After being the subject of a number of rumours, Star Wars: Jedi Survivor was made official last week as part of the Star Wars Celebration 2022. The opportunity for Stig Asmussen, the director of the game, to come back to the interest of releasing the game on Xbox Series X, Xbox Series S, PS5 and PC, Respawn Entertainment having decided to turn its back on the Xbox One and to PS4. “I think the difference is mostly in ray-tracing or lighting, he explained in an interview. We have the ability to play with light in real time to a degree beyond anything we’ve produced so far. Because it’s real-time, we’re able to immediately see the changes we’re making in lighting. Which means we have more time to tweak, iterate more, and get more cinematic results.“
Before adding:In addition, there are those super fast drives that allow us to quickly load a lot of content. I’ve always worked on games that don’t display loading screens. The fact that these consoles have a fast storage system made things much easier. These are probably the two main benefits. I do not forget that the haptic features of the PS5 [via la DualSense, ndlr] which we are working on.“Even if he does not state it openly, one can imagine that the wish of Stig Asmussen and his teams was to propose a Star Wars: Jedi Survivor technically more impressive than its predecessor, something that arguably wouldn’t have been possible if they had to factor in Xbox One and PS4, even though their respective installed base is currently more important.
That said, given that the game will not arrive before 2023 – the year from which the shortage of electronic components should be much less strong according to many analysts – Respawn Entertainment’s bet could pay off.