GTA Without Violence and Call of Duty Without Weapons: Sony Developing AI for Real-Time Game Censorship

GTA Without Violence and Call of Duty Without Weapons: Sony Developing AI for Real-Time Game Censorship

The system is designed to dynamically excise, obscure, or substitute objectionable content using deepfake technology.

Sony Interactive Entertainment has secured a patent for an AI-powered framework capable of dynamic content moderation in video games. This innovation facilitates the real-time removal or masking of gore, violence, explicit imagery, and profanity, effectively reconfiguring mature titles into child-friendly experiences.

By processing both visual and auditory data on the fly, the AI can intervene instantaneously—applying blur effects to blood, swapping character models, muting expletives, or even generating neutral dialogue through deepfake synthesis. Parents can customize these filters, choosing, for instance, to suppress graphic violence while permitting mild language.

Unlike the static, developer-implemented filters found in platforms like Fortnite or Roblox, this reactive technology functions autonomously across various titles, adapting to gameplay as it unfolds.

 

Source: iXBT.games