehicle icon will no longer display on interior maps
  • Vehicle lights will no longer automatically be on when loading a save
  • The fast travel distance for the vehicle is now in line with other POIs and landed ships
UI
  • Xbox Display Settings: Fixed an issue where setting the frame rate target to 60 reverted the priority back to performance
  • Removed a debug string that appeared when uploading saves on Xbox to Customer Service
  • Updated the Skills menu to resolve an issue with Large Font Mode in certain languages
  • Resources with long names are now truncated in Large Font Mode while scanning
  • Fixed an issue with the Barter Menu in Large Font Mode when selling large quantities of items
  • Temporary text will no longer display if the “Continue” option is selected quickly from the Main Menu
  • Ship registration costs now display accurately on vendors and in the hangar menu
  • Addressed Mass display issues when selling items from ship cargo
  • Skill Challenge pop-ups will now truncate text instead of shrinking it when applicable
  • Fixed an issue where gravity wells appeared on the Missions Menu when accessed from the Starmap
  • Location names and quest objectives will now truncate correctly on the planet map
  • Creations store titles display fully in all languages
  • A prompt will appear when trying to load a save with unavailable Creations on the current platform
  • Weapons will revert to their original skin in menus if a weapon skin creation is disabled
  • Fixed sorting issues for Best Results in the Creations menu
  • Fixed incorrect notifications of insufficient credits even with a large number of credits available
  • Ammo counts will now display correctly for values over 100,000
  • The damage popup can now show numbers larger than four digits
  • Fixed an issue caused by aiming down sights while pickpocketing
  • The crew menu will now display correctly when someone is assigned to the player’s home
  • The repair button is no longer visible in the hangar inspect menu
  • Fixed a waiting issue that caused unintended text to appear briefly
  • Healing items now preview the amount of health restored
  • Storage containers will now update their weight when all items are removed
  • The ship marker in the scanner will display correctly when docked at a space station
  • Crafting completion prompts will now be spaced correctly for longer titles
  • Tunneling creatures will no longer show nameplates or quest targets while tunneling
  • Scanner Anomalies can now be selected as landing targets while piloting a ship in orbit
Audio
  • Increased center channel audio usage for surround sound setups
  • Fixed an issue causing power allocation audio to play repeatedly when the engine system is damaged with one power allocated
  • Ecliptic Mercenary voices now use consistent filtering across all languages

Source

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