RimWorld has left its awkward alpha stage, blossoming right into a beta with replace 18. It’s known as A World of Story, however the replace actually dabbles in every thing, from loopy climate to orbital tremendous weapons. Hitting beta additionally implies that it’s within the closing stretch, says developer Tynan Sylvester, and there received’t be any “major” new additions like totally new methods earlier than launch, although there’ll nonetheless be future updates.
Within the lengthy listing of latest additions, it’s maybe probably the most boring characteristic that has gotten me extremely keen to leap again in and begin a brand new colony: queuing up jobs. It’s not flashy or horny, however man is it going to avoid wasting me numerous time and irritating micro-management. So if I wish to feed a bedridden colonist and I’ve acquired no meals, I can order one other colonist to select up the uncooked sources, deliver them again to base, cook dinner them right into a tasty snack after which feed my poor affected person, all with out following them round and ready for them to complete every activity.
If the flashy stuff is all you care about, then there’s loads of that, too. Orbital tremendous weapons, psychic, mood-altering gadgets, three varieties of swamp biome, new furnishings and equipment, tornadoes, cave networks full with bug nests and edible mushrooms, new psychological breaks — it’s a reasonably large replace.
There’s additionally new psychological results. On high of extra psychological breaks like following somebody round insulting them or slaughtering each animal, there at the moment are inspirations. So your colonists might change into impressed, giving them large bonuses for a couple of days. These inspirations are related to particular abilities, so a colonist might change into an impressed surgeon or an impressed artist.
But what concerning the story stuff? It’s within the title, in spite of everything. Well, there are new story occasions that may be remembered and celebrated by way of artwork; a brand new end-game problem the place the colonists should energy up the hidden spaceship over a number of days, making an attempt to outlive a sequence of raids; and “storyful combat”, which provides every fight encounter extra narrative aptitude by way of descriptions within the fight log.
A World of Story is dwell now.