Risk of Rain 2 enemies listing – monster stats & behaviours, Elite variants defined


Risk of Rain 2 would have fallen somewhat in need of the expectations set by its predecessor if it didn’t characteristic a vibrant and expansive solid of horrible monsters to deal with. From tiny wisps that hover within the sky and zap you from above to roaring bison that cost at you from the opposite facet of the map, every enemy presents a singular set of stats and behaviours which you will need to study if you’re to defeat them. Our Risk of Rain 2 enemies information will stroll you thru these enemies separately, explaining how they work and the right way to cope with them. We’ll additionally offer you some helpful information concerning the Elite variants which you can come throughout and why you need to be cautious of those lethal upgraded monsters.

If you’re after some extra normal info on Hopoo’s newest roguelite survival game, you’d finest try our Risk of Rain 2 guide, which we’ve filled with tonnes of beginner-friendly explanations and sensible ideas, together with hyperlinks to the opposite areas of our increasing Risk of Rain 2 guides sequence. If you’re searching for tips about the assorted bosses of the game and the right way to defeat them, look no additional than our upcoming Risk of Rain 2 bosses web page.

Risk of Rain 2 enemies listing – stats and techniques

We’ve obtained a good quantity to cowl with every of the 12 common enemies at present in Risk of Rain 2, together with our explanations of the Elite variants of every enemy. To try to create a little bit of order out of this chaos, we’ve made it so you may skip to any part or enemy of your alternative by clicking on the corresponding hyperlink just under.

Risk of Rain 2 enemies information – contents

Elite variants of enemies – Blazing, Glacial, Overloading
Beetle Lesser Wisp Lemurian Stone Golem
Beetle Guard Greater Wisp Elder Lemurian Brass Contraption
Jellyfish Imp Hermit Crab Bighorn Bison

Elite variants of enemies

Before we get caught into every enemy’s stats and traits, you need to be conscious that every enemy has an opportunity of spawning as an Elite variant. These Elites are a lot more durable than regular, and might apply each to common enemies and to bosses. The chance of an enemy spawning as an Elite, fairly predictably, begins off low however will increase the longer you survive in a run.

There are three kinds of Elites which you can come throughout, and every are recognisable by their distinct color (see beneath). Regardless of the variant, all Elites get pleasure from 4.7x the Health and 2x the harm of their common counterpart, so they aren’t to be trifled with – notably on the later levels of a run, when enemies are getting fairly beefy anyway.

The three kinds of Elites that may spawn are as follows:

  • Blazing Elites are colored purple, go away behind a hearth path that damages gamers that come into contact with it, and their assaults can ignite the participant for Four ticks of the Elite’s harm.
  • Glacial Elites are colored white, and their assaults considerably sluggish the participant upon every hit. They will explode shortly after loss of life, so be sure to are out of its vary earlier than that occurs.
  • Overloading Elites are colored blue and have 50% of their Health transformed into quickly recharging Shields; and their assaults deal an electrical explosion on every hit.

Complete listing of Risk of Rain 2 enemies

The beneath desk lists each enemy at present in Risk of Rain 2. More enemy sorts will probably be added at later levels of the game’s journey via early entry, however we’ll make sure to maintain this web page as updated as attainable.

Next to every enemy you’ll discover descriptions of every enemy, in addition to their pace, well being, and harm stats. It’s price noting how the Health and harm stats scale up over time: every issue degree via a run (“Easy”, “Normal”, and many others.) is damaged in to a few sections, and every time you progress to the subsequent part, the enemies transfer up a “level”, giving them an additional 30% Health and 20% harm (based mostly on their unique values). An improve in degree additionally will increase the speed at which they spawn. Check the desk for all of the related values.

Note: enemies restricted to a particular Environment can nonetheless spawn in others when you’ve accomplished a “Loop” of all Environments – for instance, you might discover Hermit Crabs within the Titanic Plains when you’ve accomplished Abyssal Depths and returned full-circle to the beginning Environment.

Image Name Health Damage Speed
Beetle Boi Beetle 80 (+24
per lvl)
12 (+2.4
per lvl)
6 m/s
Found in all Environments.
Spawns in teams, digging itself out of the bottom. Its solely assault is a single melee swipe, so maintain them out of vary by staying on the transfer. One of the weakest enemies within the game.
Wispy Boi Lesser Wisp 35 (+10.5
per lvl)
4 (+0.8
per lvl)
6 m/s
Found in all Environments.
Spawns in teams within the air. Very low well being and straightforward to kill, however tough to keep away from its laser beam if it will get shut sufficient. Kill rapidly, and be cautious of Elite variants at greater ranges, as a result of they’ll typically take off half your well being in a single shot.
Lizard Boi Lemurian 80 (+24
per lvl)
12 (+2.4
per lvl)
7 m/s
Found in all Environments.
Spawns in teams. These pesky critters throw fireballs from a good distance, and still have a melee slash if you happen to get too shut. Stun-lock them with repeated assaults to stop them from casting fireballs.
Stone Boi Stone Golem 480 (+144
per lvl)
20 (+4
per lvl)
6.6 m/s
Found in all Environments.
Usually spawns alone. Slow, robust enemy with a charge-up beam that offers giant harm to the participant. A well-timed dodge or stun will nullify the assault; or just use obstacles/terrain to interrupt line of sight whereas it is charging.
Big Beetle Boi Beetle Guard 600 (+180
per lvl)
12 (+2.4
per lvl)
17 m/s
Found in Abandoned Aqueduct, Rallypoint Delta, and Abyssal Depths.
Fast, robust enemy with an AoE assault for melee vary, and a long-range assault which brings spikes out of the bottom in a line in the direction of the participant, and pulls the participant in the direction of the Beetle Guard if they’re hit. Fortunately, the assaults could be simply jumped over.
Big Wispy Boi Greater Wisp 750 (+225
per lvl)
15 (+3
per lvl)
7 m/s
Found in all Environments besides Distant Roost.
Strong flying enemy with a single, closely telegraphed assault that sends two fast-moving inexperienced fireballs in the direction of the participant. Easy to dodge so long as you see them coming. Simply focus fireplace on them till they’re destroyed.
Big Lizard Boi Elder Lemurian 900 (+270
per lvl)
16 (+3.2
per lvl)
13 m/s
Found in Abyssal Depths solely.
Powerful dragon-like enemies with two assaults: a long-ranged assault which spits a number of giant fireballs out in a line, and a close-range flamethrower. Both deal giant harm (notably the flamethrower). Stay out of vary, dodge away from assaults, and you will find they’re pretty simple to kill.
Dwemer Boi Brass
Contraption
300 (+90
per lvl)
19 (+2
per lvl)
10 m/s
Found in Abandoned Aqueduct, Wetland Aspect, Rallypoint Delta, and Abyssal Depths.
Floating mechanical enemy that hurls three large spiked balls at you in fast succession. These balls pack a punch, so focus on avoiding them and bursting down the Brass Contraption whereas they’re on cooldown.
Jelly Boi Jellyfish 60 (+18
per lvl)
5 (+1
per lvl)
10 m/s
Found in Distant Roost, Titanic Plains, and Wetland Aspect.
Slow-moving and straightforward to kill floating enemies. If they get shut, they will cost up and explode on you, dealing a good quantity of harm in an space round itself. Keep your head on a swivel and kill them earlier than they get shut.
Evil Boi Imp 250 (+75
per lvl)
10 (+2
per lvl)
10 m/s
Found in Rallypoint Delta and Abyssal Depths.
These highly effective floating pestilences are very nimble, and have the distinctive potential to teleporter rapidly from level to level, closing the hole between you so it could possibly unleash its highly effective melee swipe assault. Keep them at vary, and do not allow them to sneak up on you.
Shy Boi Hermit Crab 150 (+45
per lvl)
4 (+0.8
per lvl)
10 m/s
Found in Abyssal Depths solely.
These enemies attempt to maintain their distance from the participant. If allowed to burrow into the bottom they may begin to launch boulders at gamers from fairly a spread. Very threatening till you discover and give attention to them, after which they change into very simple to cope with.
Charging Boi Bighorn Bison 600 (+180
per lvl)
12 (+2.4
per lvl)
Three m/s
Found in Rallypoint Delta and Abyssal Depths.
Powerful beast which periodically lets out a roar and rapidly prices at you. If it hits you it’ll deal important harm, so maintain an ear out for the roar and put together to dodge. The Bison is susceptible and sluggish between prices, so focus fireplace on it then.

And with that, we conclude our Risk of Rain 2 enemies information. Hopefully this has helped provide you with the knowledge and confidence you wanted to get again on the market and full the subsequent Loop or 5. And make sure to test again right here for all the newest and most up to date info on the enemies of Risk of Rain 2. We’ll be ready, survivor.


Source

Read also