Every roguelite wants bosses aplenty to check your newly fashioned character to the max, and the Risk of Rain 2 bosses don’t disappoint on this regard. There are at the moment eight completely different Bosses that may spawn in Risk of Rain 2 (not counting Elite variants), every of which has completely different assault patterns and viable methods for countering them – all of which we’ll go over in our Risk of Rain 2 bosses information. By the tip of this information, you’ll know all the most effective ideas and techniques for countering the Wandering Vagrant, the Magma Worm, the Clay Dunestrider, and some other boss you would possibly come throughout throughout your runs.
This bosses information is only one a part of our bigger collection of Risk of Rain 2 guides, all of which you’ll be able to peruse by heading over to our foremost Risk of Rain 2 guide web page. You’ll discover all the pieces from beginner-friendly explanations to helpful ideas and hyperlinks to different areas of our guides, from Risk of Rain 2 challenges to the common (non-boss) Risk of Rain 2 enemies, and rather more.
Risk of Rain 2 bosses guides – boss ideas and tips, assault patterns, methods
The Bosses in Risk of Rain 2 aren’t any joke, significantly as time goes on and the problem continues to scale upwards. It’s essential to know what to anticipate with every boss you encounter; be happy to make use of any of the beneath hyperlinks to skip forward to a specific boss and learn the way to take it down with out fear.
How bosses work in Risk of Rain 2 | |||
Beetle Queen | Stone Titan | Wandering Vagrant | Clay Dunestrider |
Imp Overlord | Magma Worm | Overloading Worm | Aurelionite |
How bosses work in Risk of Rain 2
Bosses, in some ways, are usually not so completely different from the common Risk of Rain 2 enemies you’ll be able to come throughout. Their assault patterns may be learnt identical to common enemies; their Health and Damage stats scale up with issue; they’ll seem as Elite variants of themselves.
Where they differ is solely within the scale of the menace. Bosses have probably the most Health and the very best potential to finish your run of something you’ll be able to come throughout in Risk of Rain 2, and the place common enemies have simply the one (or typically 2) assaults, most bosses have Three completely different “moves” to keep in mind when combating them.
You’ll first encounter Bosses if you activate the Teleporter on every stage. This begins what’s referred to as the Teleporter Event, the place it’s essential to keep close to the Teleporter to ensure that it to cost so you’ll be able to depart the extent. To hinder you on this regard, the game will spawn many common enemies round you, and (often) a number of bosses that it’s essential to defeat earlier than you’ll be able to proceed. Sometimes, the “boss” will truly seem within the type of quite a few Elite variants of highly effective common enemies, corresponding to Elder Lemurians or Greater Wisps – however this not often occurs, and more often than not you’ll be combating at the very least one main boss per Teleporter.
As time goes on and the problem will increase, you could come throughout a number of of the identical boss with every Teleporter Event, in addition to Elite variants, which have a lot greater Health and Damage stats. It’s essential to remember, nonetheless, that in later phases bosses will begin to spawn not as a part of Teleporter Events however simply as common enemies. You don’t must kill these non-Teleporter bosses with a purpose to proceed, however in fact it’ll probably offer you plenty of gold as a reward on your troubles.
Beetle Queen – ideas and methods
- Health: 2100 (+630 per degree)
- Damage: 25 (+5 per degree)
- Speed: 6 m/s
- Armor: 20
- Attacks/Moves:
- Acid Spray (shoots 6 balls of acid in a line in direction of the participant)
- Wasps (when beneath 50% well being, will spawn wasps close to the participant which explode after a time, damaging gamers inside its space of impact)
The lowly Beetle Queen is presumably the best of all of the bosses to take care of, however she will nonetheless one-shot you with an sadly positioned Acid Spray in case you’re not cautious. She’s nonetheless a relative pushover, just because she spends most of her time standing nonetheless and doing nothing particularly, and her assaults are very torpid and simple to dodge – significantly her Wasps.
I wouldn’t even advise focusing on these Wasps, by the way in which. It’s a waste of time. Just transfer away from them and proceed to focus fireplace on the Queen till she’s down. Avoid the puddles of Acid that her assaults depart behind, as a result of in case you get lined in Acid you then grow to be extra susceptible to break for some time.
And if it’s good to get shut (in case you’re enjoying as Mercenary, for instance), look ahead to when she telegraphs her Acid Spray – inexperienced particles seem round her mouth for a couple of second earlier than she releases the Spray – and dodge out of the way in which or evade it in another method so that you don’t take huge harm.
There is a low probability for a defeated Beetle Queen to drop a uncommon Queen’s Gland merchandise as a substitute of a regular inexperienced merchandise. This Queen’s Gland is exclusive and may solely be discovered by killing a Beetle Queen. For extra info, take a look at our Risk of Rain 2 items information.
Stone Titan – ideas and methods
- Health: 2100 (+630 per degree)
- Damage: 40 (+eight per degree)
- Speed: 5 m/s
- Armor: 20
- Attacks/Moves:
- Ground Punch (punches the bottom, forcing rocks to look out of the bottom close to the participant. Damages in an space of impact and sends the participant hovering into the air upon influence)
- Floating Rocks (summons a cluster of floating rocks above the Titan that periodically fires laser blasts that dwelling in direction of the participant)
- Laser Beam (expenses up and fires an enormous laser beam from its eye, which locks onto the participant and offers immense harm over time)
The Stone Titan is lethal at any stage of a run, virtually completely due to its Laser Beam. The Titan’s different assaults are pretty unremarkable – merely keep on the transfer to keep away from the Floating Rocks’ lasers, and be careful for the circles on the bottom that point out a Ground Punch assault.
But that Laser Beam is not any joke. As far as I can inform, it offers 40 (+eight per degree) harm per second to the participant, which can kill you in a matter of seconds in case you don’t get out of its method. It additionally does a really admirable job of conserving the beam locked exactly upon you irrespective of the way you a lot you dodge and weave, so your solely defence is absolutely to interrupt line of sight as rapidly as doable when you see it start to cost up this assault.
Just just like the Beetle Queen, a felled Stone Titan has an opportunity of dropping a singular boss-specific merchandise: on this case, the Titanic Knurl, which boosts your max Health and your fee of regeneration. Again, for extra info look no additional than our Risk of Rain 2 items information.
Wandering Vagrant – ideas and methods
- Health: 2100 (+630 per degree)
- Damage: 6.5 (+1.Three per degree)
- Speed: 6 m/s
- Armor: 15
- Attacks/Moves:
- Orb Barrage (launches 6 small, fast-moving balls of power in direction of the participant)
- Explosive Orb (summons a bigger, slow-moving, targetable orb which houses in on the participant and explodes for a lot higher harm)
- Nova (expenses up an explosive assault with an infinite space of impact across the Vagrant, which offers huge harm upon detonation)
Another boss that’s all about one assault particularly: the Nova. This is what folks consider once they consider the Wandering Vagrant battle, and, identical to the Stone Titan’s Laser Beam, the one option to reliably keep away from its harm is to interrupt line of sight with the boss. But this isn’t all the time straightforward contemplating the Vagrant is airborne and extra cell than the Stone Titan.
Otherwise, you’ll want to remain on the transfer with a purpose to keep away from its Orb Barrage (which offers vital harm if all of them hit you), and take note of when the Vagrant releases its Explosive Orb, since you’ll must take that down as quickly because it seems to be protected. But each these assaults are fairly straightforward to take care of – in truth, the Explosive Orb could be very helpful in case you’re enjoying as Huntress, whose Laser Glaive can bounce between Vagrant and Orb a number of instances for straightforward harm.
Oh, and in case you’re Mercenary (or you could have some unbelievable air mobility gadgets) you will get on high of the Wandering Vagrant’s head and assault it from above. From this vantage level you’re protected from all the pieces besides the Vagrant’s Nova, which can eviscerate you in case you burnt by way of all of your mobility expertise getting up there within the first place.
Clay Dunestrider – ideas and methods
- Health: 2100 (+630 per degree)
- Damage: 20 (+four per degree)
- Speed: 9 m/s
- Armor: 20
- Attacks/Moves:
- Small Bombs (from a gap in its pot, the Dunestrider hurls quite a lot of small explosive bombs in fast succession in direction of the participant)
- Big Bombs (raises itself to its full peak, and drops giant bombs which roll in direction of the participant and explode on influence)
- Regenerate (connects through tendrils to all close by targets – gamers and enemies – and drags them into its pot. Each goal contained in the pot has its Health sapped with a purpose to heal the Dunestrider. +200 Armor to the Dunestrider whereas that is taking place)
The Clay Dunestrider is most formidable when it’s surrounded by different enemies – or higher but, different bosses. On its personal, you don’t actually have to fret about its Regenerate impact besides to stop your self from being pulled in; however at later ranges, with a number of Dunestriders and tons of of normal enemies clustered concerning the Teleporter, it might grow to be very troublesome certainly to cease that boss bar from filling proper again as much as full. FYI – whereas Regenerating the Dunstrider has an Armor worth of 220, giving it practically 70% harm discount. That’s why it feels a lot tankier throughout these moments: as a result of it turns into a goddamn tank.
Aside from this, the Dunestrider depends on two damage-dealing assaults. Both are fairly arduous to keep away from of their entirety as a result of sheer amount of bombs despatched your method one after the opposite; however so long as you keep on the transfer in a round movement across the Dunestrider, you shouldn’t have an excessive amount of hassle avoiding these bombs – which is sweet, as a result of they do deal a variety of harm in case you allow them to hit you (consider me, I do know. The issues I’ve achieved for science!).
Imp Overlord – ideas and methods
- Health: 2800 (+840 per degree)
- Damage: 16 (+3.2 per degree)
- Speed: 13 m/s
- Armor: 20
- Attacks/Moves:
- Teleport (disappears and reappears close to the participant, dealing giant harm to gamers caught in an space of impact across the reappearing level)
- Melee Swipe (swipes at gamers in melee vary, dealing huge harm)
- Spikes (throws a row of fast-moving, damage-dealing spikes in direction of the participant. Spikes that don’t hit will keep caught within the floor for a time, dealing harm to gamers that come into contact with them)
The Imp Overlord has an sadly distracting and derpy expression, which might be why it’s so offended on a regular basis. Don’t get distracted; this can be a highly effective boss that solely spawns from Stage Three onwards, and regardless of its dimension it’s quick and cell sufficient to remain scorching in your heels all through the whole battle. Those throwable Spikes are its solely type of ranged assault, and as such you’ll discover it utilizing this assault rather a lot. Just keep away from them as they’re thrown and preserve your eye out for them whereas they’re within the floor, and also you’re golden.
It’s the opposite two strikes which might be extra horrifying, significantly when utilized in tandem. Teleport permits the Imp to rapidly shut the hole between itself and the participant, which itself offers harm in an space round the place it reappears; after which it might rapidly comply with up with considered one of its devastating Melee Swipes, which may actually knock the breath (and life) proper out of you. If you’re missing in mobility gadgets and expertise then this will probably be a more difficult battle than it must be, as a result of an enormous a part of defeating the Imp Overlord is dodging or conserving out of vary of these Swipes.
Magma Worm – ideas and methods
- Health: 2400 (+720 per degree)
- Damage: 10 (+2 per degree)
- Speed: 20 m/s
- Armor: 15
- Attacks/Moves:
- Leap (a continuously looping transfer the place the Magma Worm dives beneath the bottom, then reemerges and soars into the sky, then dives again down, and many others. Each entry/exit spawns fireballs that explode close by, dealing vital harm)
- Grounded (houses in direction of the participant, diving out and in of the bottom however staying kind of on floor degree the entire time)
The fearsome Magma Worm might be probably the most intimidating of the standard bosses you’ll be able to come throughout. Another Stage Three and onwards boss, it’s huge, it’s quick, it’s glowing, and it’s arduous to get a bead on it at the most effective of instances. The primary rule to comply with when combating a Magma Worm is to steer it out into the open, since you don’t wish to tangle with these snaky bastards in a confined location (just like the collapse Rallypoint Delta, for instance – for extra particulars check out our Risk of Rain 2 stages/levels information).
The Magma Worm doesn’t actually have assaults per se. Damage is dealt within the type of igniting gamers that come into contact with it, and through the fireballs that erupt throughout the Worm each time it touches the bottom. So mainly, both preserve your distance from it, or, if you need to get shut (i.e. in case you’re Mercenary) be sure to’re tanky and/or invulnerable sufficient to deal harm with out dying in seconds.
The latest Risk of Rain 2 patch gave the Magma Worm a extra grounded transfer set to make it so it’s not all the time hurling itself into the air and down once more. During this grounded part, it simply follows you round whereas snaking out and in of the bottom. Really, there isn’t a lot distinction between the 2 transfer units, however at the very least the grounded part makes it simpler to hit. Plus you don’t have to fret about fireballs through the grounded part. In both case, it’s an easy albeit harmful battle that may be boiled down to 1 important level: assault it each time it received’t price you oodles of well being to take action.
Overloading Worm – ideas and methods
- Health: 12000 (+3600 per degree)
- Damage: 50 (+10 per degree)
- Speed: 20 m/s
- Armor: 15
- Attacks/Moves:
- Leap (a continuously looping transfer the place the Overloading Worm dives beneath the bottom, then reemerges and soars into the sky, then dives again down, and many others. Each entry/exit spawns balls of lightning that explode close by, dealing vital harm)
- Grounded (houses in direction of the participant, diving out and in of the bottom however staying kind of on floor degree the entire time)
The Overloading Worm is a a lot rarer and extra highly effective variant of the Magma Worm. Not an Elite, however a wholly completely different boss altogether – even though their behaviours and transfer units are completely equivalent.
Aside from its title and look, the Overloading Worm differs from the Magma Worm in simply two methods: its Health and Damage stats, that are vastly upgraded; and the truth that it emits lightning bolts throughout it as a substitute of fireballs when diving out and in of the bottom. These lightning bolts hit for truck-loads of harm every time, so you actually don’t wish to be caught out by this glowstick of loss of life.
Otherwise, the battle is equivalent to the Magma Worm. Don’t get eaten, slowly whittle it down whereas it’s protected to take action, and don’t have interaction it in confined areas. If the Teleporter isn’t out within the open, lure the beast away first so you’ll be able to take care of it whereas maintaining a tally of it always.
Aurelionite – ideas and methods
- Health: ??? (+??? per degree)
- Damage: 40 (+eight per degree)
- Speed: 5 m/s
- Armor: 20
- Attacks/Moves:
- Ground Punch (punches the bottom, forcing a row of spiked rocks to look out of the bottom close to the participant. Damages in an space of impact round every rock and sends the participant hovering into the air upon influence)
- Floating Rocks (summons a cluster of floating rocks above the Aurelionite that periodically fires laser blasts that dwelling in direction of the participant)
- Laser Beam (expenses up and fires an enormous laser beam from its eye, which locks onto the participant and offers immense harm over time)
The Aurelionite is a particular boss that solely seems within the Gilded Coast Environment (for all the pieces it’s good to know concerning the Gilded Coast, take a look at our Risk of Rain 2 stages/levels information). This phenomenally highly effective boss is a variant of the Stone Titan, with a transfer set to match; however the place it proves really distinctive is that when spawned by donating to the assorted Halcyon Beacons scattered throughout the map, the Aurelionite is totally invulnerable – and can stay so till you as soon as once more donate gold to the entire Halcyon Beacons. So beware – a substantial amount of gold is required with a purpose to first summon after which defeat this titanic boss.
As for the precise battle, it’s very a lot the identical as an bizarre (if super-tanky) Stone Titan, with only one main distinction: the Ground Punch transfer, the place the Aurelionite smacks the bottom with its fist/sword, will power up an entire row of spiked rocks as a substitute of simply the one, every of which offers giant harm in an space of impact round it. Thankfully, it’s fairly clearly telegraphed when this transfer is about to happen, so in case you’ve bought some first rate vertical mobility or pace then avoiding this assault received’t be an issue.
As with the Stone Titan, the primary menace right here is the Laser Beam, which can totally destroy you in case you don’t handle to interrupt line of sight in time. This is made more durable by the truth that it’s good to go round to all of the Halcyon Beacons to defeat the Aurelionite, stopping you from tenting close to a sure impediment or rock face. But the precept is unchanged: by no means take your eyes off the Aurelionite, be careful for the Laser Beam charging up, and discover cowl instantly when you see it.
And with that, we conclude our Risk of Rain 2 bosses information. By now you should have learnt a factor or two about the primary threats you’ll be dealing with throughout your runs, and take care of every boss as and once they arrive. Time to place your newfound data to the take a look at! Go on, we’ll nonetheless be right here if you get again.