Rust :: The Smol Update

A smaller than ordinary 2-week replace together with a brand new Hunting Bow Model, Map adjustments, varied bugfixes and extra monument lighting adjustments

  • Added granular pores and skin loading (drastically reduces pores and skin reminiscence utilization)
  • Added pores and skin unloading (itemskinunload convar, enabled by default with lower than 10GB of RAM)
  • Map makes use of much less reminiscence and might be zoomed out a lot farther
  • New Hunting Bow mannequin
  • Fixed riot hat pores and skin preview (workshop)
  • Fixed metallic / spec materials points (workshop)
  • Fixed cave raise parenting set off exploit
  • Fixed projectile line of sight exploit
  • Fixed a number of graphics points with the Linux consumer
  • Fixed gamers exploiting inside giant furnace
  • Fixed LR300 situation being too low
  • Fixed 40mm smoke grenade climb exploit
  • Fixed Oil Rig keycard doorways being completely locked
  • Optimized UI background blur shader by eradicating unused seize cross
  • Optimized GC allocs from consumer entities which might be ready for his or her mum or dad
  • Bandit Town lighting overhauled
  • Cave Large Sewers lighting overhauled
  • Puzzle fuse bins now run excessive voltage, and as such look extra harmful
  • Reduced exterior wall and gate crafting time
  • M39 has way more manageable recoil
  • Faster proper click on fast looting
  • Bone arrows are inexpensive
  • Bone arrows transfer sooner
  • Bone arrows have a bigger ‘radius’
  • HV arrows value metallic fragments as an alternative of stone
 
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