Gamers now have an extra point to make in debates over display resolution.
Researchers at the University of Cambridge, together with engineers working on VR and AR products, carried out an investigation into the limits of human vision.
They found that the human eye can resolve black-and-white patterns up to roughly 94 pixels per degree, red and green patterns up to about 89 pixels per degree, but only around 53 pixels per degree for yellow and purple hues.
A dedicated calculator was developed where variables like resolution, viewing distance and screen size can be entered. This tool lets the team extrapolate the study’s results to real-world setups.
According to those calculations, when viewing a 50-inch screen from roughly 3 meters (about 10 feet), the human eye simply cannot tell the difference between 8K and 1440p imagery.
The calculator shows that for a 50-inch display at 1440p viewed from 10 feet (about 3 meters), only 1% of viewers will notice a difference between that image and the “ideal” reference. At 4K that figure falls to 0%; unsurprisingly, 8K is the same.
Co-author of the study, Professor Rafał Mantiuk from Cambridge’s Department of Computer Science and Technology, said:
The more pixels your display contains, the less efficient it becomes, the more it costs, and the greater the computational load required to run it. We wanted to identify the point at which further increases in resolution no longer make practical sense.
Source: iXBT.games
