Runeterra key phrases information: definitions of all of the talents

Legends of Runeterra

Legends of Runeterra has a whole lot of expertise and talents hidden on every of their playing cards through the usage of key phrases. They vary from with the ability to forestall harm to a unit, to making sure an enemy can’t block your attackers. With so many key phrases although, there are some interactions that aren’t apparent to those that haven’t performed a lot of the game, with the consequence being that you can lose the game because of a misunderstanding of what a capability does.

Legends of Runeterra key phrases information

Keywords in Runeterra are single phrase phrases that seem on playing cards. Some point out the pace at which a spell is forged, whereas others grant that unit a capability to make use of in battle, or when a capability is triggered. Our Runeterra key phrases information will go over all of them, together with the brand new ones launched through the full game launch, explaining what they do and element any attention-grabbing interactions that you ought to be conscious of.

They seem on plenty of playing cards in Runeterra and so they could make all of the distinction in Runeterra best decks. They may assist with making knowledgeable selections through the drafting section of crafting Runeterra Expeditions decks.

Runeterra key phrases information contents


New Runeterra key phrases

With the total launch of Runeterra comes six new key phrases. Some are related to areas that have been seen as slightly underpowered, whereas others are for the brand new area of Bilgewater that was launched because the game got here out of open beta. Below are all the brand new key phrases and a few ideas for every of them:

  • Scout: The first time solely Scout items assault every spherical, prepared your assault.
  • Plunder: If this card is performed after damaging an enemy Nexus, an impact occurs.
  • Vulnerable: Enemy items can drive this unit to dam, even when it usually can’t block.
  • Toss: Obliterate various non-champion playing cards from the underside of your deck.
  • Attune: When I’m summoned, refill 1 spell mana.
  • Deep: An impact occurs when you’ve gotten 15 or fewer playing cards left in your deck.

With Scout, be sure to solely decide to attacking with Scout items to get its impact. Having only one non-Scout unit attacking alongside them will negate the Scout capability and can make it an everyday attacking section. Meanwhile, utilizing Plunder alongside Nexus Strike talents is a brutal mixture for rising your tempo.

Vulnerable is an attention-grabbing key phrase. It kind of works like a reverse Challenger, in that any attacking unit can drive the affected unit to dam it. This will be efficient elimination for sure followers like The Undying. Note that it’s the enemy participant that chooses the blocks, so you’ll be able to’t drive your individual items to dam enemy ones.

Attune is fairly good when mixed with spell heavy decks. You can solely refill your spell mana again as much as a complete of three, however in case you then spend spell mana, you’ll be able to probably maintain refunding a spell mana. This is barely in idea nevertheless as you’ll want plenty of spells and mana to maintain refunding your self, however the potential is there.

Toss and Deep are very nicely positioned to turn into a key combo. Toss will bin playing cards from the underside of your deck, filtering down till you’ll be able to attain the purpose of getting 15 or fewer playing cards in your deck. Running out of playing cards in your deck is all the time a dangerous factor to do in collectable card games, however since champion playing cards can flip into spells that shuffle a duplicate of the champion again into your deck, this may give you a game-winning scenario.

Runeterra keyword Nexus strike

Strike and Nexus Strike

The first key distinction I wish to level out is when the game refers to results which are triggered by strike and Nexus strike harm.

  • Strike: Effect gained when allied unit offers harm to any unit.
  • Nexus Strike: Effect gained when harm is dealt to the enemy Nexus.

With Nexus Strike, the impact solely occurs when that unit particularly offers harm to the enemy Nexus. However, common strikes to enemy items can occur both by fight harm or sure spells that say the unit “strikes” a goal. In the case of the spell Judgment, it says that the goal “battling ally strikes all battling enemies”. This means you’ll get the strike set off for each unit the goal of Judgment strikes. This can probably create a whole lot of Spinning Axes for Draven, or draw a whole lot of spells for Rivershaper.


How Overwhelm interacts with Barrier and Tough

With fight harm, there are three talents that have an effect on one another in methods that aren’t apparent. Overwhelm is a capability that impacts attacking items, whereas Barrier and Tough are defensive talents which are all the time energetic.

  • Overwhelm: If a unit’s energy is over the defending unit’s well being, the remaining energy is dealt in harm to the enemy Nexus. It solely triggers whereas attacking.
  • Barrier: Prevent harm for one hit. This generally is a spell or fight harm.
  • Tough: Reduces the harm a unit takes per hit by one.

Overwhelm has some interactions that should be addressed. If you block a unit with a chump blocker, then forged a spell like Absorb Soul to empty that blocker for well being after committing the blocker, the attacking unit won’t deal harm to your Nexus. This is as a result of the game nonetheless considers it to be blocked. If that attacking unit has Overwhelm, it would nonetheless deal the remaining harm to the defending participant’s Nexus.

When it involves Barrier, it will possibly forestall harm to that unit, which means that blocking it’s often protected. If a unit with Barrier blocks a unit attacking with Overwhelm, the Barrier unit will nonetheless stay alive, however any Overwhelm harm over the Barrier unit’s well being will nonetheless be dealt to the defender’s Nexus. Tough reduces the harm taken by one level of well being, so a 1/1 unit with Tough is a half within the eyes of an Overwhelm attacker. A 4/4 Overwhelm unit will destroy a 1/1 Tough defender whether it is blocked by it, however will solely deal two harm to the enemy Nexus.

There’s one different factor you ought to be conscious of in relation to utilizing the Tough capability. If any talents or degree up circumstances depend on harm being dealt to that unit, that potential harm wouldn’t depend in direction of that progress because it has been prevented. So if Braum has a spell that provides it Tough forged on it, then is blocked for 2 harm, it would solely depend as one in direction of the progress of his degree up capability.

Runeterra keyword Quick Attack

Quick Attack and Double Attack

First factor’s first, right here’s what these fight talents do:

  • Quick Attack: Strikes and offers harm to a defending unit first, then takes harm from the defending unit if that unit survives. It solely triggers whereas attacking.
  • Double Attack: Strikes and offers harm to a defending unit first, then each attacking and defending unit strike one another if the defending unit survives. It solely triggers whereas attacking.

It’s largely a protected wager that the unit with Quick Attack will deal sufficient harm to remove a defending unit with out Quick Attack/Double Attack. Barrier and Tough can be utilized to forestall harm within the regular method.

Double Attack can be utilized to kill any unit with a Barrier, supplied it has extra assault than they’ve defence. This is as a result of the Barrier is eliminated through the primary assault and the defending participant can’t forged spells in-between the Quick Attack harm and regular fight harm.

However, there are some cases the place a Quick Attack unit will discover itself getting killed. Let’s use Nimble Poro and Unscarred Reaver for example. Nimble Poro is a one mana 1/1 follower unit with Quick Attack, whereas Unscarred Reaver is a 1 mana 0/Three follower with a capability. This capability reads “When I survive damage, grant me +3/+0”. If a Nimble Poro would assault, it offers its fight harm first.

In the very area of interest case of a levelled up Lucian towards an Unscarred Reaver that has a barrier forged on it, the Double Attack will harm it first, buffing up the Unscarred Reaver to a 3/3. They will then deal regular strike harm to one another, killing one another off within the course of.


Recalling and Reviving

These two key phrases consult with eradicating a unit from the battlefield briefly.

  • Recall: Put a unit from the battlefield into your hand.
  • Revive: Bring a unit again to the battlefield.

What is value noting on this specific case is what occurs to wreck sustained, in addition to buffs and debuffs that have been forged on that unit. Let’s say a 4/4 The Undying is the goal of a spell with recall. Since its base stats are 2/2, it returns to being a 2/2 unit when it’s recast. Revive additionally ensures that the unit comes again with its personal base stats.

There is one notable exception right here although. If the 4/4 The Undying is the goal of Chronicler of Ruin’s revive impact, it would come again as a 2/2 unit, although as a result of the unique The Undying is killed first, you’re going to get a 5/5 The Undying at the start of the subsequent spherical because of its Last Breath capability. This leads us properly to…

Runeterra keyword Last Breath

How Last Breath interacts with Capture and Obliterate

Removing Last Breath items usually means they get a triggered capability, however not within the case of Detain and Obliterate.

  • Last Breath: This capability triggers when this unit dies.
  • Capture: Choose an allied unit to “Capture” one other unit. Remove that unit from the game for so long as allied unit is on the battlefield.
  • Obliterate: Removes a unit from the game. If a unit has Last Breath, the Last Breath capability doesn’t set off.

Put merely, if a unit is Captured through Detain or Obliterated with She Who Wanders, their Last Breath capability will not be triggered as a result of they both didn’t “die” or have been annihilated into oblivion earlier than they get the prospect. Obliterated items additionally don’t degree up Tryndamere or items like Thresh, Kalista, or every other items that do issues when different items die. Note that the Capture capability simply needs you to to seize “a unit”. This signifies that in case you discover a high-value unit is being focused by a spell, or the enemy is utilizing a board wipe, you’ll be able to seize that unit with one thing that’s going to die that flip, which means you don’t lose your priceless unit.


Frostbite and buff spells

Another brief however attention-grabbing capability to debate right here. Frostbite is an unique capability to the Freljord area.

  • Frostbite: Reduce an enemy’s assault energy to zero for one spherical.

There are some things to unpack about Frostbite. Firstly, if a unit has zero assault energy, it won’t deal harm. So enemies with Barriers will retain their barrier. Some results might also set off because the Frostbitten unit now has beneath a certain quantity of assault energy.

The impact isn’t everlasting although and any buff spells that enhance assault energy will nonetheless occur usually. Their regular assault is restored when the spherical ends.


Fearsome

Fearsome is a superb evasion device for aggro decks because it bypasses chump blockers. It’s why you see tribal spider decks run Elise as she grants Fearsome to all allied spiders if she has levelled up.

  • Fearsome: This unit can’t be blocked by items with underneath three energy.

The weirdness comes in case you block a Fearsome attacking unit with a 3/Three unit of your individual, then a spell is forged to scale back your energy by two. Since you already declared your blocker, the unit will nonetheless block the Fearsome attacker regardless of solely being a 1/Three unit.

Runeterra keyword Enlightened

When is a participant Enlightened?

Enlightened may give sure playing cards an additional little bit of energy or talents that make them extra highly effective within the late-game, as you attain 10 base mana.

  • Enlightened: Gains an additional impact at 10 mana.

Note that I stated “base mana”. This signifies that Enlightened doesn’t take spell mana into consideration.


The distinction between Drain and Lifesteal

Essentially, each Drain and Lifesteal have the identical impact, they deal harm to one thing to realize Nexus well being.

  • Lifesteal: When an allied unit strikes an enemy unit, heal the Nexus for the harm dealt to the enemy unit. This occurs whereas each attacking and defending.
  • Drain: Heal the Nexus for the harm dealt.

The key distinction is the place these results are discovered. Drain is discovered on spells, whereas Lifesteal is discovered on items. Lifesteal moreover heals for the quantity that you just attacked for, not the well being of that unit’s goal. So you probably have a 3/7 Soulgorger hit a 1/1 Affectionate Poro, you’ll nonetheless heal your Nexus for 3 life.

Runeterra keyword Challenger

Challenger and Elusive

Challenger and Elusive are fight tips. Challenger ensures that you could deal harm to particular enemy items, whereas Elusive helps bypass enemy defences to deal harm to the enemy Nexus.

  • Challenger: When this unit assaults, you’ll be able to click on and drag an enemy unit to dam this one. This occurs earlier than the opponent declares blockers and might’t be undone by the opponent.
  • Elusive: Can’t be blocked whereas attacking besides by items with Elusive. This is an attacking capability.

With Challenger, it’s vital to know that it’s essential click on and drag enemy items to defend towards a unit with Challenger earlier than you click on to declare attackers. You don’t get one other alternative in case you click on to commit your attackers.

Both of those talents will be scary to take care of, significantly if an aggro deck is heavy on the Elusive items to start with. That doesn’t imply although that these Elusive items nonetheless have the power whereas that participant is defending. If you’ve gotten a 4/3 Elise with the Challenger capability and assault along with her, you’ll be able to nonetheless lure in a 1/1 Elusive unit to dam Elise’s assault.

Runeterra keyword Shen swap

Shen’s swap capability

This capability is a part of Shen’s distinctive spell “Shen’s Stand United”. It’s a burst spell that swaps two allies, then provides each of them Barrier. Swap isn’t a key phrase as solely Shen’s spell has this capability, however it’s an interplay with some penalties. You can solely swap items in case you’ve declared your attackers/blockers for that fight section.

You can swap between any two items, even when one in all them will not be a declared attacker/blocker. If an opponent has forged a spell to deal harm to it, the swap capability will make that spell have an effect on the brand new attacker/blocker, reasonably than the one that you just initially declared as attacking/blocking.

Runeterra Commander Ledros

Commander Ledros

This huge lad deserves a particular point out because it’s the one card in Runeterra with such a capability. This is odd as different card games have a number of playing cards with such a impact and it all the time works in the identical method. When Commander Ledros’s capability reduces the enemy Nexus well being by half, consider it as dealing half the harm however rounded up. This signifies that if the enemy is on 13 well being, they’re lowered to 6 well being as half of 13 is 6.5. That 0.5 is then rounded up so as to add a further one level of harm.

This is particularly vital as Commander Ledros can kill an opposing participant’s Nexus if he’s performed whereas their Nexus is at one well being. There are a few workarounds to his capability. It will be copied by Shady Character to scale back your opponent’s well being by half, whereas playing cards that inflict Obliterate guarantee he doesn’t return to the enemy participant’s hand.


Other Runeterra key phrases

Finally, listed below are the remainder of the key phrases within the game and what they do. None of those have particularly sophisticated interactions, however they’re value mentioning as they’ve very totally different results.

  • Allegiance: When you forged this card, it will get a bonus if the highest card of your deck matches the area of this card.
  • Aura: An impact that’s is utilized to sure playing cards. Can have an effect on both participant’s board, hand, or deck.
  • Burst: A spell that resolves immediately. The enemy participant can’t react to it.
  • Can’t Block: This unit can’t block enemy assaults.
  • Ephemeral: This unit dies when it strikes or the spherical ends.
  • Fast: A spell that may be performed at any time you’ve gotten precedence, however your opponent can play spells in response.
  • Fleeting: This card is discarded when the spherical ends.
  • Imbue: An capability that triggers if you resolve a spell.
  • Rally: If you wouldn’t have an assault token, achieve one so you’ll be able to assault this flip. This doesn’t wipe an opponent’s assault token.
  • Regeneration: Fully heals this unit at the beginning of the spherical.
  • Slow: A spell that may solely be forged outdoors of fight. It can’t be forged in response to an enemy spell and the enemy can play spells in response.
  • Stun: This unit can’t assault or block for the remainder of the spherical. It will be focused by Challenger items to dam.
  • Support: Gives an impact to the attacking unit to the proper of this one.
  • Trap: Attaches itself to a card within the opponent’s deck. If that trapped card is drawn, the impact is triggered.



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Feature, guides, Legends of Runeterra, Riot Games

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